By GamGem ResearchLast updated 1 Oct 2026
Coven Morgana: The TFT Set 18 Coven Comp
Set 18 Enchanted Wilds·18.3·ends by 2026-12-11
156,432games · Last 7 daysFive Coven champions gather Essence — from kills, and more from lost fights — for Morgana, a four-cost Invoker, with Elise in front. Figures here are a labelled sample.
Play Coven Morgana when Ability Power components and natural Morgana copies appear.
Level 8 board


Change strip
- First patch this line is tracked on
Verdict
Trait breakpoints
Coven3457
Invoker2345
Caustic1
Slam, hold & substitute








The Coven Morgana board, in Riot's words

Morgana · Withering Curse
Passive: Gain Omnivamp. Active: Fire a dark blast at nearby enemies, dealing magic damage to them and cursing them. Then, spawn a withering zone for the same duration that deals magic damage per second. Cursed enemies take more damage per curse.
- Mana nerf: 0/65 (18.1 · 31/08)

Elise · Spider Queen
Transform into a spider and gain a share of max Health. Attacks while in Spider Form deal bonus magic damage and heal. Subsequent casts grant decaying Attack Speed.

Cassiopeia · Noxious Blast
Poison the target and the nearest non-poisoned enemy, dealing magic damage over time. Poisons stack.
- Ability Damage: 425/630/1020 (18.3)

Caitlyn · Headshot
Passive: Every third attack is replaced with a Headshot that deals physical damage.

Camille · Defensive Sweep
Slice the target for physical damage and gain Shield.
- Ability Damage: 150/225/400 AD (18.4 · 07/10)
- Damage AD: 150/225/400/665 (18.4)

Teemo · Fungus Among Us
Throw 2 clusters of mushrooms that deal magic damage to the nearest enemies. Then hurl a giant mushroom that deals magic damage to the target. Each cast has a chance to forage an extra mushroom that can be collected for bonus effects. Red: Reroll Green: Tactician Health Yellow: XP.
- AOE Damage: 55/82/155/240 (18.4)
- Small Shroom Damage: 55/82/130 AP (18.2 · 14/09)

Kog'Maw · Raining Artillery
Adaptor: Launch acid at the target and the other nearest enemy, dealing physical damage. Enemies below a Health threshold take physical damage instead.

Lillia · Lilting Lullaby
Restore Health and send butterflies at nearby enemies. Enemies hit take magic damage and Sleep. If they take damage, they wake up and take additional magic damage based on max Health.
- Heal: 350/525 AP (18.3)
What the traits pay here

Coven (5) · 5 on the board
3 per kill, 35 per loss
Gather Essence by killing champions, plus more by losing player combat. Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.

Invoker (3) · 3 on the board
1 Mana Regen for the team, 4 Mana Regen for Invokers
Your team gains Mana Regen, increased for Invokers.

Caustic (1) · 1 on the board
Unique trait
Caustic damage Shreds and Sunders enemies by 30% for 4 seconds.
Opener · AD
Kog'Maw
Tristana
Akali
Camille

Opener · AP
Veigar
Teemo
Cassiopeia
Karma

Opener · TANK
Rakan
Elise
Diana
Fiddlesticks

Retained units
- Early game




- Mid game




- Late game




Stage timeline
- 2-1Level 4Stabilize
- 3-2Level 5Spike
- 4-2Level 6Roll Down
- 5-1Level 7Complete
- 6-1+Level 8Cap
Pivot window
Don’t force past this. After it the committed items cost more than the new line gains.
Matchup patterns
- Vs Blossom Ashe43%-11
- Vs Elderwood Ezreal39%-18
- Vs Inferno Kennen63%+21
- Vs Lunar Aphelios47%-5
- Vs Sprykin Gnar55%+8
Positioning · Vs Kha'Zix
He leaps to the farthest enemy in reach. Keep the carry off the corner, behind a tank.
Positioning · Vs line damage
Ashe and Varus shoot through a line. Stagger the back row so each shot hits fewer.
Augments
Big Grab BagGOOD
Duo QueueGOOD
Caretaker's AllyGOOD
Branching OutGOOD
Weight The WorthBAIT
Master of All OriginsBAIT
Substitutions

No AP / Anti-Heal
Need CC / Utility
More Crowd Control
vs High Armor
Game plan
- 1.Eco early. Don’t force. Look for AP items + Morgana.
- 2.Level 4 at 2-1, Level 6 at 3-2. Stabilise board.
- 3.Push levels: 8 at 4-2, then roll for Morgana 2★.
- 4.Put Elise 2★ in front. Complete core and itemize.
- 5.Final cap at level 8 or higher (flex unit).
Copy & share
Situation matrix
| Situation | Play | Force | Pivot |
|---|---|---|---|
| AP Items | ✓ | — | ✕ |
| Carry Early | ✓ | ✓ | ✕ |
| Contested | ✕ | ✕ | ✓ |
| Low HP | ✕ | ✕ | ✓ |
| No Frontline | ✕ | ✕ | ✓ |
Disagreement
26% of the sampled boards disagree on Caitlyn vs Camille.
Sources
- tactics.tools2,341
- metatft.com19,332
- tftacademy.app14,208
