By GamGem ResearchLast updated 1 Oct 2026
TFT Set 18 Units: Every Champion, Its Cost, Traits and Ability
Set 18 Enchanted Wilds·18.3·ends by 2026-12-11
156,432games · Last 7 daysAll Enchanted Wilds champions, one-cost to five-cost, each with Riot’s ability text — and the shop decision it actually is: keep it, hold it or sell it.
TFT Set 18 champions — 65
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| Unit | Cost | Traits | Role | Verdict | Ability | Item fit | Comp usage | Games |
|---|---|---|---|---|---|---|---|---|
Teemo | 2 | Backline · CarryMagic | CONSIDER74%Worth a slot while the board is thin. | Throw 2 clusters of mushrooms that deal magic damage to the nearest enemies. Then hurl a giant mushroom that deals magic damage to the target. Each cast has a chance to forage an extra mushroom that can be collected for bonus effects. Red: Reroll Green: Tactician Health Yellow: XP.
| 63% 67% | 7.5%Top 4: 35.6% | 112,156 | |
Malphite | 4 | Frontline · TankMagic | KEEP71%Pair with the core and cap at 8. | Gain Shield and become petrified. When the shield breaks, unleash a wave of dark energy, dealing magic damage to enemies nearby. | 75% 34% | 8.0%Top 4: 32.4% | 199,837 | |
Gnar | 5 | Frontline · TankPhysical | KEEP70%Strong mid/late carry with items. | Passive: Gain Rage per second and Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies nearby. Then, deal physical damage to enemies nearby, reduce their Armor and Magic Resist, and Stun them. Mega Gnar gains Health, and replaces his Ability with Grab n' Throw. Grab n' Throw: Throw the target at the farthest enemy, dealing physical damage to them and physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
| 42% 42% | 10.8%Top 4: 50.4% | 102,025 | |
Scuttlecrab | 2 | Frontline · TankPhysical | CONSIDER69%Worth a slot while the board is thin. | Passive: Attacks are replaced by a dance that deals physical damage to all adjacent enemies. Active: Burrow underground, gaining Durability and healing over the duration. Green Buff: When allies fall below a Health threshold, they restore a share of max Health. | 37% 53% | 10.3%Top 4: 51.8% | 99,356 | |
Hecarim | 3 | Frontline · TankMagic | KEEP68%Strong mid/late carry with items. | Gain Armor and Magic Resist for 3 seconds and restore Health over the duration. Launch spectral riders at the nearest enemies, dealing magic damage and Stunning them.
| 50% 92% | 10.1%Top 4: 51.3% | 94,953 | |
Xayah | 1 | Backline · CarryPhysical | CONSIDER68%Take it if the components already match. | Gain Attack Speed for the next attacks. These attacks are replaced with feathers that deal physical damage and reduce Armor.
| 80% 74% | 7.7%Top 4: 49.4% | 108,790 | |
Ahri | 4 | Backline · CarryMagic | KEEP66%Hold items, play strong board, roll at 8. | Launch a spirit bomb at the location nearby that has the most surrounding enemies. It deals magic damage to enemies in an area, scaling down with each hex away from the epicenter.
| 54% 42% | 15.3%Top 4: 43.8% | 244,493 | |
Ashe | 5 | Backline · CarryPhysical | KEEP66%Hold items, play strong board, roll at 8. | Fire an arrow through the most enemies in a line that deals physical damage, scaling down with each enemy hit. If no enemies are hit refund of mana spent. The arrow leaves a trail that deals physical damage per second based on max Health to enemies within and Slows them.
| 89% 61% | 12.4%Top 4: 36.3% | 233,944 | |
Murkwolf | 2 | Frontline · CarryPhysical | CONSIDER66%Worth a slot while the board is thin. | Leap to the lowest Health enemy nearby and deal physical damage. The next attacks gain Attack Speed and deal bonus physical damage. Grey Buff: Gain Precision and Critical Strike Chance, increased up to based on missing Health.
| 61% 39% | 16.0%Top 4: 46.5% | 199,995 | |
Kennen | 5 | Frontline · CarryMagic | KEEP65%Hold items, play strong board, roll at 8. | Charge up, gaining Ability Power per Burning enemy. Then, gain Shield and rush through a nearby group of enemies, dealing magic damage to each. After rushing, unleash a firestorm that deals a total of magic damage split among all enemies hit over time.
| 88% 83% | 12.8%Top 4: 43.6% | 60,264 |
Showing 21–30 of 65
Rammus — keep or sell?Choose any unit in the table to read this for it.


Rammus
392%
- Top reasons
- Strong Stage 4-5 carry with items
- Great with current items + 2 traits
- Contested by 1 players (low contest)
Avg place4.51
Top 454.3%
Win rate19.6%
Pick rate4.3%
Games186,318
Gold34
Health62
Board lvl7
Star level★★☆
Current items
Bloodthirster
Chain Vest
Pairs in shop / bench


Sell vs board value
If sold15.8
On board31.3
Delta+15.5
Component lens
B.F. Sword71%Owned: 1 · Best for: Ashe, Rakan
Recurve Bow47%Owned: 2 · Best for: Ashe, Rakan
Transition ladder
- Stage 3Stabilize Board+2.8
- Stage 4Build Core + Econ+5.2
- Stage 5Hit 2★ 4-Cost+8.8
- Stage 6Cap Board+12.2
- Stage 7+Level 9 Finish+14.8
Trait bridge map
- Active
- One away
- Out of reach
Bench pressure
7 / 978% used
Contest tracker
- Seat 1Rammus ★★1
- Seat 2None0
- Seat 3None0
- Seat 4None0
Contested by 1 of 4 seats
What Riot changed in 18.4 · 07/10
Mama Beak- Base AD55to60
Alistar- Heal200/260/320 APto230/300/400 AP
- Spell Damage100/150/225 APto180/270/420 AP
Warwick- Spell Damage215/325/500 ADto230/345/535 AD
- Spell Healing20%to25%
Murkwolf- Empowered Attack Damage60/90/135 ADto65/100/160 AD
Camille- Ability Damage150/225/375 ADto150/225/400 AD
Varus- Mana30/120to20/110
Gromp- AP Form Splash Damage160/240/375 APto180/270/435 AP
- AD Form Base AD45to50
- AD Form AS0.7to0.75
Sources
- Tier Avg200,000
- MetaTFT150,000
- Tactics.tools120,000
- Lolchess80,000
Augments overview (31)































Hot units
- 1
Rakan15.5%50.1% - 2
Ashe15.7%36.3% - 3
Warwick9.6%62.2% - 4
Master Yi12.7%45.4% - 5
Nidalee6.3%58.1%
Popular traits
- 1Adaptor21.9%
- 2Apex Predator12.6%
- 3Attuned15.2%
- 4Avatar21.9%
- 5Blackthorn14.4%

























