Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchPublished 13 Sept 2026 · Last updated 6 Nov 2026

Grand Theft Auto VI — the questions, and what has actually been established

What this page will and will not do

Grand Theft Auto VI arrives on 19 November 2026, and the volume of confident writing about it has long outrun the volume of published fact. This page takes the questions people actually ask and answers each one with the state of its answer attached: what the publisher has stated, what a named developer has said in an interview, what is visible but never claimed, where published sources contradict each other — and, most often, that nobody has said.

No answer here is a prediction. Where nothing has been established, the answer says so and stops, rather than filling the gap with what seems likely. Every source was opened on the date shown beside it.

How settled is the answer

  • StatedThe publisher put it in its own material — a page, a store listing, a newswire post.
  • Said on recordA named person at the studio said it, on the record, in an interview rather than an announcement.
  • Shown, not statedVisible in published material, but never said in words.
  • Sources disagreeTwo published readings disagree, and neither has been settled.
  • Nobody has saidWe looked, and nobody has answered it. This is an answer, not a gap.
Questions tracked
68
Answered by the publisher
24
Nobody has said
24
Sources opened
64

Jump to

Release and platforms

The questions with the firmest answers, and the ones that have none. Notice which is which — the release date is on a Rockstar page, the PC version is on nobody's page, and nobody outside the studio has played it.

When does GTA 6 come out?

Stated

GTA 6 releases on 19 November 2026 for PlayStation 5 and Xbox Series X|S.

Rockstar’s own game page carries the line “Coming November 19, 2026” and names two platforms: PlayStation 5 and Xbox Series X|S. The Rockstar Store, PlayStation Store and Microsoft Store listings carry the same date, and Take-Two’s own results release of 7 August 2026 lists the game at that date for those two platforms. The date has moved twice to get there — an initial autumn 2025 window became 26 May 2026, which became 19 November 2026 — and it is the third date the game has carried.

Countdown — and what moved

Will GTA 6 be delayed again?

Nobody has said

Nobody can answer this, and anyone who says otherwise is guessing.

Take-Two kept 19 November in its 7 August results release and held its fiscal-2027 Net Bookings outlook at $8.0–8.2 billion, tying the company’s excitement to “the November 19th launch”. Rockstar’s pre-order announcement, the store listings and the 15 October Launch Trailer page all carry the same date. That is evidence of intent, not a guarantee — the same intent was on the record before both previous slips, and after the second one Strauss Zelnick said the company felt good about the new date. The only honest answer is that the date currently stands.

Still open — Take-Two reports second-quarter results on Monday 9 November 2026, ten days before launch — the next scheduled company statement. Nothing published up to 31 October changes the date.

Every date this game has carried

Is GTA 6 coming to PC?

Nobody has said

No PC version has been announced. No date, no window, no store page.

Rockstar’s game page, the PlayStation Store and the Microsoft Store name consoles only: PlayStation 5, and Xbox Series X|S — the store listings carry no PC SKU. There is no PC system requirements page and no stated window. At Take-Two’s annual stockholders meeting in September, Strauss Zelnick said PC is becoming more and more important to the company over time (Inven Global’s report) — a general remark, not an announcement. Every “GTA 6 PC release date” headline is an extrapolation from Rockstar’s past release patterns — GTA V reached PC about 19 months after consoles, Red Dead Redemption 2 about 13 — and a pattern is not an announcement.

Still open — Whether a PC version exists at all is unstated. Rockstar has shipped one for every recent title, but has never committed to one for this game.

PC tracker — what would come first

Is GTA 6 on PS4, Xbox One or Nintendo Switch 2?

Nobody has said

None of them has been announced. The only listed platforms are PS5 and Xbox Series X|S.

Rockstar has named two platforms and no others, and the PlayStation Store’s product data lists PS5 as the only PlayStation platform. Previous-generation consoles, the Switch 2 and PC are all in the same position: unannounced.

Still open — Rockstar has not ruled any platform out either. It has simply named two.

When can you pre-load GTA 6?

Stated

Pre-load opens on 10 November 2026: at local midnight on PS5, and at 00:00 GMT on Xbox Series X|S.

Rockstar moved the start up by two days on 3 November 2026, nine days before launch rather than seven. It is not one moment worldwide. PlayStation pre-loads begin at local midnight in each region; Xbox Series X|S pre-loads begin globally at 00:00 GMT on 10 November, which is 19:00 ET and 16:00 PT on 9 November in North America. Anyone with a digital pre-order can pre-load. Buyers of the code-in-box edition can too, but those boxes reach retailers from 12 November, so their window is shorter.

Still open — Whether the pre-load file is the whole game, and how much the day-one patch adds. Neither is published.

Pre-load, file size and the code in the box

What does the 7-day pre-load mean for GTA 6?

Stated

Sony lists a “7-Day Pre-load” among the features. Rockstar then moved the start to 10 November — nine days before release, not seven.

Sony’s product data still lists “7-Day Pre-load” among the features of both the Standard and the Ultimate edition, and Rockstar’s store dated it “Pre-load begins November 12, 2026” when pre-orders opened in June. The 3 November pre-load notice moved the start to 10 November 2026, nine days before release — the feature label did not change with it, which is why older articles still print the week. 12 November now marks the day code-in-box copies reach retailers. Pre-loading is the download, not the launch: the release date stays 19 November.

Still open — The exact hour pre-load opens, and whether a day-one update follows it. Neither is published on the pages we opened.

Pre-load, file size and the code in the box

How many GB is GTA 6? How big is the download?

Stated

GTA 6 needs up to 212 GB of available space, Rockstar announced on 3 November 2026.

