By GamGem ResearchLast updated 1 Oct 2026
Elderwood Ezreal: The TFT Set 18 Elderwood Comp
Set 18 Enchanted Wilds·18.3·ends by 2026-12-11
156,432games · Last 7 daysEzreal, a four-cost Executioner, behind seven Elderwood champions — enough for the Deepwood Protector. Hecarim tanks and you reach level 8 fast. Figures here are a labelled sample.
Play Elderwood Ezreal when Attack Damage components and natural Ezreal copies appear.
Level 8 board



Change strip
- First patch this line is tracked on
Verdict
Trait breakpoints
Elderwood357911
Executioner234
Brawler246
Flora Fatalis12
Slam, hold & substitute








The Elderwood Ezreal board, in Riot's words

Ezreal · Forest's Flurry
Blink away from the current target, deal physical damage to them, and gain Attack Speed. Every 4th cast consumes the Attack Speed granted from Forest's Flurry and fires a blast through the largest group of enemies that deals physical damage, reduced for each enemy it passes through.
- Small Cast Damage: 270/405 AD (18.4)
- Primary Ability Damage: 250/375 AD (18.2)

Hecarim · Spirit of Dread
Gain Armor and Magic Resist for 3 seconds and restore Health over the duration. Launch spectral riders at the nearest enemies, dealing magic damage and Stunning them.
- Mana: 50/110 (18.4)

Gnar · Rage Gene
Passive: Gain Rage per second and Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies nearby. Then, deal physical damage to enemies nearby, reduce their Armor and Magic Resist, and Stun them. Mega Gnar gains Health, and replaces his Ability with Grab n' Throw. Grab n' Throw: Throw the target at the farthest enemy, dealing physical damage to them and physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
- Rage Per Attack: 20 (18.2)
- Resist Reduction: 250 (18.2)
- Bonus Health: 15000 (18.2)

Alistar · Triumphant Roar
Roar, restoring Health, cleansing disables, and healing the two lowest percent Health allies. Then slam the current target, dealing magic damage and Stunning them.
- Heal: 230/300/400 AP (18.4 · 07/10)
- Spell Damage: 180/270/420 AP (18.4 · 07/10)
- Ability Damage: 180/270/420 AP (18.3)

Ornn · Bellows Breath
Active: Gain Shield and deal magic damage to enemies in a cone. Quest: Each player combat, Ornn stores damage blocked as Forge Power, increased at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power.
- three-star Forge Power Bonus: +85% (18.3)
- 2nd Artifact Threshold: 140,000 Forge Power (18.3)

Xayah · Deadly Plumage
Gain Attack Speed for the next attacks. These attacks are replaced with feathers that deal physical damage and reduce Armor.
- Ability Damage: 73/108/165/175 (18.4)

LeBlanc · Mirror Image
Passive: After player combat, your strongest LeBlanc has a chance to create a copy of an ally on your board, scaling down with each takedown. Active: Launch a mirror image at the current target, dealing magic damage to them and to adjacent enemies.
- Clone Chance: 10/15/30% (18.2 · 14/09)
- Ability Damage: 260/390/615/1045 AP (18.2)
- AoE Damage: 100/150/230 AP (18.2)

Soraka · Starcall
Call down a star on the current target, dealing magic damage. If a star has previously fallen on them, call down additional stars that each deal magic damage.
- Initial Star Damage: 225/335 AP (18.1 · 31/08)
What the traits pay here

Elderwood (7) · 7 on the board
Adds the Deepwood Protector
Gain placeable Elderwood plants.

Executioner (2) · 2 on the board
Executioners gain Precision and 15% Critical Strike Chance.
Executioners gain Precision and 15% Critical Strike Chance.

Brawler (2) · 2 on the board
25% Health
Your team gains 120 max Health. Brawlers gain more.

Flora Fatalis (1) · 1 on the board
10 Mana
Flora Fatalis champions harvest enemies on takedown, gaining:
Opener · AD
Xayah
Tristana
Varus
Yunara


Opener · AP
Veigar
LeBlanc
Karma
Kayle


Opener · TANK
Fiddlesticks
Kobuko
Ornn
Rakan


Retained units
- Early game




- Mid game




- Late game




Stage timeline
- 2-1Level 4Stabilize
- 3-2Level 5Spike
- 4-2Level 6Roll Down
- 5-1Level 7Complete
- 6-1+Level 8Cap
Pivot window
Don’t force past this. After it the committed items cost more than the new line gains.
Matchup patterns
- Vs Blossom Ashe51%+2
- Vs Coven Morgana38%-19
- Vs Inferno Kennen40%-16
- Vs Lunar Aphelios45%-8
- Vs Sprykin Gnar55%+8
Positioning · Vs Kha'Zix
He leaps to the farthest enemy in reach. Keep the carry off the corner, behind a tank.
Positioning · Vs line damage
Ashe and Varus shoot through a line. Stagger the back row so each shot hits fewer.
Augments
Big Grab BagGOOD
Duo QueueGOOD
Caretaker's AllyGOOD
Branching OutGOOD
Weight The WorthBAIT
Master of All OriginsBAIT
Substitutions

No AP / Anti-Heal
Need CC / Utility
More Crowd Control
vs High Armor
Game plan
- 1.Eco early. Don’t force. Look for AD items + Ezreal.
- 2.Level 4 at 2-1, Level 6 at 3-2. Stabilise board.
- 3.Push levels: 8 at 4-2, then roll for Ezreal 2★.
- 4.Put Hecarim 2★ in front. Complete core and itemize.
- 5.Final cap at level 8 or higher (flex unit).
Copy & share
Situation matrix
| Situation | Play | Force | Pivot |
|---|---|---|---|
| AP Items | ✓ | — | ✕ |
| Carry Early | ✓ | ✕ | ✕ |
| Contested | ✕ | ✓ | ✓ |
| Low HP | — | ✓ | ✓ |
| No Frontline | — | ✓ | ✓ |
Disagreement
24% of the sampled boards disagree on Alistar vs Ornn.
Sources
- tactics.tools3,912
- metatft.com19,332
- tftacademy.app14,208
