Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 1 Oct 2026

TFT Set 18 Units: Every Champion, Its Cost, Traits and Ability

Set 18 Enchanted Wilds·18.3·ends by 2026-12-11

156,432games · Last 7 days

All Enchanted Wilds champions, one-cost to five-cost, each with Riot’s ability text — and the shop decision it actually is: keep it, hold it or sell it.

TFT Set 18 champions — 65

Page 6 of 7
UnitCostTraitsRoleVerdictAbilityItem fitComp usageGames
1Frontline · TankMagicHOLD48%Holds items until the real carry arrives.Passive: Start combat with bonus Armor and Magic Resist that decays over time. Active: Bash the current target, dealing magic damage and Stunning them.
  • Mana: 30/90 (18.2)
  • Decaying Resists: 60/80/100/130 (18.2)
85%80%7.0%Top 4: 54.1%230,584
4Backline · CarryMagicHOLD47%Great early tempo unit.Spawn plants around the battlefield that attack the nearest enemy several times. Each attack deals magic damage.
  • Ability Damage: 35/53 (18.2)
84%45%4.3%Top 4: 47.8%179,305
3Backline · CarryPhysicalSELL46%Cut once the frontline is complete.Adaptor: Launch acid at the target and the other nearest enemy, dealing physical damage. Enemies below a Health threshold take physical damage instead.81%86%13.9%Top 4: 40.6%158,637
4Frontline · TankMagicSELL44%Cut once the frontline is complete.Restore Health and send butterflies at nearby enemies. Enemies hit take magic damage and Sleep. If they take damage, they wake up and take additional magic damage based on max Health.
  • Heal: 350/525 AP (18.3)
81%60%14.1%Top 4: 38.2%106,627
2Frontline · TankMagicSELL43%Cut once the frontline is complete.Transform into a spider and gain a share of max Health. Attacks while in Spider Form deal bonus magic damage and heal. Subsequent casts grant decaying Attack Speed.92%90%5.3%Top 4: 47.3%186,995
2Backline · CarryPhysicalHOLD42%Bench it until level 7, then decide.Passive: Every third attack is replaced with a Headshot that deals physical damage.53%75%8.7%Top 4: 43.0%205,646
5Backline · CarryPhysicalHOLD41%Great early tempo unit.Passive: Attacks target random enemies in range and apply a bleed that deals physical damage over time. Every attack has a chance to deal bonus physical damage and apply bleeds instead. Active: Throw two giant axes towards the enemy with the most bleeds. Deal physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing physical damage to enemies hit. If no enemies are hit refund of mana spent.
  • Bleed Damage: 150/225 AD (18.4)
  • Mana buff: 0/110 (18.1 · 31/08)
85%65%3.2%Top 4: 38.3%162,409
3Frontline · CarryPhysicalSELL38%Early game item holder only.Jump to the lowest percent Health enemy nearby and stab them, dealing physical damage. Then heal, more based on their missing Health.
  • Ability Damage: 255/385/650 AD (18.4)
  • Base AS: 0.75 (18.2)
70%86%15.3%Top 4: 63.0%161,042
3Frontline · TankMagicSELL36%Sell into the level-8 roll down.Reduce the Magic Resist of the nearest enemies. Then drain life from them over time, healing and dealing magic damage to each over the duration.64%65%12.7%Top 4: 59.3%197,920
3Backline · CarryPhysicalHOLD36%Bench it until level 7, then decide.Attach an explosive charge to the target. While active, gain infinite range and Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing physical damage, plus more for each attack while casting.
  • Ability Damage: 175/265/420 AD (18.4)
39%41%7.2%Top 4: 45.6%79,841

Showing 51–60 of 65

Rammus — keep or sell?Choose any unit in the table to read this for it.

Rammus

3
Keep for pair / upgrade
92%
    Top reasons
  1. Strong Stage 4-5 carry with items
  2. Great with current items + 2 traits
  3. Contested by 1 players (low contest)
Avg place4.51
Top 454.3%
Win rate19.6%
Pick rate4.3%
Games186,318
Gold34
Health62
Board lvl7
Star level★★☆

Current items

  • Bloodthirster
  • Chain Vest

Pairs in shop / bench

Sell vs board value

If sold15.8
On board31.3

Delta+15.5

Component lens

  • B.F. Sword71%Owned: 1 · Best for: Ashe, Rakan
  • Recurve Bow47%Owned: 2 · Best for: Ashe, Rakan

Transition ladder

  • Stage 3Stabilize Board+2.8
  • Stage 4Build Core + Econ+5.2
  • Stage 5Hit 2★ 4-Cost+8.8
  • Stage 6Cap Board+12.2
  • Stage 7+Level 9 Finish+14.8

Trait bridge map

  • Active
  • One away
  • Out of reach

Bench pressure

7 / 978% used

Contest tracker

  • Seat 1Rammus ★★1
  • Seat 2None0
  • Seat 3None0
  • Seat 4None0

Contested by 1 of 4 seats

What Riot changed in 18.4 · 07/10

  • Mama Beak
    • Base AD55to60
  • Alistar
    • Heal200/260/320 APto230/300/400 AP
    • Spell Damage100/150/225 APto180/270/420 AP
  • Warwick
    • Spell Damage215/325/500 ADto230/345/535 AD
    • Spell Healing20%to25%
  • Murkwolf
    • Empowered Attack Damage60/90/135 ADto65/100/160 AD
  • Camille
    • Ability Damage150/225/375 ADto150/225/400 AD
  • Varus
    • Mana30/120to20/110
  • Gromp
    • AP Form Splash Damage160/240/375 APto180/270/435 AP
    • AD Form Base AD45to50
    • AD Form AS0.7to0.75

Sources

  • Tier Avg200,000
  • MetaTFT150,000
  • Tactics.tools120,000
  • Lolchess80,000

Augments overview (31)

Hot units

  • 1Rakan15.5%50.1%
  • 2Ashe15.7%36.3%
  • 3Warwick9.6%62.2%
  • 4Master Yi12.7%45.4%
  • 5Nidalee6.3%58.1%

Popular traits

  • 1Adaptor21.9%
  • 2Apex Predator12.6%
  • 3Attuned15.2%
  • 4Avatar21.9%
  • 5Blackthorn14.4%