Rockstar’s pre-load notice says GTA 6 needs “up to 212 GB of available space, depending on your device”. That is a ceiling for free space, not an exact installed size, and Rockstar has published no per-console split. Before that notice the number in circulation was 210 GB — reported on 27 October by GTA BOOM and Gfinity from an X account that reads PlayStation’s back end, never from a store page — and 150–200 GB before that; both are history now. A day-one patch has not been sized, so the total may grow after launch.

Still open — The per-console sizes, and how much the day-one patch adds. Neither has been announced.

Download size — what 212 GB actually means

Does GTA 6 really need 212 GB?

Stated

Rockstar says to keep “up to 212 GB” free. The exact installed size is not published.

The figure comes from Rockstar’s own pre-load notice on 3 November 2026: “up to 212 GB of available space, depending on your device”. The wording is a ceiling for free space, not a measured download or a per-platform install size, and it replaces the 150–200 GB community estimate that circulated before it. No day-one patch size has been published.

Still open — Whether 212 GB is the download, the installed size, or the space reserved for installing alongside the current build. Rockstar’s wording does not separate them.

File size, pre-load and the code in the box

Is GTA 6 coming to Game Pass or PS Plus?

Said on record

Not announced for either service. At launch it is sold outright.

No subscription service has announced GTA VI. Rockstar’s pre-order announcement and the store listings sell it outright — $79.99 for the Standard Edition, $99.99 for the Ultimate — and the only subscription in the offer is Rockstar’s own GTA+, one free month with a digital pre-order. Take-Two’s chief executive has spoken about subscription services only in general terms: in August 2024 he said that a premium-priced game placed on a subscription on day one pushes players to that service for a time, and that subscriptions do not change Take-Two’s decisions because those decisions are rational. His example was Call of Duty, not GTA, and headlines that turned the remark into “GTA 6 will not be on Game Pass” are reading it for him.

Still open — Whether it ever joins a subscription. No service and no date has been named.

Editions compared

Do you need PS Plus or Xbox Game Pass Core to play GTA 6?

Stated

Not for the campaign. Sony’s listing says “Offline play only”, and there is no online mode at launch for a subscription to gate.

Console subscriptions are what online multiplayer needs. Sony’s product data for GTA VI reads “Offline play only” and “1 players”, and its description says “Grand Theft Auto VI is a single-player experience.” Microsoft’s listing carries one capability, “Single player”. So the game is bought once and played without a subscription — a different answer from the one about whether it is included in a subscription.

Still open — Nothing has been said about an online mode, so nothing can be said about the subscription rules for one.

The store listings and Take-Two’s words, compared

Has anyone outside Rockstar actually played GTA 6?

Said on record

No. The July 2026 press event was hands-off — Rob Nelson played and the guests watched.

Rockstar held a closed-door session at Rockstar North in Edinburgh in July 2026 for a small set of outlets and creators. Guests watched a private screening of the video and then about thirty minutes of Rob Nelson playing; Rockstar kept the controller, and most of what was published afterwards came from Nelson describing mechanics out loud while he played. That is why "hands-on" appears in headlines about an event where no hands were on anything — and why a preview impression of how the game FEELS is not evidence of anything.

Still open — Whether any playable session happens before launch. None has been announced.

What the showing actually showed

Will GTA 6 be on Steam or the Epic Games Store?

Nobody has said

Neither. There is no announced PC version, so there is no storefront question yet.

A Steam or Epic listing requires a PC release, and Rockstar has announced none. GTA V reached Steam nineteen months after its console launch and Red Dead Redemption 2 took thirteen; both are facts about other games. Nothing published says which storefronts a GTA VI PC version would use, or whether it would appear on Rockstar’s own launcher first as its predecessor did.

Still open — The PC version itself. Everything about storefronts follows from an announcement that has not happened.

Everything said about a PC version

Price, editions and pre-orders

Announced in full on 24 June 2026, a day before pre-orders opened. This is the section where almost everything is settled.

How much does GTA 6 cost?

Stated

$79.99 for the Standard edition and $99.99 for the Ultimate edition, in the US.

Rockstar opened pre-orders on 25 June 2026 with two editions: $79.99 Standard and $99.99 Ultimate. The US PlayStation Store prints both, the UK store prints £69.99 and £89.99, the Rockstar Store page served to us lists €79.99 for the game, and the Australian store prints AU$129.95 and AU$159.95. The Ultimate upgrade is also sold separately as DLC, so a Standard owner can upgrade later instead of buying the game twice.

Still open — Prices outside the US, UK, euro list price and Australia have not been collected here.

Editions compared

What editions of GTA 6 are there?

Stated

GTA 6 comes in two editions: Standard at $79.99 and Ultimate at $99.99; the upgrade is also sold separately.

Rockstar sells the game in two editions. The Standard Edition is the full game at $79.99. The Ultimate Edition is $99.99 and adds an upgrade pack of vehicles, weapons and apparel; that pack is also sold as separate DLC, so Standard owners can add it later. The boxed release is the Standard Edition as a code-in-a-box — it is not a third edition, and it contains no disc.

Editions compared

Does the physical edition of GTA 6 come with a disc?

Stated

No. The boxed edition contains a download code, not a disc.

The Rockstar Store is explicit: “Physical versions will only contain a download code inside the box to support pre-load on November 12. A disc will not be included in the box.” Boxes reach retailers from 12 November 2026, two days after digital pre-load opens, and the store adds that the boxed edition is available while supplies last. The practical consequence is that the game has to be downloaded either way: the box cannot be played offline without the download, and a disc-less console installs it no faster than the digital edition.

Editions compared

What do you get for pre-ordering GTA 6?

Stated

The Vintage Vice City Pack, plus one free month of GTA+ with a digital pre-order. Pre-orders opened 25 June 2026.

