By GamGem ResearchLast updated 1 Oct 2026
Sprykin Gnar: The TFT Set 18 Sprykin Comp
Set 18 Enchanted Wilds·18.3·ends by 2026-12-11
156,432games · Last 7 daysSix Sprykin champions share half of the Big Furry Friend’s ability, and one rides it; Gnar, a five-cost Brawler, carries from the front beside Rammus. Figures here are a labelled sample.
Play Sprykin Gnar when Attack Damage components and natural Gnar copies appear.
Level 8 board



Change strip
- First patch this line is tracked on
Verdict
Trait breakpoints
Sprykin357
Brawler246
Blackthorn246
Slam, hold & substitute








The Sprykin Gnar board, in Riot's words

Gnar · Rage Gene
Passive: Gain Rage per second and Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies nearby. Then, deal physical damage to enemies nearby, reduce their Armor and Magic Resist, and Stun them. Mega Gnar gains Health, and replaces his Ability with Grab n' Throw. Grab n' Throw: Throw the target at the farthest enemy, dealing physical damage to them and physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
- Rage Per Attack: 20 (18.2)
- Resist Reduction: 250 (18.2)
- Bonus Health: 15000 (18.2)

Rammus · Defensive Ball Curl
Taunt, forcing enemies to attack this champion. Gain Shield and Armor and Magic Resist. When the Shield breaks, deal physical damage to enemies nearby.
- Shield: 400/550/700 AP (18.4)

Tristana · Explosive Charge
Attach an explosive charge to the target. While active, gain infinite range and Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing physical damage, plus more for each attack while casting.
- Ability Damage: 175/265/420 AD (18.4)

Teemo · Fungus Among Us
Throw 2 clusters of mushrooms that deal magic damage to the nearest enemies. Then hurl a giant mushroom that deals magic damage to the target. Each cast has a chance to forage an extra mushroom that can be collected for bonus effects. Red: Reroll Green: Tactician Health Yellow: XP.
- AOE Damage: 55/82/155/240 (18.4)
- Small Shroom Damage: 55/82/130 AP (18.2 · 14/09)

Veigar · Primordial Burst
Launch a giant blast at the target that deals magic damage, increased if they're below a Health threshold. If they die, permanently gain Ability Power.
- Ability Damage: 190/285/430/725 (18.4)
- Low HP Ability Damage: 285/430/640/1000 (18.4)
- AP Per Kill: 2% (18.3)
- Ability Damage Base: 200/300/450/765 AP (18.3)
- Ability Damage Empowered: 300/450/675/1015 (18.3)

Kobuko · Dance of Life
Restore Health over time. The next attack is replaced with a bash that deals magic damage.
- Heal AP: 285/335/480/595 (18.4)

Sett · Haymaker
Passive: Upon falling below a Health threshold the first time each combat, gain 100 mana. Active: Wind up a big punch, rapidly healing before dealing physical damage in a large cone.

Rek'Sai · Uproot
Passive: Restore Health each second, tripled after casting. Active: Lunge out of the ground, Stunning adjacent enemies and dealing magic damage to them.
What the traits pay here

Sprykin (5) · 6 on the board
40% Health 35% Attack Speed, and 50% of the BFF's Ability applies to your Sprykin champions.
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.

Brawler (4) · 4 on the board
40% Health
Your team gains 120 max Health. Brawlers gain more.

Blackthorn (2) · 2 on the board
175 Health
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
Opener · AD
Tristana
Xayah
Cinderling
Caitlyn


Opener · AP
Veigar
Karma
LeBlanc
Teemo


Opener · TANK
Kobuko
Ornn
Rek'Sai
Alistar


Retained units
- Early game




- Mid game




- Late game




Stage timeline
- 2-1Level 4Stabilize
- 3-2Level 5Spike
- 4-2Level 6Roll Down
- 5-1Level 7Complete
- 6-1+Level 8Cap
Pivot window
Don’t force past this. After it the committed items cost more than the new line gains.
Matchup patterns
- Vs Blossom Ashe40%-16
- Vs Elderwood Ezreal49%-2
- Vs Coven Morgana63%+21
- Vs Inferno Kennen58%+13
- Vs Lunar Aphelios64%+22
Positioning · Vs Kha'Zix
He leaps to the farthest enemy in reach. Keep the carry off the corner, behind a tank.
Positioning · Vs line damage
Ashe and Varus shoot through a line. Stagger the back row so each shot hits fewer.
Augments
Big Grab BagGOOD
Duo QueueGOOD
Caretaker's AllyGOOD
Branching OutGOOD
Weight The WorthBAIT
Master of All OriginsBAIT
Substitutions

No AP / Anti-Heal
Need CC / Utility
More Crowd Control
vs High Armor
Game plan
- 1.Eco early. Don’t force. Look for AD items + Gnar.
- 2.Level 4 at 2-1, Level 6 at 3-2. Stabilise board.
- 3.Push levels: 8 at 4-2, then roll for Gnar 2★.
- 4.Put Rammus 2★ in front. Complete core and itemize.
- 5.Final cap at level 8 or higher (flex unit).
Copy & share
Situation matrix
| Situation | Play | Force | Pivot |
|---|---|---|---|
| AP Items | ✓ | — | ✕ |
| Carry Early | ✓ | ✓ | ✕ |
| Contested | ✕ | ✕ | ✓ |
| Low HP | ✕ | ✕ | ✓ |
| No Frontline | ✕ | ✕ | ✓ |
Disagreement
24% of the sampled boards disagree on Teemo vs Veigar.
Sources
- tactics.tools1,142
- metatft.com19,332
- tftacademy.app14,208
