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By GamGem ResearchLast updated 1 Oct 2026

Coven Morgana: The TFT Set 18 Coven Comp

Set 18 Enchanted Wilds·18.3·ends by 2026-12-11

156,432games · Last 7 days

Five Coven champions gather Essence — from kills, and more from lost fights — for Morgana, a four-cost Invoker, with Elise in front. Figures here are a labelled sample.

Play Coven Morgana when Ability Power components and natural Morgana copies appear.

CarryMorgana
TankElise
Level8
StyleFast 8
Difficulty
Playable

Level 8 board

Morgana★★
Camille★★
Elise★★
Lillia★★
Caitlyn★★
Teemo★★
Cassiopeia★★
Kog'Maw★★

Change strip

18.3Current
  • First patch this line is tracked on
View full history

Verdict

Avg place3.32
Win rate9.7%
Pick rate10.40%
Top 443.6%37.9 – 48.9
Optimal41
Games2,341

Trait breakpoints

  • Coven3457
  • Invoker2345
  • Caustic1

Slam, hold & substitute

Slam (priority)
Hold (situational)
Substitute (carry)

The Coven Morgana board, in Riot's words

  • Morgana · Withering Curse

    Passive: Gain Omnivamp. Active: Fire a dark blast at nearby enemies, dealing magic damage to them and cursing them. Then, spawn a withering zone for the same duration that deals magic damage per second. Cursed enemies take more damage per curse.

    • Mana nerf: 0/65 (18.1 · 31/08)
  • Elise · Spider Queen

    Transform into a spider and gain a share of max Health. Attacks while in Spider Form deal bonus magic damage and heal. Subsequent casts grant decaying Attack Speed.

  • Cassiopeia · Noxious Blast

    Poison the target and the nearest non-poisoned enemy, dealing magic damage over time. Poisons stack.

    • Ability Damage: 425/630/1020 (18.3)
  • Caitlyn · Headshot

    Passive: Every third attack is replaced with a Headshot that deals physical damage.

  • Camille · Defensive Sweep

    Slice the target for physical damage and gain Shield.

    • Ability Damage: 150/225/400 AD (18.4 · 07/10)
    • Damage AD: 150/225/400/665 (18.4)
  • Teemo · Fungus Among Us

    Throw 2 clusters of mushrooms that deal magic damage to the nearest enemies. Then hurl a giant mushroom that deals magic damage to the target. Each cast has a chance to forage an extra mushroom that can be collected for bonus effects. Red: Reroll Green: Tactician Health Yellow: XP.

    • AOE Damage: 55/82/155/240 (18.4)
    • Small Shroom Damage: 55/82/130 AP (18.2 · 14/09)
  • Kog'Maw · Raining Artillery

    Adaptor: Launch acid at the target and the other nearest enemy, dealing physical damage. Enemies below a Health threshold take physical damage instead.

  • Lillia · Lilting Lullaby

    Restore Health and send butterflies at nearby enemies. Enemies hit take magic damage and Sleep. If they take damage, they wake up and take additional magic damage based on max Health.

    • Heal: 350/525 AP (18.3)

What the traits pay here

  • Coven (5) · 5 on the board

    3 per kill, 35 per loss

    Gather Essence by killing champions, plus more by losing player combat. Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.

  • Invoker (3) · 3 on the board

    1 Mana Regen for the team, 4 Mana Regen for Invokers

    Your team gains Mana Regen, increased for Invokers.

  • Caustic (1) · 1 on the board

    Unique trait

    Caustic damage Shreds and Sunders enemies by 30% for 4 seconds.

Opener · AD

Kog'MawTristanaAkaliCamille
2 Adaptor2 Ravager1 Caustic
Item path

Opener · AP

Preferred
VeigarTeemoCassiopeiaKarma
3 Spellweaver2 Sprykin1 Blackthorn
Item path

Opener · TANK

RakanEliseDianaFiddlesticks
3 Vanguard1 Coven1 Defender
Item path

Retained units

  • Early game
  • Mid game
  • Late game

Stage timeline

  1. 2-1Level 4Stabilize
  2. 3-2Level 5Spike
  3. 4-2Level 6Roll Down
  4. 5-1Level 7Complete
  5. 6-1+Level 8Cap

Pivot window

Best pivot before4-2

Don’t force past this. After it the committed items cost more than the new line gains.

Matchup patterns

AgainstTop 4ΔLP
  • Vs Blossom Ashe43%-11
  • Vs Elderwood Ezreal39%-18
  • Vs Inferno Kennen63%+21
  • Vs Lunar Aphelios47%-5
  • Vs Sprykin Gnar55%+8

Positioning · Vs Kha'Zix

He leaps to the farthest enemy in reach. Keep the carry off the corner, behind a tank.

Positioning · Vs line damage

Ashe and Varus shoot through a line. Stagger the back row so each shot hits fewer.

Augments

  • Big Grab BagGOOD
  • Duo QueueGOOD
  • Caretaker's AllyGOOD
  • Branching OutGOOD
  • Weight The WorthBAIT
  • Master of All OriginsBAIT

Substitutions

  • No AP / Anti-Heal
  • Need CC / Utility
  • More Crowd Control
  • vs High Armor

Game plan

  1. 1.Eco early. Don’t force. Look for AP items + Morgana.
  2. 2.Level 4 at 2-1, Level 6 at 3-2. Stabilise board.
  3. 3.Push levels: 8 at 4-2, then roll for Morgana 2★.
  4. 4.Put Elise 2★ in front. Complete core and itemize.
  5. 5.Final cap at level 8 or higher (flex unit).

Copy & share

Situation matrix

SituationPlayForcePivot
AP Items✓—✕
Carry Early✓✓✕
Contested✕✕✓
Low HP✕✕✓
No Frontline✕✕✓

Disagreement

26% of the sampled boards disagree on Caitlyn vs Camille.

Sources

  • tactics.tools2,341
  • metatft.com19,332
  • tftacademy.app14,208

Freshness

Last verified2026-09-23Patch18.3Set endsby 2026-12-11WindowLast 7 daysRegionGlobalRankAll Ranks

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