By GamGem ResearchLast updated 6 Nov 2026

Town Hall guide · community readings, sourced
TH18 in Clash of Clans — Max Levels, Unlocks and Cost to Max
Town Hall 18 unlocks 1 unit: Greedy Raven. By this Town Hall 94 units are available, and 32 caps rise across the 62 rows this page tracks. The max-level table below prints all 62 rows with the value at the Town Hall below beside them, so the change is visible without opening a second page.
New at TH181 unit
- Greedy Raven · pet
Buildings whose cap first appears here: Guardians, Logger, Greedy Raven.
What rose32 caps
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Town Hall | building | 17 | 18 | rose |
| Hero Hall | building | 11 | 12 | rose |
| Laboratory | building | 15 | 16 | rose |
| Pet House | building | 11 | 12 | rose |
| Clan Castle | building | 13 | 14 | rose |
| Wall | defense | 18 | 19 | rose |
| Bomb | trap | 13 | 14 | rose |
| Spring Trap | trap | 12 | 13 | rose |
| Giant Bomb | trap | 11 | 12 | rose |
| Air Bomb | trap | 12 | 13 | rose |
| Seeking Air Mine | trap | 7 | 8 | rose |
| Skeleton Trap | trap | 4 | 5 | rose |
| Giga Bomb | trap | 3 | 4 | rose |
| Dragon Rider | troop | 5 | 6 | rose |
| Electro Dragon | troop | 8 | 9 | rose |
| Druid | troop | 5 | 6 | rose |
| Meteor Golem | troop | 2 | 3 | rose |
| Totem Spell | spell | 3 | 4 | rose |
| Wall Wrecker | siege | 5 | 6 | rose |
| Battle Blimp | siege | 5 | 6 | rose |
| Stone Slammer | siege | 5 | 6 | rose |
| Siege Barracks | siege | 5 | 6 | rose |
| Log Launcher | siege | 5 | 6 | rose |
| Battle Drill | siege | 5 | 6 | rose |
| Sky Wagon | siege | 2 | 4 | rose |
| Barbarian King | hero | 100 | 110 | rose |
| Archer Queen | hero | 100 | 110 | rose |
| Minion Prince | hero | 90 | 95 | rose |
| Grand Warden | hero | 75 | 85 | rose |
| Royal Champion | hero | 50 | 55 | rose |
| Dragon Duke | hero | 20 | 25 | rose |
| Diggy | pet | 10 | 15 | rose |
Max levels at TH1862 rows
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Town Hall | building | 17 | 18 | rose |
| Hero Hall | building | 11 | 12 | rose |
| Laboratory | building | 15 | 16 | rose |
| Pet House | building | 11 | 12 | rose |
| Blacksmith | building | 10 | 10 | held |
| Clan Castle | building | 13 | 14 | rose |
| Workshop | building | 9 | 9 | held |
| Wall | defense | 18 | 19 | rose |
| Builder's Hut | defense | — | not established | none |
| Monolith | defense | — | not established | none |
| Mortar Supercharge | defense | — | not established | none |
| Inferno Tower Supercharge | defense | — | not established | none |
| Hidden Tesla Supercharge | defense | — | not established | none |
| Firespitter Supercharge | defense | — | not established | none |
| Revenge Tower Supercharge | defense | — | not established | none |
| Guardians | defense | — | 5 | new |
| Bomb | trap | 13 | 14 | rose |
| Spring Trap | trap | 12 | 13 | rose |
| Giant Bomb | trap | 11 | 12 | rose |
| Air Bomb | trap | 12 | 13 | rose |
| Seeking Air Mine | trap | 7 | 8 | rose |
| Skeleton Trap | trap | 4 | 5 | rose |
| Tornado Trap | trap | 3 | 3 | held |
| Giga Bomb | trap | 3 | 4 | rose |
| Dragon Rider | troop | 5 | 6 | rose |
| Electro Dragon | troop | 8 | 9 | rose |
| Druid | troop | 5 | 6 | rose |
| Root Rider | troop | 4 | 4 | held |
| Logger | troop | — | 5 | new |
| Meteor Golem | troop | 2 | 3 | rose |
| Totem Thrower | troop | — | not established | none |
| Totem Spell | spell | 3 | 4 | rose |
| Siege machines | siege | — | not established | none |
| Wall Wrecker | siege | 5 | 6 | rose |
| Battle Blimp | siege | 5 | 6 | rose |