Rockstar’s store lists the Vintage Vice City Pack as a ’55 Vapid Stanier Sedan and Garage, outfits and hairstyles, and an exclusive weapon pattern, and says that ordering before 20 November includes it at no additional cost. Digital pre-orders also carry one month of GTA+, which must be redeemed by 31 March 2027 and renews monthly afterwards; Sony says the Ultimate Edition Upgrade is not eligible for that offer. The one date the sources disagree on is the qualifying deadline — Sony’s listing says 23:59:59 on 19 November 2026, some outlets print 20 November — so read the store page on the day. Pre-orders opened at local midnight on 25 June 2026 across the PlayStation Store, the Microsoft Store, the Rockstar Games Store and participating retailers.

Still open — Whether the pack changes between now and launch. Nothing published says it will.

Editions compared

What does the GTA 6 Ultimate Edition add?

Stated

An exclusive collection of premium vehicles, weapons, apparel and more, for $99.99 — or as an upgrade bought later.

Rockstar describes the Ultimate Edition as an exclusive collection of premium vehicles, weapons, apparel and action tied to Jason and Lucia’s story, at $99.99 against $79.99 for the game. The Rockstar Store’s comparison grid names the items the two editions are measured on — among them a ’95 Grotti Cheetah, the Hawk and Little Morgan revolvers, personalised weapon variants, a Ganado retro build and a ’67 Vapid Dominator Buggy — but the grid’s text repeats the same names under both columns, so which are Ultimate-only is carried by tick marks we cannot read as text and we do not list them as such. If you already own the game, the Rockstar Store says the Ultimate Edition Upgrade can be bought on the PlayStation Store at any time, and Sony says the upgrade does not carry the GTA+ pre-order offer.

Still open — The itemised list of what is Ultimate-only, in a form that does not depend on the grid’s ticks.

Editions compared

What is the GTA 6 age rating?

Stated

ESRB Mature 17+ in North America. The PlayStation Store lists PEGI 18 in the UK, USK 18 in Germany and ClassInd 18 in Brazil.

The ESRB record lists GTA 6 as Mature 17+ for PlayStation 5 and Xbox Series, with seven content descriptors — Blood and Gore, Intense Violence, Mature Humor, Nudity, Strong Language, Strong Sexual Content, Use of Drugs and Alcohol — and the interactive element In-Game Purchases. The UK PlayStation Store lists PEGI 18 (with violence, sexual content, drugs and in-game purchases descriptors); the German store now lists USK 18 and the Brazilian store ClassInd 18 — on 13 October both still read “Rating Pending”. The Australian store showed R18+ on 2 October (GTA BOOM). PEGI’s own database had no GTA VI record when we searched it on 31 October, so the PEGI 18 is the store’s data, not a PEGI page.

Still open — The Australian classification, which we could not re-read on 31 October, and PEGI’s own record.

Every region’s rating, compared

What does PEGI 18 mean for GTA 6?

Stated

PEGI 18 is the adult rating: the game is for players 18 and over. The UK PlayStation Store lists it for GTA 6.

PEGI’s own guidance describes the 18 classification as the adult rating, applied when violence reaches a level of gross violence, apparently motiveless killing or violence towards defenceless characters, and also covering glamorised illegal drug use and explicit sexual activity. The UK PlayStation Store shows PEGI 18 for GTA 6 with four descriptors: violence, sexual content, drugs and in-game purchases. The in-game purchases descriptor only says players can buy digital goods with real money; on its own it does not raise a rating to 18. PEGI’s own database had no record for GTA VI when we searched on 31 October, so what is published is the store’s data. North America’s ESRB is a separate system and its rating is Mature 17+.

Still open — PEGI’s own record, which did not exist in its database on 31 October.

Every region’s rating, compared

How it runs

One interview supplies most of what is known here — and the same interview supplies the clearest example on this site of a sentence changing meaning as it travels. The hardware questions below have no source at all.

Is GTA 6 60fps?

Said on record

Rockstar North's Rob Nelson said 30fps was what the console build was running at the time.

In an interview with the YouTuber Davy Jones, Rockstar North co-studio head Rob Nelson said 30fps is what the console version was currently running at. Asked directly about a 60fps performance mode, he said he would need to check with the technical team. That is the whole of what the source said — a current state and an open question, delivered in an interview rather than a specification.

Still open — Whether a 60fps or 40fps mode ships at launch, later, or at all. It has been neither promised nor ruled out.

How five outlets reported one sentence

Is GTA 6 locked at 30fps?

Sources disagree

The word "locked" appears in headlines. It does not appear in the source.

One interview produced five materially different headlines within days: "Rockstar Suggests" (eXputer), "Sounds Like It Won't Be 60FPS" (Kotaku), "will launch at 30fps… 'for now', confirms Rockstar" (TechRadar), "Confirmed to Run at 30 FPS" (TechPowerUp) and "Locked at 30 FPS on Consoles, PS5 Pro Too" (tech-insider.org). The range runs from "suggests" to "locked", and "locked" — the one word the source never used, and the one that forecloses the future update Nelson explicitly left open — is the version that reads most authoritative.

Still open — Nothing about the shipped frame rate is settled by any of these headlines. Only the interview is evidence, and it said what it said.

The same row on the radar

Is GTA 6 enhanced on PS5 Pro?

Stated

The PlayStation listing carries the PS5 Pro Enhanced badge. What the badge covers has not been detailed.

GTA 6 is labelled “PS5 Pro Enhanced” in the PlayStation Store’s product data — that part is published. What the enhancement consists of for this game is not: Rockstar has published no platform-by-platform feature chart, and circulating claims that the badge means 60fps come from leaked guidelines, not from Sony or Rockstar.

Still open — What the badge is earned by, and whether it changes the frame rate answer above.

Does GTA 6 have ray tracing?

Nobody has said

No feature chart has been published. Retail copy is not a specification.

