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By GamGem ResearchLast updated 1 Oct 2026

Inferno Kennen: The TFT Set 18 Inferno Comp

Set 18 Enchanted Wilds·18.3·ends by 2026-12-11

156,432games · Last 7 days

Five Inferno champions Burn and Wound — and at five ignite two of your shop slots — around Kennen, a five-cost Executioner, with Amumu in front. Figures here are a labelled sample.

Play Inferno Kennen when Ability Power components and natural Kennen copies appear.

CarryKennen
TankAmumu
Level8
StyleFast 8
Difficulty
Strong

Level 8 board

Kennen★★
Shen★★
Amumu★★
Akali★★
Sejuani★★
Yunara★★
Varus★★
Soraka★★

Change strip

18.3Current
  • First patch this line is tracked on
View full history

Verdict

Avg place3.62
Win rate15.6%
Pick rate12.30%
Top 458.3%52.8 – 63.8
Optimal78
Games28,741

Trait breakpoints

  • Inferno2357
  • Executioner234
  • Juggernaut246
  • Flora Fatalis12

Slam, hold & substitute

Slam (priority)
Hold (situational)
Substitute (carry)

The Inferno Kennen board, in Riot's words

  • Kennen · Firestorm

    Charge up, gaining Ability Power per Burning enemy. Then, gain Shield and rush through a nearby group of enemies, dealing magic damage to each. After rushing, unleash a firestorm that deals a total of magic damage split among all enemies hit over time.

    • Shield: 230/300 AP (18.4)
  • Amumu · Tantrum

    Passive: Every second, restore Health and deal magic damage to enemies nearby. Active: Deal magic damage to enemies nearby and Stun them, longer if the target is Burning.

    • Mana buff: 30/125 (18.1 · 31/08)
    • Heal Max HP %: 2.5% (18.1 · 31/08)
  • Shen · Ki Barrier

    Grant Shield to Shen and Shield to a nearby damaged ally. Both of their next attacks gain Attack Speed and deal bonus magic damage.

    • Shield: 375/450/575/725 (18.4)
    • Ally Shield: 225/300/400/500 (18.4)
  • Akali · Kunai Strike

    Adaptor: Throw a volley of kunai at the target, dealing physical damage. If the target is Burning, deal additional damage.

    • AD Form Mana: 0/25 (18.2)
  • Varus · Piercing Arrow

    Wind up, then fire an arrow at the most enemies in line with the target. It deals physical damage to enemies hit, reduced for each enemy it passes through.

    • Mana: 20/110 (18.4 · 07/10)
    • Attack Speed: .75% (18.4)
    • Ability Damage: 415/625/1000/1700 AD (18.2)
  • Yunara · Cultivation of Spirit

    Dash, then launch an orb at the current target that deals physical damage and splits, dealing physical damage to nearby enemies.

    • Ability Damage: 160/240/370/630 AD (18.2)
  • Soraka · Starcall

    Call down a star on the current target, dealing magic damage. If a star has previously fallen on them, call down additional stars that each deal magic damage.

    • Initial Star Damage: 225/335 AP (18.1 · 31/08)
  • Sejuani · Sun's Wrath

    Gain Shield. Then cleave in a cone, dealing magic damage and strike in a line, dealing magic damage to enemies hit.

What the traits pay here

  • Inferno (5) · 5 on the board

    Ignite 2 shop slots, 3% Burn

    Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.

  • Executioner (3) · 3 on the board

    Additionally, enemies bleed for 25% bonus true damage over 3 seconds.

    Executioners gain Precision and 15% Critical Strike Chance.

  • Juggernaut (2) · 2 on the board

    4% Durability or 20% Durability

    Your team gains Durability. Juggernauts gain more.

  • Flora Fatalis (1) · 1 on the board

    10 Mana

    Flora Fatalis champions harvest enemies on takedown, gaining:

Opener · AD

AkaliVarusYunaraMaster Yi
2 Adaptor2 Blossom2 Inferno
Item path

Opener · AP

Preferred
KayleKarmaGrompAzir
1 Adaptor1 Blackthorn1 Blossom
Item path

Opener · TANK

LeonaYorickSejuaniShen
2 Defender2 Juggernaut2 Solar
Item path

Retained units

  • Early game
  • Mid game
  • Late game

Stage timeline

  1. 2-1Level 4Stabilize
  2. 3-2Level 5Spike
  3. 4-2Level 6Roll Down
  4. 5-1Level 7Complete
  5. 6-1+Level 8Cap

Pivot window

Best pivot before4-2

Don’t force past this. After it the committed items cost more than the new line gains.

Matchup patterns

AgainstTop 4ΔLP
  • Vs Blossom Ashe44%-10
  • Vs Elderwood Ezreal63%+21
  • Vs Coven Morgana54%+6
  • Vs Lunar Aphelios40%-16
  • Vs Sprykin Gnar41%-14

Positioning · Vs Kha'Zix

He leaps to the farthest enemy in reach. Keep the carry off the corner, behind a tank.

Positioning · Vs line damage

Ashe and Varus shoot through a line. Stagger the back row so each shot hits fewer.

Augments

  • Big Grab BagGOOD
  • Duo QueueGOOD
  • Caretaker's AllyGOOD
  • Branching OutGOOD
  • Weight The WorthBAIT
  • Master of All OriginsBAIT

Substitutions

  • No AP / Anti-Heal
  • Need CC / Utility
  • More Crowd Control
  • vs High Armor

Game plan

  1. 1.Eco early. Don’t force. Look for AP items + Kennen.
  2. 2.Level 4 at 2-1, Level 6 at 3-2. Stabilise board.
  3. 3.Push levels: 8 at 4-2, then roll for Kennen 2★.
  4. 4.Put Amumu 2★ in front. Complete core and itemize.
  5. 5.Final cap at level 8 or higher (flex unit).

Copy & share

Situation matrix

SituationPlayForcePivot
AP Items✓—✕
Carry Early✓✕✕
Contested✕✓✓
Low HP—✓✓
No Frontline—✓✓

Disagreement

20% of the sampled boards disagree on Akali vs Varus.

Sources

  • tactics.tools28,741
  • metatft.com19,332
  • tftacademy.app14,208

Freshness

Last verified2026-09-23Patch18.3Set endsby 2026-12-11WindowLast 7 daysRegionGlobalRankAll Ranks

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