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By GamGem ResearchLast updated 21 Aug 2026 · 00:00

Traits

Set 17 Space Gods·17.9·ends 2026-08-26

156,432games · Last 7 days

Breakpoint bargain board

Value per slot ↑
  • 1Oracle1.43
  • 2Brawler1.35
  • 3Doomer1.34
  • 4Challenger1.33
  • 5Mecha1.31
  • 6Space Groove1.27
  • 7Shepherd1.25

Measured against this board

Unverified source
★★★Akali★★Leona★★Shen★★Fiora★★Bard★★Talon★★Poppy★★Milio
Value / slot1.43
Avg place4.30
Pick rate19.7%
Top 4 rate63.7%
Cheapest path (2)
0g
Strongest path (0)
0g

36 of 36 traits

TraitTiers (exact counts)Effect (full)UpgradeGoldSlotsContradictsCarrierSamples
24Oracles reveal the enemy carry and gain damage against it.(2) 12%(4) 26%+8%22 / 4Mixed44,711
246Brawlers gain bonus maximum Health.(2) 180(4) 400(6) 750+12022 / 4 / 6Health36,275
24Doomers deal more damage the lower their own Health is.(2) 15%(4) 35%+10%32 / 4BulwarkHealth39,376
2468Challengers gain Attack Speed.(2) 15%(4) 30%(6) 55%(8) 90%+10%22 / 4 / 6 / 8BastionAttack Speed39,759
246Mecha units combine into one pilot after the first takedown.(2) 25%(4) 55%(6) 95%+15%32 / 4 / 6Mixed29,692
2468Space Groove units gain Attack Speed and Ability Power as the round runs.(2) 10%(4) 24%(6) 45%(8) 80%+9%32 / 4 / 6 / 8Attack Speed17,357
2345Shepherds heal adjacent allies.(2) 200(3) 350(4) 550(5) 750+15022 / 3 / 4 / 5Healing49,377
246Primordians grow, gaining size and damage each round.(2) 8%(4) 18%(6) 32%+6%32 / 4 / 6Mixed31,049
35Factory New units start combat with a free component.(3) 1(5) 2+1 part33 / 5Items11,502
24Divine Duelists gain Omnivamp and attack speed while at full stacks.(2) 10%(4) 22%+6%22 / 4Attack Speed19,503
246Voyagers gain a stacking bonus each time they survive a round.(2) 4%(4) 9%(6) 16%+3%22 / 4 / 6Mixed9,250
357Meeples duplicate a random ally.(3) 1 copy(5) 2 copies(7) 3 copies+1 copy33 / 5 / 7Duplication19,106
12The Dark Lady drains Ability Power from the enemy backline.(1) 20(2) 45+15 AP41 / 2Ability Power14,756
24Bulwarks reduce incoming area damage for adjacent allies.(2) 18%(4) 38%+12%22 / 4DoomerMixed44,826
24Replicators replicate items on death.(2) 1 item(4) 2 items+1 item32 / 4Items6,293
246Psionics amplify the damage of their next ability cast.(2) 12%(4) 28%(6) 50%+8%32 / 4 / 6Mixed44,062
246Snipers gain Attack Damage and increase distance.(2) 10%(4) 25%(6) 45%+10%22 / 4 / 6MarauderAttack Damage21,214
35710Anima Units gain Attack Damage.(3) 15%(5) 30%(7) 50%(10) 75%+7.5%33 / 5 / 7 / 10Attack Damage48,768
246Fateweavers reroll their own shop for free once per round.(2) 1 reroll(4) 2 rerolls(6) 4 rerolls+1 reroll32 / 4 / 6Economy41,119
24Marauders execute targets below a Health threshold.(2) 10%(4) 20%+5%22 / 4SniperExecute41,703
234Arbiters mark enemies. Allies deal more damage to marked targets.(2) 15%(3) 30%(4) 45%+10%22 / 3 / 4Mixed17,815
24Rogues dash to the backline at combat start.(2) 60%(4) 100%+40%22 / 4VanguardMixed44,155
24Gun Goddesses fire an extra shot every third attack.(2) 40%(4) 85%+25%32 / 4Mixed52,424
246Conduits share Mana with the lowest-Mana ally.(2) 8(4) 18(6) 32+5 mana32 / 4 / 6Mana54,541
24Galaxy Hunters gain gold on takedown.(2) 1g(4) 3g+1g32 / 4Economy37,785
369Dark Star Units deal bonus damage over time.(3) 6%(6) 12%(9) 20%+2%33 / 6 / 9RedeemerMixed45,071
12The Commander grants the whole board bonus starting Mana.(1) 10(2) 25+8 mana41 / 2Mana23,509
24Timebreakers slow the first enemy they strike.(2) 20%(4) 40%+12%22 / 4Mixed33,188
246Party Animals gain a shield the first time they drop below half Health.(2) 150(4) 350(6) 650+12022 / 4 / 6EradicatorShielding14,840
369N.O.V.A. Units gain Ability Power.(3) 20(6) 50(9) 90+10 AP33 / 6 / 9Ability Power22,871
24Redeemers heal the lowest-Health ally when they cast.(2) 120(4) 280+9022 / 4Dark StarHealing36,365
246Bastions gain Armor and Magic Resist.(2) 25(4) 55(6) 100+1522 / 4 / 6ChallengerResistances50,208
24Eradicators deal bonus true damage to shielded enemies.(2) 10%(4) 24%+7%32 / 4Party AnimalTrue Damage18,532
246Vanguards gain Armor and take reduced damage while shielded.(2) 30(4) 70(6) 130+2022 / 4 / 6RogueResistances19,784
1This unit adopts a trait you choose when it is first bought.(1) any trait+1 slot41Mixed39,503
246Stargazers gain Mana at the start of combat.(2) 15(4) 30(6) 50+8 mana32 / 4 / 6Mana33,021
Value / slot: the trait bonus divided by the board slots it costsUpgrade: what one more unit at the next breakpoint addsGold: the cheapest way to field the highlighted breakpointSlots: every count the trait pays out atCarrier: the damage type the bonus scalesContradicts: the trait whose bonus works against this one