Neither Rockstar’s game page nor the PlayStation Store listing mentions ray tracing, and Rockstar has published no graphics feature list for any platform. Descriptions mentioning advanced lighting, global illumination and reflections come from retailer listings and marketing copy, which are written to sell and are not authored by the studio.

Still open — Every specific: which effects, on which platform, in which mode.

What engine does GTA 6 run on?

Nobody has said

Rockstar has not named an engine for this title.

RAGE — the Rockstar Advanced Game Engine — is the in-house technology behind every recent Rockstar release, and almost every article about GTA VI says the game runs on it. Rockstar itself has not said so for this title. That gap is small and it is real: an engine name repeated across a hundred pages is still a hundred repetitions of an assumption.

Still open — Which version, and what changed. Neither has been described, and engine details usually surface only in post-launch technical analysis.

What are the GTA 6 PC system requirements?

Nobody has said

There are none, because there is no announced PC version to have them.

Specification tables for GTA VI circulate on hardware sites and comparison blogs, complete with minimum and recommended tiers. They are constructed — a scaling of Red Dead Redemption 2’s requirements, or an estimate from console hardware. Rockstar has published no PC version, no release window for one and no specification of any kind, so a table with a GPU model in it is a guess with a layout.

Still open — Whether a PC version exists at all. Requirements are the second question, not the first.

The PC tracker, and what it is waiting on

Does GTA 6 support VR?

Nobody has said

Nobody has said. No VR mode, headset or port has been announced.

Rockstar has announced GTA VI for PS5 and Xbox Series X/S and named no other hardware. The series has never shipped an official VR mode; what exists for GTA V is a community modification, which says nothing about this game. The absence here is unusually clean — this is not a case of conflicting reports, it is a case of nobody claiming anything.

Still open — Whether any platform beyond the two announced consoles is planned.

The world

Six region names are official. Every dimension of the map is either a ratio or a measurement of somebody's reconstruction.

How big is the GTA 6 map?

Said on record

Rockstar calls it twice GTA 5's world and three times Red Dead Redemption 2's — a ratio, never in miles.

Rockstar North's head of development, Rob Nelson, gave the YouTuber TGG a set of size comparisons: the world is twice the size of GTA 5's and three times the size of Red Dead Redemption 2's. The outlets that covered it paraphrased him rather than quoting him, so this answer does too. Notice the shape of the claim — it is a ratio, and a ratio cannot be converted into an area without knowing the area it is a ratio of.

Still open — Whether the comparison counts water, and whether it counts interiors. Neither was specified.

Map evidence — confirmed vs disputed

How many square miles is the GTA 6 map?

Nobody has said

Rockstar has never printed a square-mileage figure. Not once.

Every "GTA 6 is 132 square miles" headline is a measurement taken off a community reconstruction — a fan-assembled map built from trailer frames and, in some versions, leaked material. Measuring a reconstruction tells you the size of the reconstruction. The figures that circulate cluster around 118–132 square miles, and they vary because the reconstructions do.

Still open — The real area will not be settled until the game ships and can be measured in it.

Why our map page shows no map

What cities and regions are in GTA 6?

Stated

Six names are official: Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga National Park.

Those six are named in Rockstar's own material, and they are names rather than places: nothing published states where any boundary falls, how the regions connect, or how large each one is. This is the exact distinction our map page is built on — we can list the regions with confidence and cannot draw them without inventing the thing the page exists to document.

Still open — Every boundary, every adjacency, and whether the six are the complete list.

Region evidence, graded

Can you visit Los Santos or Liberty City in GTA 6?

Nobody has said

Nothing published says so. The state of Leonida is what has been named.

Rockstar has described the setting as the state of Leonida and named six regions inside it. No other state, city or returning location has been named in published material beyond a passing backstory reference: Rockstar’s character page says Lucia’s mother has dreamed of a good life “since their days in Liberty City”, which is history, not a place you can visit. Speculation about a returning map is built on series history rather than on anything stated about this game.

Still open — Whether the map grows after launch. No post-launch content plan has been published.

What is Leonida?

Stated

The fictional state GTA 6 is set in. Vice City is the city inside it.

Leonida is the state; Vice City is one place within it, alongside the Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga National Park. The distinction matters more than it sounds — "the GTA 6 map" and "Vice City" are not the same object, and comparisons that use them interchangeably are comparing different areas.

Still open — How much of the state is city and how much is not. No proportion has been published.

The map, and why we draw none

Can you swim and dive in GTA 6?

Shown, not stated

Swimming and scuba diving both appear in the published gameplay material.

The 27 August gameplay showing included swimming, scuba diving and a run of other activities — basketball, racing, base jumping, kayaking and scooter riding (Shacknews’ list). These were shown rather than described, which is the useful distinction: footage establishes that something exists in the build that was filmed, and says nothing about how deep the system goes or whether it is a mission, a minigame or an ambient action.

Still open — Whether diving is a free-roam activity or gated behind equipment, missions or story progress.

The showing, timecoded

Are there planes and helicopters in GTA 6?

Shown, not stated

Helicopters have been shown. Planes have not been confirmed by anything published.

Helicopters appear in the official trailers, which settles that they exist (GTA Intel, 6 June, before the Extended Look; Trailer 1 shows choppers over Vice City, Trailer 2 a police helicopter fired on from a boat). Planes are a different case: no published Rockstar material shows or names one, and the expectation that a full aircraft roster exists comes from every previous game in the series rather than from this one. A staple is not a statement. Coverage of the 15 October Launch Trailer (Mezha) describes a seaplane in it; we have not frame-verified that, and Rockstar has published no aircraft list.

Still open — The roster itself. Our vehicle pages carry what has been identified; the totals other sites print are discussed on the radar.

Vehicles identified so far

Are there trains or public transport in GTA 6?

Shown, not stated

A passenger train is visible on an elevated line in the second trailer. Whether you can ride it is a different question, and unanswered.

