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By GamGem ResearchLast updated 1 Oct 2026

Sprykin Gnar: The TFT Set 18 Sprykin Comp

Set 18 Enchanted Wilds·18.3·ends by 2026-12-11

156,432games · Last 7 days

Six Sprykin champions share half of the Big Furry Friend’s ability, and one rides it; Gnar, a five-cost Brawler, carries from the front beside Rammus. Figures here are a labelled sample.

Play Sprykin Gnar when Attack Damage components and natural Gnar copies appear.

CarryGnar
TankRammus
Level8
StyleFast 8
Difficulty
Playable

Level 8 board

Gnar★★
Sett★★
Rammus★★
Kobuko★★
Rek'Sai★★
Teemo★★
Tristana★★
Veigar★★

Change strip

18.3Current
  • First patch this line is tracked on
View full history

Verdict

Avg place4.32
Win rate14.9%
Pick rate14.90%
Top 459.8%55.2 – 65.4
Optimal74
Games1,142

Trait breakpoints

  • Sprykin357
  • Brawler246
  • Blackthorn246

Slam, hold & substitute

Slam (priority)
Hold (situational)
Substitute (carry)

The Sprykin Gnar board, in Riot's words

  • Gnar · Rage Gene

    Passive: Gain Rage per second and Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies nearby. Then, deal physical damage to enemies nearby, reduce their Armor and Magic Resist, and Stun them. Mega Gnar gains Health, and replaces his Ability with Grab n' Throw. Grab n' Throw: Throw the target at the farthest enemy, dealing physical damage to them and physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.

    • Rage Per Attack: 20 (18.2)
    • Resist Reduction: 250 (18.2)
    • Bonus Health: 15000 (18.2)
  • Rammus · Defensive Ball Curl

    Taunt, forcing enemies to attack this champion. Gain Shield and Armor and Magic Resist. When the Shield breaks, deal physical damage to enemies nearby.

    • Shield: 400/550/700 AP (18.4)
  • Tristana · Explosive Charge

    Attach an explosive charge to the target. While active, gain infinite range and Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing physical damage, plus more for each attack while casting.

    • Ability Damage: 175/265/420 AD (18.4)
  • Teemo · Fungus Among Us

    Throw 2 clusters of mushrooms that deal magic damage to the nearest enemies. Then hurl a giant mushroom that deals magic damage to the target. Each cast has a chance to forage an extra mushroom that can be collected for bonus effects. Red: Reroll Green: Tactician Health Yellow: XP.

    • AOE Damage: 55/82/155/240 (18.4)
    • Small Shroom Damage: 55/82/130 AP (18.2 · 14/09)
  • Veigar · Primordial Burst

    Launch a giant blast at the target that deals magic damage, increased if they're below a Health threshold. If they die, permanently gain Ability Power.

    • Ability Damage: 190/285/430/725 (18.4)
    • Low HP Ability Damage: 285/430/640/1000 (18.4)
    • AP Per Kill: 2% (18.3)
    • Ability Damage Base: 200/300/450/765 AP (18.3)
    • Ability Damage Empowered: 300/450/675/1015 (18.3)
  • Kobuko · Dance of Life

    Restore Health over time. The next attack is replaced with a bash that deals magic damage.

    • Heal AP: 285/335/480/595 (18.4)
  • Sett · Haymaker

    Passive: Upon falling below a Health threshold the first time each combat, gain 100 mana. Active: Wind up a big punch, rapidly healing before dealing physical damage in a large cone.

  • Rek'Sai · Uproot

    Passive: Restore Health each second, tripled after casting. Active: Lunge out of the ground, Stunning adjacent enemies and dealing magic damage to them.

What the traits pay here

  • Sprykin (5) · 6 on the board

    40% Health 35% Attack Speed, and 50% of the BFF's Ability applies to your Sprykin champions.

    Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.

  • Brawler (4) · 4 on the board

    40% Health

    Your team gains 120 max Health. Brawlers gain more.

  • Blackthorn (2) · 2 on the board

    175 Health

    The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.

Opener · AD

Preferred
TristanaXayahCinderlingCaitlyn
3 Hunter2 Fae1 Coven
Item path

Opener · AP

VeigarKarmaLeBlancTeemo
3 Spellweaver2 Sprykin1 Blackthorn
Item path

Opener · TANK

KobukoOrnnRek'SaiAlistar
3 Brawler2 Elderwood1 Blackthorn
Item path

Retained units

  • Early game
  • Mid game
  • Late game

Stage timeline

  1. 2-1Level 4Stabilize
  2. 3-2Level 5Spike
  3. 4-2Level 6Roll Down
  4. 5-1Level 7Complete
  5. 6-1+Level 8Cap

Pivot window

Best pivot before4-2

Don’t force past this. After it the committed items cost more than the new line gains.

Matchup patterns

AgainstTop 4ΔLP
  • Vs Blossom Ashe40%-16
  • Vs Elderwood Ezreal49%-2
  • Vs Coven Morgana63%+21
  • Vs Inferno Kennen58%+13
  • Vs Lunar Aphelios64%+22

Positioning · Vs Kha'Zix

He leaps to the farthest enemy in reach. Keep the carry off the corner, behind a tank.

Positioning · Vs line damage

Ashe and Varus shoot through a line. Stagger the back row so each shot hits fewer.

Augments

  • Big Grab BagGOOD
  • Duo QueueGOOD
  • Caretaker's AllyGOOD
  • Branching OutGOOD
  • Weight The WorthBAIT
  • Master of All OriginsBAIT

Substitutions

  • No AP / Anti-Heal
  • Need CC / Utility
  • More Crowd Control
  • vs High Armor

Game plan

  1. 1.Eco early. Don’t force. Look for AD items + Gnar.
  2. 2.Level 4 at 2-1, Level 6 at 3-2. Stabilise board.
  3. 3.Push levels: 8 at 4-2, then roll for Gnar 2★.
  4. 4.Put Rammus 2★ in front. Complete core and itemize.
  5. 5.Final cap at level 8 or higher (flex unit).

Copy & share

Situation matrix

SituationPlayForcePivot
AP Items✓—✕
Carry Early✓✓✕
Contested✕✕✓
Low HP✕✕✓
No Frontline✕✕✓

Disagreement

24% of the sampled boards disagree on Teemo vs Veigar.

Sources

  • tactics.tools1,142
  • metatft.com19,332
  • tftacademy.app14,208

Freshness

Last verified2026-09-23Patch18.3Set endsby 2026-12-11WindowLast 7 daysRegionGlobalRankAll Ranks

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