Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 7 Oct 2026

Last change to the round’s money, 16 Jul 2025: “In Competitive modes, Counter-Terrorists now receive a $50 team award for each Terrorist eliminated in a round.” Valve’s note

CS2 Economy Calculator — Loss Bonus and Buy Calls

SAVE — buy together

Round 2 · Buy phaseTerrorists

next full rifle buy R4

Do not force alone. Spend ≤ $250 each · a loss pays $2,400.

Keys:12345

Most aggressive: HALF · keys: 1–5 edit P1–P5 · ←/→ win/lose · Enter copies the call

Team economy overview(your inputs)

  • P1Spend ceiling$500Rifle−$600AWP−$2,650Armour✓Kit—If win$5,650If lose$4,800Buy fit46%
  • P2Spend ceiling$250Rifle−$1,150AWP−$3,200Armour✓Kit—If win$4,800If lose$3,950Buy fit34%
  • P3Spend ceiling$500RiflesavedAWP−$1,150Armour✓Kit—If win$4,700If lose$3,850Buy fit100%
  • P4Spend ceiling$500Rifle−$800AWP−$2,850Armour✓Kit—If win$5,150If lose$4,300Buy fit41%
  • P5Spend ceiling$500Rifle−$450AWP−$2,500ArmoursavedKit—If win$5,800If lose$4,950Buy fit71%
If win / If lose = cash next round after this callTeam $11,400 · lowest P2P3 plans to force while the call is save — the team is short next round either way
Drop planThis round: no drops — everyone saves; nobody buys a rifle for someone else.Next round (if lost): P2 still $650 short — no buyerNext round (if lost): P4 still $300 short — no buyerNext round (if lost): P1 still $100 short — no buyer

Enemy affordability(E1–E5 · this round)

BuyMinLikelyMaxConf.
Full rifle055Calculated
Force005Calculated
SMG + armour000Calculated
Save000Calculated
  • E1Full rifle$3,250–5,750Calculated
  • E2Full rifle$3,250–5,750Calculated
  • E3Full rifle$3,250–5,750Calculated
  • E4Full rifle$3,250–5,750Calculated
  • E5Full rifle$3,250–5,750Calculated

Biggest unknown: who got their 4 kills — the awards can sit on one player (+$1,200) or be spread out.

Known = you entered itCalculated = rules onlyInferred = from what you sawUnknown = could be anything

Force vs save — 2-round outlook(if we lose this round)

Force nowSave nowHalf buy
Team cash next$12,850$23,400$14,250
Rifles + armour next0/55/51/5
Grenade budget next0%100%9%
Full buy returnsR4R4R4
Regret if lostHighLowHigh

Forcing and losing costs 5 rifles next round against saving. Regret = the rifles a call gives up against the best of the three.

Savers keep their gear; forcers who lose drop theirs. No win rate anywhere.

Loss bonus ladder(per player)

LossesLoss paysAfter a lossAfter a win

Now 2: a loss pays $2,400. A win steps the counter down to 1 — it does not reset. Each half starts on 1, so a pistol loss pays $1,900.

Income modifiers(Valve’s files)

  • 4 team kills (Glock-18)$300 each+$1,200
  • SMG killexcept P90 $300+$600
  • Shotgun killexcept XM1014 $600+$900
  • AWP killValve’s file+$100
  • Knife killValve’s file+$1,500
  • Bomb plant (planter)win or lose+$300
  • T loss after a planteach Terrorist+$600
  • Defuse (defuser)on top of the win+$300
  • Round winelimination · bomb or defuse+$3,250 / $3,500
  • CT award per dead Teach CT, win or lose · 16 Jul 2025+$50

Economy calculator· setup = what “full buy” means for your team

Side
This round could end
2
with
Weapons
  • AK-47$2,700
Utility
Armour
Setup cost $4,600 per player

Outcome· P3

Round result
Lose
Spend now
$2,750
Kills
2 × $300
Plant
No
Round pay
$2,400
Net change+$250
Next round cash$3,850
If won
$4,700 · counter 1
If lost
$3,850 · counter 3

calculated · Valve’s competitive money · capped at $16,000

Call card(share this decision)

SAVE — buy togethernext full rifle buy R4Round 2 · Terrorists

SAVE: spend ≤$250 each; next loss gives $2,400; full rifle buy R4.

Sources

Team cash (P1–P5)
Known · you
Kept gear
Known · you
Projections and the call
Calculated
Enemy buys
Calculated
Prices, awards, loss bonus
Valve’s files

Enemy rows are calculated — never exact unless you type their cash.

Valve’s gamemode_competitive.cfg (SteamDB mirror, 10f3693c)Valve’s weapons.vdata (SteamDB mirror)Valve’s items_game.txt — team per gun, armour pricesValve — Counter-Strike 2 Update, 16 July 2025

Where guides disagree(settled by Valve)

  • CT award per dead TerroristGuides: Older calculators leave it out; some call it a third-party claim.Valve: “In Competitive modes, Counter-Terrorists now receive a $50 team award for each Terrorist eliminated in a round” (16 Jul 2025) — cash_team_per_dead_enemy 50. source
  • Pistol-round loss bonusGuides: Some calculators start the ladder at $1,400.Valve: mp_starting_losses 1 — each half starts on one counted loss, so a pistol loss pays $1,900. source
  • T award after a defused plantGuides: CS:GO-era guides still say $800.Valve: “Reduced the terrorist team award when bomb was planted but defused from $800 to $600” (23 May 2024). source
  • XM1014 and Zeus kill awardsGuides: Older tables list the XM1014 at $900 and the Zeus at $0.Valve: “Reduced XM1014 kill reward from $900 to $600” · “Increased Zeus kill reward from $0 to $100” (26 Apr 2024). source

Ruleset(this device · editable)

Valve’s update notes
Valve’s values: gamemode_competitive.cfg and convars.txt at 10f3693c, read 2026-10-07.

Ask a question

Saving gets the team closer to a full buy. Saving and losing leaves the team $23,400 (5/5 rifles); forcing and losing, $12,850 (0/5).rows: team cash · loss counter · setup cost

All the maths runs in your browser, from your inputs and Valve’s money rules. Anonymous P1–P5 and E1–E5 only — no live match data.

Official images

  • Counter-Strike 2, from the publisher's own gallery
  • Counter-Strike 2, from the publisher's own gallery
  • Counter-Strike 2, from the publisher's own gallery

Game data and media via IGDB · igdb.com · Game art and screenshots by RAWG · rawg.io