| Stone Slammer | siege | 5 | 6 | rose |
| Siege Barracks | siege | 5 | 6 | rose |
| Log Launcher | siege | 5 | 6 | rose |
| Flame Flinger | siege | 5 | 5 | held |
| Battle Drill | siege | 5 | 6 | rose |
| Troop Launcher | siege | 4 | 4 | held |
| Sky Wagon | siege | 2 | 4 | rose |
| Barbarian King | hero | 100 | 110 | rose |
| Archer Queen | hero | 100 | 110 | rose |
| Minion Prince | hero | 90 | 95 | rose |
| Grand Warden | hero | 75 | 85 | rose |
| Royal Champion | hero | 50 | 55 | rose |
| Dragon Duke | hero | 20 | 25 | rose |
| L.A.S.S.I | pet | 15 | 15 | held |
| Electro Owl | pet | 15 | 15 | held |
| Mighty Yak | pet | 15 | 15 | held |
| Unicorn | pet | 15 | 15 | held |
| Frosty | pet | 15 | 15 | held |
| Diggy | pet | 10 | 15 | rose |
| Poison Lizard | pet | 15 | 15 | held |
| Phoenix | pet | 10 | 10 | held |
| Spirit Fox | pet | 10 | 10 | held |
| Angry Jelly | pet | 10 | 10 | held |
| Sneezy | pet | 10 | 10 | held |
| Greedy Raven | pet | — | 10 | new |
| Common equipment | equip | 18 | 18 | held |
| Epic equipment | equip | 27 | 27 | held |
Army and heroescaps at this TH
| Row | Kind | Before | At this TH | Change |
|---|---|---|---|---|
| Barbarian King | hero | 100 | 110 | rose |
| Archer Queen | hero | 100 | 110 | rose |
| Minion Prince | hero | 90 | 95 | rose |
| Grand Warden | hero | 75 | 85 | rose |
| Royal Champion | hero | 50 | 55 | rose |
| Dragon Duke | hero | 20 | 25 | rose |
| L.A.S.S.I | pet | 15 | 15 | held |
| Electro Owl | pet | 15 | 15 | held |
| Mighty Yak | pet | 15 | 15 | held |
| Unicorn | pet | 15 | 15 | held |
| Frosty | pet | 15 | 15 | held |
| Diggy | pet | 10 | 15 | rose |
| Poison Lizard | pet | 15 | 15 | held |
| Phoenix | pet | 10 | 10 | held |
| Spirit Fox | pet | 10 | 10 | held |
| Angry Jelly | pet | 10 | 10 | held |
| Sneezy | pet | 10 | 10 | held |
| Greedy Raven | pet | — | 10 | new |
At TH18 the army camps hold 352 troops and the spell factories hold 11 spells. Barbarian King 110, Archer Queen 110, Minion Prince 95, Grand Warden 85, Royal Champion 55 and Dragon Duke 25 are unlocked. At TH18 the hero and pet caps sit on the same table as the buildings, so a reader can compare a hero level with a building level without switching pages.
Research to TH180 levels
| Unit | Levels | Cost | Research hours |
|---|
The Laboratory has nothing left to research at TH18: every unit is at its final level, and the cap rows stay on the page so the finished ladder is visible. Heroes are counted in the building table; pets are counted separately, 0 dark elixir and 0 builder-hours, because they are upgraded at the Pet House rather than the Laboratory.
Cost to max TH18buildings × count
Nothing sits above TH18: this is the top of the ladder, so the remaining bill is zero by definition. The panel stays so the finished table is visible.
| Building | Count | One copy | Village line |
|---|---|---|---|
| Archer Tower | 2 | 0 | — |
| Mortar | 4 | 0 | — |
| Air Defense | 4 | 0 | — |
| Wizard Tower | 2 | 0 | — |
| Air Sweeper | 2 | 0 | — |
| Hidden Tesla | 5 | 0 | — |
| Bomb Tower | 2 | 0 | — |
| X-Bow | 4 | 0 | — |
| Inferno Tower | 3 | 0 | — |
| Scattershot | 2 | 0 | — |
| Spell Tower | 2 | 0 | — |
| Monolith | 1 | 0 | — |
| Multi-Archer Tower | 3 | 0 | — |
| Ricochet Cannon | 3 | 0 | — |
Cost to max is computed, not quoted: every building's remaining levels from the TH18 cap to TH18, multiplied by how many of that building the village holds. The bill is 0 gold, 0 elixir and 0 dark elixir, or 0 in all, plus 0 builder-hours — 0 days of one builder's time.