The train appears at roughly 0:45 of the second trailer, running on elevated track through the city, in a livery that reads as a real transit system rather than freight. That establishes the object. It does not establish a network: nothing published says how far the line runs, whether stations are enterable, whether the player can board, or whether anything crosses the state. Our own claim ledger keeps "a rail system crosses the state" open for exactly that reason.

Still open — Whether it is rideable, where the line goes, and whether buses, taxis or a metro exist as systems rather than as traffic.

The rail claim, still open

Are there animals and pets in GTA 6?

Said on record

Yes — more than 170 animal species, per Game Informer. A pet system — owning, feeding, training — has not been shown or stated.

Game Informer’s free exclusive on the cover story says Leonida will have over 170 animal species across land, air and sea, several never seen in a Rockstar game. It names native flamingos, manatees, pelicans and alligators and invasive green iguanas, cane toads, feral cats and rhesus macaques, and says certain animals can be tracked in three categories — Rare, Discoverable and Legendary — with the identities of the hardest to find kept secret. The free page says nothing about hunting, pets, ownership or a zoo. Descriptions of petting, feeding and training routines are assembled from Red Dead Redemption 2, where those systems exist, and applied to this game without saying so. (An earlier version of this answer said the cast includes a named dog; Rockstar’s character page profiles Roxy as half of the rap duo Real Dimez, so that was wrong and has been removed.)

Still open — Whether any interaction beyond presence and tracking exists — ownership, care, hunting, or a collection the game tracks.

What Game Informer’s cover story did and did not say

Watch

Story and characters

Two protagonists, a switching system with stated limits, and a story whose length nobody outside the studio knows.

Who are the GTA 6 protagonists?

Stated

Two: Jason Duval and Lucia Caminos.

Both are named in Rockstar's own material and both appear across the published trailers and the Extended Look, in cinematic and gameplay footage alike. This is one of the few character questions with a settled answer — the supporting cast is named but thinly described, and their roles are mostly inferred from short appearances.

Character directory

Who are the main characters in GTA 6?

Stated

Two leads — Jason Duval and Lucia Caminos — and six named supporting characters or groups on Rockstar’s own character page.

Rockstar’s Only in Leonida page profiles eight: Jason Duval and Lucia Caminos, the two leads; Cal Hampton, Jason’s friend; Boobie Ike; Dre’Quan Priest; Real Dimez, the rap duo of Bae-Luxe and Roxy; Raul Bautista; and Brian Heder. It also mentions Brian’s third wife Lori and a local rapper called DWNPLY. The page does not say which characters are playable beyond the two leads, and gives each supporting character a line or two, not a biography.

Still open — Anyone not on the page, and the performers behind the voices — see the voice-actors answer.

Character directory

Can you switch between Jason and Lucia whenever you want?

Said on record

No. Switching depends on the mission and where you are in the story.

Rob Nelson said the ability to swap depends on the mission and on your position in the story: some missions allow free switching, some sections deliberately hold you to one character's perspective, and there are moments where switching is not available at all. Outside missions, the pair can travel together or separate — the example given was driving as Jason and swapping to Lucia in the passenger seat.

Still open — How often the restriction applies across the whole story, and whether it relaxes after completion.

Character directory

Does GTA 6 have a first-person mode?

Said on record

Not a full one at launch. A first-person view is available while aiming certain weapons.

Rob Nelson said the studio focused its effort on third-person animation and that a dedicated first-person mode is not part of the launch build. A first-person perspective does exist while aiming with some weapons. Note where this came from: an interview during a preview event, not a public announcement — which is why some coverage says "confirms" and some says "reportedly".

Still open — Whether a full first-person mode arrives later. GTA V received one about a year after its original release, but nothing has been said about this game.

How long is the GTA 6 story?

Nobody has said

No length has been stated, and no reviewer has finished it.

Rockstar has published no mission count, no chapter count and no estimated completion time. Nobody outside the studio has played the game to completion, so no independent figure exists either. Any hour count you see before launch is derived from the length of previous Rockstar titles.

Still open — The first reliable figures will come from review embargo coverage, typically a few days before release.

Is Lucia the first female protagonist in Grand Theft Auto?

Stated

In the mainline series, yes — with one distinction worth keeping.

Lucia Caminos is named by Rockstar as one of two protagonists, and every mainline lead before her — from Claude through to the three of GTA V — was male. The distinction people elide: GTA Online has let players create a female character since 2013, so she is the first female lead you are GIVEN rather than the first female character you can play. That is a real difference and it is the reason the phrasing varies across coverage.

Lucia Caminos

Who voices Jason and Lucia?

Nobody has said

Rockstar has credited neither. One performer in the cast is on record — Stephen Root, as Brian Heder — and not for either lead.

Rockstar has credited no performer for any GTA VI character. One has confirmed his own part: Stephen Root told the Associated Press in September 2026 that he is in the game, as Brian Heder, the drug runner in the Keys. For Jason and Lucia, two names are attributed across fan sites and social posts, assembled from voice and likeness comparison rather than from a credit. ⚖️ We are not printing them, and the reason is narrower than caution: a casting attribution is a claim about a named living person, and it needs that person’s word or the credits. Root’s name is here because it is his own statement. A podcast with a record of Rockstar contacts reported the cast being told they may announce their roles on 19 November, launch day; Rockstar has not confirmed that message.

Still open — Who plays Jason and who plays Lucia — settled by the credits at launch, unless one of them speaks first.

GTA 6 characters and cast — the full list

What music and radio stations are in GTA 6?

Stated

Six radio stations are named — Cocoteo FM, Back Country Radio, AfroBank FM, The Chamber 106.6, Flash FM and Dirty South Classics — plus GTA VI: The Album, 34 tracks out 19 November — nine singles so far.

