By GamGem ResearchLast updated 1 Oct 2026
Inferno Kennen: The TFT Set 18 Inferno Comp
Set 18 Enchanted Wilds·18.3·ends by 2026-12-11
156,432games · Last 7 daysFive Inferno champions Burn and Wound — and at five ignite two of your shop slots — around Kennen, a five-cost Executioner, with Amumu in front. Figures here are a labelled sample.
Play Inferno Kennen when Ability Power components and natural Kennen copies appear.
Level 8 board



Change strip
- First patch this line is tracked on
Verdict
Trait breakpoints
Inferno2357
Executioner234
Juggernaut246
Flora Fatalis12
Slam, hold & substitute








The Inferno Kennen board, in Riot's words

Kennen · Firestorm
Charge up, gaining Ability Power per Burning enemy. Then, gain Shield and rush through a nearby group of enemies, dealing magic damage to each. After rushing, unleash a firestorm that deals a total of magic damage split among all enemies hit over time.
- Shield: 230/300 AP (18.4)

Amumu · Tantrum
Passive: Every second, restore Health and deal magic damage to enemies nearby. Active: Deal magic damage to enemies nearby and Stun them, longer if the target is Burning.
- Mana buff: 30/125 (18.1 · 31/08)
- Heal Max HP %: 2.5% (18.1 · 31/08)

Shen · Ki Barrier
Grant Shield to Shen and Shield to a nearby damaged ally. Both of their next attacks gain Attack Speed and deal bonus magic damage.
- Shield: 375/450/575/725 (18.4)
- Ally Shield: 225/300/400/500 (18.4)

Akali · Kunai Strike
Adaptor: Throw a volley of kunai at the target, dealing physical damage. If the target is Burning, deal additional damage.
- AD Form Mana: 0/25 (18.2)

Varus · Piercing Arrow
Wind up, then fire an arrow at the most enemies in line with the target. It deals physical damage to enemies hit, reduced for each enemy it passes through.
- Mana: 20/110 (18.4 · 07/10)
- Attack Speed: .75% (18.4)
- Ability Damage: 415/625/1000/1700 AD (18.2)

Yunara · Cultivation of Spirit
Dash, then launch an orb at the current target that deals physical damage and splits, dealing physical damage to nearby enemies.
- Ability Damage: 160/240/370/630 AD (18.2)

Soraka · Starcall
Call down a star on the current target, dealing magic damage. If a star has previously fallen on them, call down additional stars that each deal magic damage.
- Initial Star Damage: 225/335 AP (18.1 · 31/08)

Sejuani · Sun's Wrath
Gain Shield. Then cleave in a cone, dealing magic damage and strike in a line, dealing magic damage to enemies hit.
What the traits pay here

Inferno (5) · 5 on the board
Ignite 2 shop slots, 3% Burn
Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.

Executioner (3) · 3 on the board
Additionally, enemies bleed for 25% bonus true damage over 3 seconds.
Executioners gain Precision and 15% Critical Strike Chance.

Juggernaut (2) · 2 on the board
4% Durability or 20% Durability
Your team gains Durability. Juggernauts gain more.

Flora Fatalis (1) · 1 on the board
10 Mana
Flora Fatalis champions harvest enemies on takedown, gaining:
Opener · AD
Akali
Varus
Yunara
Master Yi


Opener · AP
Kayle
Karma
Gromp
Azir


Opener · TANK
Leona
Yorick
Sejuani
Shen


Retained units
- Early game




- Mid game




- Late game




Stage timeline
- 2-1Level 4Stabilize
- 3-2Level 5Spike
- 4-2Level 6Roll Down
- 5-1Level 7Complete
- 6-1+Level 8Cap
Pivot window
Don’t force past this. After it the committed items cost more than the new line gains.
Matchup patterns
- Vs Blossom Ashe44%-10
- Vs Elderwood Ezreal63%+21
- Vs Coven Morgana54%+6
- Vs Lunar Aphelios40%-16
- Vs Sprykin Gnar41%-14
Positioning · Vs Kha'Zix
He leaps to the farthest enemy in reach. Keep the carry off the corner, behind a tank.
Positioning · Vs line damage
Ashe and Varus shoot through a line. Stagger the back row so each shot hits fewer.
Augments
Big Grab BagGOOD
Duo QueueGOOD
Caretaker's AllyGOOD
Branching OutGOOD
Weight The WorthBAIT
Master of All OriginsBAIT
Substitutions

No AP / Anti-Heal
Need CC / Utility
More Crowd Control
vs High Armor
Game plan
- 1.Eco early. Don’t force. Look for AP items + Kennen.
- 2.Level 4 at 2-1, Level 6 at 3-2. Stabilise board.
- 3.Push levels: 8 at 4-2, then roll for Kennen 2★.
- 4.Put Amumu 2★ in front. Complete core and itemize.
- 5.Final cap at level 8 or higher (flex unit).
Copy & share
Situation matrix
| Situation | Play | Force | Pivot |
|---|---|---|---|
| AP Items | ✓ | — | ✕ |
| Carry Early | ✓ | ✕ | ✕ |
| Contested | ✕ | ✓ | ✓ |
| Low HP | — | ✓ | ✓ |
| No Frontline | — | ✓ | ✓ |
Disagreement
20% of the sampled boards disagree on Akali vs Varus.
Sources
- tactics.tools28,741
- metatft.com19,332
- tftacademy.app14,208
