Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 21 Aug 2026 · 00:00

Rammus — keep or sell?

Set 17 Space Gods·17.9·ends 2026-08-26

156,432games · Last 7 days
What changed in patch 17.9Aatrox BuffTalon NerfRiven AdjustB.F. Sword Buff63 units · 36 traits · 37 items · 20 augments

Rammus

4
Keep for pair / upgrade
92%
    Top reasons
  1. Strong Stage 4-5 carry with items
  2. Great with current items + 2 traits
  3. Contested by 1 players (low contest)
Avg place4.51
Top 454.3%
Win rate19.6%
Pick rate4.3%
Games186,318
Gold34
Health62
Board lvl7
Star level★★☆

Current items

  • Bloodthirster
  • Chain Vest

Pairs in shop / bench

Sell vs board value

If sold15.8
On board31.3

Delta+15.5

Component lens

  • B.F. Sword71%Owned: 1 · Best for: Milio, Rammus
  • Recurve Bow47%Owned: 2 · Best for: Milio, Rammus

Transition ladder

  • Stage 3Stabilize Board+2.8
  • Stage 4Build Core + Econ+5.2
  • Stage 5Hit 2★ 4-Cost+8.8
  • Stage 6Cap Board+12.2
  • Stage 7+Level 9 Finish+14.8

Trait bridge map

  • Active
  • One away
  • Out of reach

Bench pressure

7 / 978% used

Contest tracker

  • Seat 1Rammus ★★1
  • Seat 2None0
  • Seat 3None0
  • Seat 4None0

Contested by 1 of 4 seats

All 63 units

Page 5 of 7
UnitCostTraitsDmg typeRoleVerdictAbilityItem fitComp usageTransition noteGames
5PhysicalBackline · CarryHOLD53%Fires a shell that explodes behind the first enemy hit.36%64%14.2%Top 4: 38.0%Bench it until level 7, then decide.205,230
3MagicFrontline · TankHOLD53%Rips a spirit from an enemy; damage to it is shared back.85%80%9.3%Top 4: 62.9%Bench it until level 7, then decide.66,901
3MagicFrontline · CarryHOLD50%Pulls nearby enemies in and shields herself.35%55%5.0%Top 4: 62.8%Holds items until the real carry arrives.72,355
2MagicFrontline · CarrySELL49%Snips in a cone, dealing true damage to the centre target.41%80%12.9%Top 4: 67.9%Cut once the frontline is complete.233,679
2MagicBackline · UtilityHOLD49%Fires a star that grows in damage as it travels.88%67%8.2%Top 4: 51.1%Holds items until the real carry arrives.145,909
4MagicBackline · UtilitySELL48%Shields the lowest-Health ally and grants it attack speed.93%93%11.7%Top 4: 45.9%Sell into the level-8 roll down.249,166
1MagicFrontline · TankHOLD48%Gains a shield and stuns the closest two enemies.85%80%7.0%Top 4: 54.1%Holds items until the real carry arrives.230,584
3MagicBackline · CarrySELL48%Summons a storm that follows the densest enemy group.90%47%7.9%Top 4: 66.1%Sell into the level-8 roll down.46,516
5MagicFrontline · UtilitySELL44%Pulls the furthest enemy into the frontline and stuns it.79%47%4.1%Top 4: 44.9%Cut once the frontline is complete.143,033
1MagicFrontline · TankSELL44%Throws her buckler, shielding herself for the return trip.55%94%6.5%Top 4: 43.9%Sell into the level-8 roll down.230,638

Showing 41–50 of 63

Sources

  • Tier Avg200,000
  • MetaTFT150,000
  • Tactics.tools120,000
  • Lolchess80,000

Augments overview (20)

Hot units

  • 1Rhaast8.2%42.0%
  • 2Gnar12.6%50.4%
  • 3Nami18.0%51.9%
  • 4Master Yi12.7%45.4%
  • 5Zed9.1%64.3%

Popular traits

  • 1Challenger22.6%
  • 2Shepherd15.5%
  • 3Arbiter18.1%
  • 4Sniper18.9%
  • 5Replicator21.1%