Rockstar named the six stations on 8 October, with Flash FM returning from Vice City. Music press the same day reported the hosts, including Bad Bunny on Cocoteo FM, Lana Del Rey on Back Country Radio and Slayer’s Tom Araya and Kerry King on The Chamber 106.6. The album was announced on 17 September with six singles; Rockstar’s album page now lists nine, adding Justice (the Launch Trailer’s “Flower in a Hurricane”), Fuerza Regida and Cardi B to Yung Lean, Travis Scott, CA7RIEL & Paco Amoroso, Morgan Wallen, Rauw Alejandro and Keith Richards. Song lists in circulation are still assembled by listeners from trailers and previews — a song used to cut a trailer may or may not be in the game.

Still open — Each station’s full playlist, and which album tracks — and which licensed songs — play on which station.

The three answers, side by side

Is there a third playable character in GTA 6?

Nobody has said

Nobody has said. Two leads are named and published; no third has been announced or denied.

GTA V had three, which is the entire basis for expecting a third here. Rockstar has profiled Jason and Lucia as the playable pair and has said nothing to close the question either way — and "nothing has been said" cuts both directions: it is not evidence of a hidden third lead, and it is not evidence that there is none. Every list of "confirmed playable characters" longer than two is somebody completing a pattern.

Still open — The whole of it, including whether any character becomes playable for a single sequence.

The ten named characters

Modes and features

The single-player answer is settled. Everything else here splits two ways: the features one closed-door session described out loud, and the questions an unannounced online mode cannot yet have answers to.

Will GTA 6 have GTA Online at launch?

Stated

No. Rockstar and Take-Two call GTA 6 a single-player experience, and the store listings agree.

Rockstar’s pre-order announcement describes the game as a single-player experience, and Sony’s and Microsoft’s listings repeat the sentence: “Grand Theft Auto VI is a single-player experience.” Sony’s product data lists “Offline play only” for “1 players”; Microsoft lists one capability, “Single player”. At the stockholders meeting Strauss Zelnick said Take-Two is launching GTA 6 “as a single player experience on two major platforms”, and that the company “will continue to support GTA V Online”. No online mode is bundled with the 19 November release, and the existing GTA Online inside GTA V is unaffected.

Still open — Whether a new online mode follows later, and when. Rockstar has not announced one, has not ruled one out, and has described nothing about its release. Take-Two reports results on 9 November.

The store listings and Take-Two’s words, compared

Does GTA 6 have crossplay?

Nobody has said

No crossplay has been announced — and at launch there is no online mode for it to apply to.

This question is usually asked about an online mode that has not been announced. Rockstar has said nothing about cross-platform play, and with no multiplayer bundled at launch there is nothing for a crossplay feature to connect. The question becomes answerable only if and when an online mode is announced.

Still open — Both halves: the online mode, and then crossplay within it.

What are the GTA 6 cheat codes?

Nobody has said

None exist to be published. Every pre-launch cheat list is invented or recycled.

Cheat codes are discovered by players after a game ships, or published by the studio; neither has happened. Pages listing GTA 6 cheat codes today are either recycling GTA V strings or inventing plausible-looking ones. Our cheats page says "none verified" and will stay that way until a code has been entered on a real console and recorded.

Still open — Whether the game ships with a cheat system at all. GTA V did; that is series history, not a statement about this game.

Cheats vault — none verified

Will GTA Online shut down when GTA 6 launches?

Said on record

No shutdown has been announced. Take-Two says it will keep supporting GTA Online.

Strauss Zelnick said on the February 2026 earnings call that he had every reason to believe Take-Two would continue to support GTA Online, and at the September stockholders meeting he called it a robust business that the company will keep supporting. Take-Two’s August results release lists a GTA Online update from 14 July 2026. No sunset date exists, and since GTA VI ships without an online mode, GTA Online stays the only live GTA multiplayer there is.

Still open — What happens when a GTA VI online mode eventually exists. Nothing about a transition has been described.

What GTA 6 and GTA Online each have at launch

Will GTA 6 get story DLC or expansions?

Nobody has said

None announced — and Rockstar has not shipped a story expansion since 2009.

No single-player expansion has been announced for GTA VI, and the pre-order announcement describes a single-player experience without mentioning any. The series record is the useful context: The Ballad of Gay Tony in 2009 was the last one, and both GTA V and Red Dead Redemption 2 shipped none at all. The claim that yearly or bi-yearly episodic expansions are planned goes back to a leaker’s forum post of November 2023, reported by Dexerto with the warning that Rockstar had confirmed nothing — it has not confirmed it since.

Still open — Whether any paid story content follows launch. Rockstar has described no roadmap.

Will GTA 6 have microtransactions?

Said on record

Optional in-game purchases are listed on the store pages; Rockstar says the single-player game has none, and Take-Two anticipates no recurrent consumer spending.

The ESRB record lists In-Game Purchases as an interactive element, the PlayStation listing says “In-game purchases optional” and the Microsoft Store notes in-app purchases — but none of them says what is for sale. In August Rob Nelson told a visiting creator the single-player game has no real-money monetisation (Push Square’s account of a Kinda Funny video), and in September Strauss Zelnick said no recurrent consumer spending is anticipated with regard to this launch. These sit uneasily together, and Push Square notes that Rockstar declined to comment on the next GTA Online. Shark Cards are a GTA Online product, and GTA VI ships without an online mode.

Still open — What the “optional in-game purchases” notice covers, and everything about monetisation of a future online mode.

Editions compared

Does GTA 6 have a six-star wanted level?

Shown, not stated

Six stars are visible on the HUD in the Extended Look. Rockstar has not said a word about what the sixth one means.