Upgrade order at TH18computed
| # | Building | Level | Cost | Hours | Value / hour |
|---|
The upgrade order is derived from the same tables. Each family's next level is scored by (DPS gained + HP gained / 10) per builder-hour, and the highest scores come first. At TH18 that puts nothing at the front. The order is arithmetic over the TH18 level table, not an editorial list, so it changes when a level's time or stats change.
Stay at TH18 or rush to TH19?the bill, not a hunch
TH18 is the top of our ladder: the remaining bill is zero by definition. The step into it cost 25M gold and 288 builder-hours, and TH17's remaining bill was 5.67B in all. 0 days to max as a floor: 0 days across the 5 builders this table lists, against 0 days in the Laboratory, so the longer pole is the builders. That 0-day floor assumes no idle builder, no idle Lab and no resource-collection time, and it carries no loot-penalty or matchmaking numbers — the rest of the stay-or-rush decision is not scored here.
Either sidethe Town Hall step
The neighbour block shows the Town Hall steps on either side that we publish, each with its own cost and hours. Those are the only transitions stated as a single step; everything else is the full cost-to-max calculation above. The total including pets is 0 across all three resources.
What this page does not say
- No base layouts: our 540 base drawings are samples, not real villages, so they are not printed as “best TH bases”.
- No attack strategies: we hold no sourced attack data for this Town Hall.
- No gem prices, Gold Pass maths or player data: none of those are in the source tables.
- No loot-penalty, matchmaking or war-weight numbers: the stay-or-rush answer here is the bill and the builder-time only.
- Community-wiki readings, not a Supercell table. The read date is printed with every source.
- Supercharge levels are above-max upgrades and are excluded from cost-to-max.
Three limits are worth stating. First, the numbers are community-wiki readings, not a Supercell table: the TH18 figures are read from the source sheets, not invented, and every source prints its read date. Second, this page does not print base layouts or attack strategies for TH18: our base drawings are samples, not real villages, and our tables hold no attack data. Third, it prints no gem prices, Gold Pass maths or player data.
Questions
How much does it cost to max TH18?
0 gold, 0 elixir and 0 dark elixir — about 0 in all, including pet levels. It is the cost of every remaining level from the TH18 cap to TH18, multiplied by how many of each building the village holds.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06How long does it take to max TH18?
0 builder-hours, or 0 days of one builder's time. That is builder time, not calendar time: more builders shorten the calendar, and walls add no time because they upgrade instantly.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06What unlocks at TH18?
Greedy Raven. That is 1 new units; the page also lists every building and cap that rises at this Town Hall.
Source: Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06What is the best upgrade order at TH18?
nothing come first in our computed order, which scores each next level by (DPS gained + HP gained / 10) per builder-hour. It is arithmetic over the level table, not a hand-written list: change a level's time or stats and the order changes.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06What are the highest caps at TH18?
Barbarian King 110, Archer Queen 110, Minion Prince 95, Grand Warden 85 and Royal Champion 55. The full 62-row table on this page carries every cap it tracks — buildings, troops, heroes, pets and equipment — with its previous Town Hall value.
Source: Max-level caps (62 rows) · read 2026-10-26Should I stay at TH18 or rush?
There is no next Town Hall in our tables: TH18 is the top of the ladder and its remaining bill is zero. The step into it cost 25M gold and 288 builder-hours. We hold no loot-penalty or matchmaking numbers, so that half of the decision is not scored.
Source: Building cost and build time (53 pages, example: Cannon) · read 2026-11-06Does this page include TH18 base layouts?
No. Our base drawings are samples, not real player villages, so presenting them as the best TH18 bases would mislead. The page sticks to the numbers we can source and marks them.
Where these numbers come from
Caps checked 2026-11-06; costs and counts read 2026-11-06.
- Town Hall — how many of each building (53 families × 18 levels) · read 2026-11-06
- Building cost and build time (53 pages, example: Cannon) · read 2026-11-06
- Laboratory and unit level pages (94 units) · read 2026-10-27
- Max-level caps (62 rows) · read 2026-10-26
Supercell Fan Content Policy: community readings, no ads or sales on this page, no real player data.
