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By GamGem ResearchLast updated 21 Aug 2026 · 00:00

Rammus — keep or sell?

Set 17 Space Gods·17.9·ends 2026-08-26

156,432games · Last 7 days
What changed in patch 17.9Aatrox BuffTalon NerfRiven AdjustB.F. Sword Buff63 units · 36 traits · 37 items · 20 augments

Rammus

4
Keep for pair / upgrade
92%
    Top reasons
  1. Strong Stage 4-5 carry with items
  2. Great with current items + 2 traits
  3. Contested by 1 players (low contest)
Avg place4.51
Top 454.3%
Win rate19.6%
Pick rate4.3%
Games186,318
Gold34
Health62
Board lvl7
Star level★★☆

Current items

  • Bloodthirster
  • Chain Vest

Pairs in shop / bench

Sell vs board value

If sold15.8
On board31.3

Delta+15.5

Component lens

  • B.F. Sword71%Owned: 1 · Best for: Milio, Rammus
  • Recurve Bow47%Owned: 2 · Best for: Milio, Rammus

Transition ladder

  • Stage 3Stabilize Board+2.8
  • Stage 4Build Core + Econ+5.2
  • Stage 5Hit 2★ 4-Cost+8.8
  • Stage 6Cap Board+12.2
  • Stage 7+Level 9 Finish+14.8

Trait bridge map

  • Active
  • One away
  • Out of reach

Bench pressure

7 / 978% used

Contest tracker

  • Seat 1Rammus ★★1
  • Seat 2None0
  • Seat 3None0
  • Seat 4None0

Contested by 1 of 4 seats

All 63 units

Page 6 of 7
UnitCostTraitsDmg typeRoleVerdictAbilityItem fitComp usageTransition noteGames
1PhysicalBackline · CarryHOLD42%Fires a piercing shot dealing bonus damage at long range.53%75%8.7%Top 4: 43.0%Bench it until level 7, then decide.205,646
5PhysicalBackline · CarrySELL42%Channels and fires four shots, each dealing high damage.86%80%8.4%Top 4: 41.7%Sell into the level-8 roll down.129,154
4MagicFrontline · TankSELL42%Channels, then detonates a freezing blast around himself.55%36%5.0%Top 4: 63.6%Cut once the frontline is complete.71,398
4PhysicalBackline · CarryHOLD40%Fires a volley of rockets at the largest cluster of enemies.70%43%6.0%Top 4: 40.5%Bench it until level 7, then decide.104,170
3PhysicalBackline · CarryHOLD39%Rains bullets in a cone across the enemy board.90%36%10.0%Top 4: 59.1%Bench it until level 7, then decide.203,583
1PhysicalFrontline · CarrySELL38%Throws blades that return, marking every enemy struck.41%83%6.0%Top 4: 56.5%Sell into the level-8 roll down.245,335
3MagicFrontline · CarrySELL36%Leaps onto the backline and marks a target for burst damage.39%62%12.2%Top 4: 66.5%Early game item holder only.42,064
2MagicFrontline · TankHOLD36%Barrels into the frontline, knocking enemies back.40%66%4.0%Top 4: 63.8%Holds items until the real carry arrives.150,526
4MagicBackline · CarrySELL35%Binds nearby enemies and stuns them if they stay close.86%72%7.2%Top 4: 66.4%Sell into the level-8 roll down.97,330
5MagicFrontline · TankSELL35%Blocks every attack against himself and one ally.43%57%15.6%Top 4: 38.5%Early game item holder only.221,993

Showing 51–60 of 63

Sources

  • Tier Avg200,000
  • MetaTFT150,000
  • Tactics.tools120,000
  • Lolchess80,000

Augments overview (20)

Hot units

  • 1Rhaast8.2%42.0%
  • 2Gnar12.6%50.4%
  • 3Nami18.0%51.9%
  • 4Master Yi12.7%45.4%
  • 5Zed9.1%64.3%

Popular traits

  • 1Challenger22.6%
  • 2Shepherd15.5%
  • 3Arbiter18.1%
  • 4Sniper18.9%
  • 5Replicator21.1%