The star meter in the 27 August 2026 gameplay footage has room for six, two beyond the ceiling GTA V has held since 2013, and it was read off the screen rather than announced — Engadget noted it on the day. That settles the display and nothing else. What triggers a sixth star, what the police do differently at it, and whether it can be escaped are all unpublished, and the coverage that reports this as "Rockstar confirms" has turned a frame into a statement.

Still open — What the sixth star actually brings — thresholds, escalation, and how a pursuit at that level ends.

How a claim gets its grade here

Does GTA 6 have a photo mode?

Said on record

Yes, according to the press previews. Rockstar Editor was not in the build they were shown.

Outlets at the July 2026 session reported a photo mode in the version Rockstar demonstrated, and reported that the Rockstar Editor — the video capture and editing suite GTA V shipped — was absent from it. Both come from the same hands-off event rather than from anything Rockstar has published, and a feature present in a demonstration build is not a promise about the retail one.

Still open — What the mode actually offers, and whether the Editor arrives at launch, later, or not at all.

Who saw this, and how

Does GTA 6 have a streamer mode?

Said on record

Reported from the previews: a setting that disables copyrighted music so broadcasts are not struck.

A mode that mutes licensed radio tracks matters to anyone who streams, and the previews describe one. It has not been documented by Rockstar, so what it covers is unknown — whether it silences the radio entirely, substitutes cleared tracks, or reaches score and incidental music as well. Every published description of it traces back to the same room.

Still open — What it silences, and whether it survives from the demonstration build into the shipped one.

What is known about the music

Can you buy houses and property in GTA 6?

Said on record

Garages, yes. Safehouses are reported as story unlocks rather than purchases.

The previews describe garages that can be bought to expand personal vehicle storage, and safehouses that the story gives you rather than the map selling you. That is a meaningful difference from GTA V, where property was a purchase list, and it is the kind of detail that gets flattened into "you can buy property" within one hop. A wider economy — businesses, rentals, anything generating income — has not been described at all.

Still open — Whether any income-producing property exists, and how many garages there are.

What is known about businesses

Can you customise how Jason and Lucia look?

Said on record

Within limits. Hair grows and is cut at a barber; bodies change with what the characters eat and lift.

This is character maintenance rather than character creation — the leads have fixed identities and you adjust them. The previews describe hair that can be cut shorter at a safehouse but only lengthened at a barber, and physiques that respond to gym use and diet, which is the Red Dead Redemption 2 system applied to two named people. Clothing, tattoos and how deep any of it goes have not been described.

Still open — The wardrobe, and whether appearance affects anything the world does in response.

What is established about Jason

Does GTA 6 have difficulty settings?

Nobody has said

Nobody has said. No difficulty selector, assist preset or easy mode has been announced.

Neither GTA V nor Red Dead Redemption 2 shipped a difficulty selector; both used targeting modes as the nearest equivalent, and the previews describe manual aiming with an assist in this game. None of that is a statement about a difficulty menu. Pages that list "difficulty options" among GTA VI’s features are describing what the series has done before, in the present tense.

Still open — Whether any difficulty or accessibility preset exists, and what the aim assist actually does.

Why the previews settle less than they seem to

Can you save anywhere in GTA 6?

Nobody has said

Nothing has been published about saving — not autosave, not manual slots, not cloud saves.

Every description of the GTA VI save system in circulation is a description of GTA V’s, written in the future tense. Cloud saves through PlayStation Plus and Xbox are a platform feature rather than a game one and would be unremarkable, but Rockstar has documented nothing: not how often it saves, not how many slots exist, not whether a mission can be left halfway.

Still open — The entire system. This is one of the few questions that is answered the minute anyone plays it.

Will your GTA Online money, cars and progress transfer to GTA 6?

Nobody has said

Nobody has said — and Rockstar has never carried player progress between two games.

The honest answer has two halves and most pages print only the reassuring one. First: no online mode has been announced for GTA VI, so there is nothing for progress to transfer INTO. Second: Rockstar has moved GTA Online characters between platforms, which is a migration inside one game, and has never moved progress from one title to the next — not GTA IV to V, not Red Dead to Red Dead Online. A pattern across two decades is still not a statement about this game, in either direction.

Still open — Whether an online mode arrives at all, and what it does with accounts that already exist.

What was said about GTA Online

Can you play GTA 6 offline?

Stated

Yes. Sony’s listing says “Offline play only” for the single-player game.

The PlayStation Store’s product data for GTA VI reads “Offline play only” and “1 players” (the on-page badge shows “Offline play enabled”), and its description says “Grand Theft Auto VI is a single-player experience.” Microsoft lists a single capability, “Single player”. Rockstar’s store legal text adds that certain features or services may require an internet connection or a Rockstar account — standard wording that names no GTA VI feature. Taken together: the campaign is listed as an offline game; whether the first launch asks for a one-off check-in or a day-one update is not published.

Still open — Whether any activation or day-one update is needed before the first offline session. Neither is documented.

What the store listings say, side by side

The numbers nobody has published

Vehicles, collectibles, missions, completion, the wanted ceiling. Questions with confident answers all over the internet and, for most of them, no published source anywhere.

How many vehicles are in GTA 6?

Sources disagree

The databases disagree and keep changing: GTABase lists 311 (it listed 294 on 12 September), GTA BOOM’s index 60 (it showed 54), and GTAVISpot now prints no total.

Rockstar published no vehicle list before launch, so every total is somebody’s count of something — and they count different things. GTABase says its 311 are confirmed from official trailers, screenshots and the Extended Look, and shows entries dated up to 16 October. GTA BOOM’s index returns 60 results and includes entries from earlier games and GTA Online. GTAVISpot’s vehicles hub, which said “over 100” in September and included leaked development footage, now lists two guides — bikes and cars — and no total. Three methods, three answers, one game; and the numbers move week to week.

Still open — The real total is unknowable until the game ships. Until then, the only meaningful question is what a given number counted.

