By GamGem ResearchLast updated 6 Oct 2026
Active Duty · 7 maps · Cache replaced Overpass (Valve update, 8 Jul 2026). Overpass is no longer in the active pool.

CS2 Maps and Callouts Nuke
vertical · two levelsTwo bombsites stacked on top of each other — always say the floor.
- A · BBombsites
- 2 floorsLevels
- 20labels here
- 10priority calls
Nuke callout schematic
CT areas T areas NeutralClick any label to select it · our schematic of zones, not the in-game radar
ABOMBSITE A

BBOMBSITE B

Learn these first(high-impact calls)
Full map vocabulary(canonical names)
| Callout | Aliases | Source |
|---|---|---|
| Main, Main Hall | community | |
| — | community | |
| Ramp, B Main | community | |
| Middle | community | |
| — | community | |
| — | community | |
| — | community | |
| — | community | |
| — | community | |
| — | in-game | |
| Top of Mid | community | |
| — | community | |
| — | community | |
| T Start | community | |
| CT Start | community |
| Callout | Aliases | Source |
|---|---|---|
| Main | community | |
| A Connector | in-game | |
| B Long | community | |
| Middle | community | |
| — | in-game | |
| — | in-game | |
| — | in-game | |
| — | community | |
| — | in-game | |
| — | in-game | |
| — | in-game | |
| — | in-game | |
| — | community | |
| T Start | community | |
| CT Start, CT | community |
| Callout | Aliases | Source |
|---|---|---|
| — | in-game | |
| Squeaky Room | in-game | |
| Middle | in-game | |
| — | in-game | |
| — | in-game | |
| — | in-game | |
| B Heaven | in-game | |
| Vent | in-game | |
| CT Connector, Z Connector | in-game | |
| — | in-game | |
| A Long | in-game | |
| — | in-game | |
| — | in-game | |
| — | community | |
| — | in-game | |
| — | in-game | |
| T Start | community | |
| CT Start, CT | community |
| Callout | Aliases | Source |
|---|---|---|
| Long, A Long | in-game | |
| Cat | in-game | |
| Tunnels, Upper Tunnel | community | |
| Doors | in-game | |
| Mid Box, Box | community | |
| — | in-game | |
| Short | community | |
| Bottom Mid | community | |
| Window | community | |
| Lower Tunnel | community | |
| — | in-game | |
| — | in-game | |
| Car | community | |
| — | community | |
| Top of Mid | community | |
| — | in-game | |
| T Start | community | |
| CT Start, CT | community |
| Callout | Aliases | Source |
|---|---|---|
| — | in-game | |
| Apps, CT Apartments | in-game | |
| Mid | in-game | |
| — | in-game | |
| — | in-game | |
| — | in-game | |
| Church | community | |
| Alt Mid | in-game | |
| — | community | |
| Short | community | |
| Long | community | |
| — | in-game | |
| — | community | |
| — | community | |
| Top of Mid | community | |
| Ramp | in-game | |
| T Start | community | |
| CT Start | community |
| Callout | Aliases | Source |
|---|---|---|
| Ramp | community | |
| — | community | |
| — | in-game | |
| Sniper’s Nest | community | |
| B Apps, Apartments | community | |
| — | community | |
| — | in-game | |
| Top of Mid | community | |
| Short | community | |
| — | in-game | |
| Ticket, Booth | community | |
| — | community | |
| — | in-game | |
| CT Ramp | community | |
| Cat | in-game | |
| Car, Truck | community | |
| T Start | community | |
| CT Start | community |
| Callout | Aliases | Floor | Source |
|---|---|---|---|
| — | 2F | in-game | |
| — | 2F | in-game | |
| B Ramp | — | in-game | |
| Yard | 2F | in-game | |
| — | — | in-game | |
| Squeaky Door | 2F | in-game | |
| Vent | — | in-game | |
| — | 2F | in-game | |
| — | 2F | in-game | |
| A Main | 2F | community | |
| — | 2F | in-game | |
| — | 2F | in-game | |
| Control Room | 2F | community | |
| — | 2F | in-game | |
| — | 2F | in-game | |
| — | 2F | in-game | |
| — | 1F | in-game | |
| — | 1F | in-game | |
| T Start | 2F | community | |
| CT Start, CT | 2F | community |
20 labels in this vocabulary — other sources count differently. Checked against totalcsgo · Winio · Profilerr · Valve: Reintroducing Nuke · Valve’s in-game place names.
Communication examples
Team vocabulary pack
Official images
Game art and screenshots by RAWG · rawg.io



