Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 21 Aug 2026 · 00:00

Rammus — keep or sell?

Set 17 Space Gods·17.9·ends 2026-08-26

156,432games · Last 7 days
What changed in patch 17.9Aatrox BuffTalon NerfRiven AdjustB.F. Sword Buff63 units · 36 traits · 37 items · 20 augments

Rammus

4
Keep for pair / upgrade
92%
    Top reasons
  1. Strong Stage 4-5 carry with items
  2. Great with current items + 2 traits
  3. Contested by 1 players (low contest)
Avg place4.51
Top 454.3%
Win rate19.6%
Pick rate4.3%
Games186,318
Gold34
Health62
Board lvl7
Star level★★☆

Current items

  • Bloodthirster
  • Chain Vest

Pairs in shop / bench

Sell vs board value

If sold15.8
On board31.3

Delta+15.5

Component lens

  • B.F. Sword71%Owned: 1 · Best for: Milio, Rammus
  • Recurve Bow47%Owned: 2 · Best for: Milio, Rammus

Transition ladder

  • Stage 3Stabilize Board+2.8
  • Stage 4Build Core + Econ+5.2
  • Stage 5Hit 2★ 4-Cost+8.8
  • Stage 6Cap Board+12.2
  • Stage 7+Level 9 Finish+14.8

Trait bridge map

  • Active
  • One away
  • Out of reach

Bench pressure

7 / 978% used

Contest tracker

  • Seat 1Rammus ★★1
  • Seat 2None0
  • Seat 3None0
  • Seat 4None0

Contested by 1 of 4 seats

All 63 units

Page 4 of 7
UnitCostTraitsDmg typeRoleVerdictAbilityItem fitComp usageTransition noteGames
4PhysicalFrontline · CarryHOLD63%Strikes at greatly increased speed for four seconds.86%53%13.4%Top 4: 45.4%Bench it until level 7, then decide.188,997
1MagicBackline · CarryHOLD63%Burns one target for damage scaling with his Ability Power.39%80%6.3%Top 4: 49.7%Bench it until level 7, then decide.142,333
2PhysicalBackline · CarryHOLD62%Gains attack speed on takedown and switches to rockets.77%85%10.5%Top 4: 37.8%Bench it until level 7, then decide.207,276
2PhysicalBackline · CarryHOLD60%Dashes through the lowest-Health enemy and strikes five times.85%62%14.1%Top 4: 62.6%Bench it until level 7, then decide.57,523
3MagicFrontline · TankHOLD60%Heals for a share of the damage he has taken this round.68%68%9.2%Top 4: 46.8%Holds items until the real carry arrives.159,213
2PhysicalFrontline · CarryHOLD58%Grows with each takedown, gaining permanent attack speed.68%94%12.4%Top 4: 37.1%Bench it until level 7, then decide.95,526
3PhysicalFrontline · CarryHOLD58%Sweeps the scythe, healing for a share of damage dealt.63%89%14.4%Top 4: 42.0%Great early tempo unit.60,275
3MagicBackline · UtilityHOLD57%Grows an ally, granting Health and knocking enemies up.35%62%4.1%Top 4: 39.9%Bench it until level 7, then decide.68,188
4MagicBackline · CarryHOLD53%Breathes starfire in a line, burning every enemy it crosses.93%50%13.3%Top 4: 59.8%Bench it until level 7, then decide.209,641
5MagicBackline · UtilityHOLD53%Stuns the two furthest enemies and heals the lowest ally.77%65%10.6%Top 4: 66.1%Great early tempo unit.207,168

Showing 31–40 of 63

Sources

  • Tier Avg200,000
  • MetaTFT150,000
  • Tactics.tools120,000
  • Lolchess80,000

Augments overview (20)

Hot units

  • 1Rhaast8.2%42.0%
  • 2Gnar12.6%50.4%
  • 3Nami18.0%51.9%
  • 4Master Yi12.7%45.4%
  • 5Zed9.1%64.3%

Popular traits

  • 1Challenger22.6%
  • 2Shepherd15.5%
  • 3Arbiter18.1%
  • 4Sniper18.9%
  • 5Replicator21.1%