Every published answer, side by side

How many collectibles are in GTA 6?

Nobody has said

No collectible list exists. The counts you have seen are GTA 5's, used as a placeholder.

GTA Codex publishes a checklist with approximate counts — around 100 hidden packages, 50 letter scraps, 50 stunt jumps, 50 under-the-bridge challenges, 15 knife flights and more. Run the familiar ones against GTA 5 and they match to the unit. The page says so itself, in plain text: "Counts (≈) are the GTA V baseline we're assuming for GTA VI — real Leonida locations get added as they're found." That is exactly the right disclosure. The problem is that the caveat does not survive a search snippet, a thumbnail, or a screenshot into a chat server — and what arrives at the other end is a sentence nobody wrote.

Still open — Whether the categories themselves carry over. A couple on that list are Leonida-flavoured inventions rather than GTA 5 holdovers.

How we grade a claim

How many missions does GTA 6 have?

Nobody has said

No mission list or count has been published.

Rockstar has not published a mission list, a chapter structure or a total. Its character page profiles eight characters and says nothing about missions, and its store and platform listings describe the premise — two people, a job gone wrong, a conspiracy across Leonida — not a structure. Any numbered walkthrough available today is a structure someone invented.

Still open — A trophy and achievement list normally appears a few days before launch and usually reveals the story’s shape before anyone has played it.

Are any GTA 6 mission names confirmed?

Nobody has said

No. Rockstar has named no missions, and no published source lists any.

Lists of “confirmed” GTA 6 missions circulate, but a scene in a trailer is not a mission, and a mission needs a title Rockstar chose. Rockstar’s own pages — the game page, the character page, the stores — name characters, regions and editions and not a single mission. What the studio has shown is the Extended Look of 27 August and the Launch Trailer of 15 October, both footage rather than a mission list. Any mission name in circulation comes from fans or leaks, not from a Rockstar page we could find.

Still open — Mission titles arrive with the game’s trophy and achievement list, or with the game.

What does 100% completion require in GTA 6?

Nobody has said

The completion criteria have not been published, and no trophy list exists yet.

Completion requirements in a Grand Theft Auto game are normally derived from the trophy and achievement list plus in-game progress tracking, neither of which exists publicly for this title. Checklists published today are GTA 5's categories with the name changed. The real list becomes knowable when the trophy data appears, typically within a week of release.

Still open — Whether Rockstar keeps the strict in-game completion counter that GTA 5 used, or replaces it.

What time does GTA 6 unlock on release day?

Shown, not stated

Rockstar’s Support article gives midnight local time on 19 November in all regions (last updated 3 November 2026). The per-country instants are store data: New Zealand first, at 11:00 UTC on 18 November.

The rule is Rockstar’s: midnight local time in all regions, which follows the store region on the account rather than the console’s clock. The store timestamps roll around the world with it: New Zealand at 11:00 UTC on 18 November, Australia east at 13:00, Japan at 15:00, the UK at 00:00 UTC on 19 November, and the US East Coast at 05:00. We read 32 regional PlayStation Store pages on 6 November 2026 and they produced 14 distinct instants inside that span. US and Canadian listings print one instant for the whole country, midnight Eastern, which puts the West Coast at 21:00 PT on 18 November. Those instants are store data — not from a Rockstar announcement: the company has published the rule, never a timetable.

Still open — Which zone governs a country that spans several. Rockstar’s rule says “local time” without naming one, and the US and Canadian listings print midnight Eastern for the whole country.

Countdown

Trailers and showings

What has aired — the Extended Look in August, the Launch Trailer in October — and what has been scheduled, which is nothing.

What was Grand Theft Auto VI: An Extended Look?

Stated

A 27-minute in-game showing, on Netflix on 27 August 2026 and on YouTube the same evening.

Rockstar ran the showing on Netflix at 3 p.m. ET on 27 August 2026 and published it on its own YouTube channel at 9 p.m. ET the same day — a six-hour exclusivity window and a first-of-its-kind partnership for the series. The footage was captured entirely in-game on PlayStation 5, and featured both protagonists in cinematic and gameplay scenes across Vice City.

The showing, timecoded

Will there be another GTA 6 trailer before launch?

Stated

The Launch Trailer already came out, on 15 October 2026. No further showing has been announced.

Rockstar published the Grand Theft Auto VI Launch Trailer on 15 October 2026. Its page credits the track “Flower in a Hurricane” by Justice, with Tame Impala, SZA and King Gizzard & The Lizard Wizard, from the game’s original score, and lists the earlier videos beneath it: An Extended Look (27 August 2026, 26:48), Trailer 2 (6 May 2025) and Trailer 1 (4 December 2023). Mezha’s report says Rockstar described the footage as filmed in-game on PlayStation 5; we could not find that line on Rockstar’s page. Rockstar has pre-announced none of its trailers, so anything between now and 19 November would be a surprise.

What moved, and when

Leaks and the legal hunt

What is on a court docket, and nothing about what any leaked clip shows: Take-Two calls the footage its copyright, and we treat it that way.

Has Take-Two found the person behind the GTA 6 leaks?

Nobody has said

Not publicly: Take-Two has filed DMCA subpoenas in New York, but no one has been named, charged or sued.

Take-Two filed DMCA subpoena petitions on 20 August 2026 demanding records from Microsoft and Discord, widened the hunt to X and YouTube, and asked a judge to seal a second request. A DMCA subpoena identifies an alleged infringer without a lawsuit, so the next public step would be a suit or a criminal referral with a name on it; neither had appeared when we last read the coverage on 13 October. Rockstar’s one public statement on the leak is dated 26 August. This site does not describe or link any leaked clip.

Still open — Whether the platforms handed over records, and whether a name will ever be made public.

The court file, piece by piece