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By GamGem ResearchLast updated 1 Oct 2026

TFT Set 18 Units: Every Champion, Its Cost, Traits and Ability

Set 18 Enchanted Wilds·18.3·ends by 2026-12-11

156,432games · Last 7 days

All Enchanted Wilds champions, one-cost to five-cost, each with Riot’s ability text — and the shop decision it actually is: keep it, hold it or sell it.

TFT Set 18 champions — 65

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UnitCostTraitsRoleVerdictAbilityItem fitComp usageGames
1Frontline · TankMagicHOLD58%Holds items until the real carry arrives.Restore Health over time. The next attack is replaced with a bash that deals magic damage.
  • Heal AP: 285/335/480/595 (18.4)
58%80%11.7%Top 4: 37.6%164,464
1Backline · CarryPhysicalHOLD58%Holds items until the real carry arrives.Wind up, then fire an arrow at the most enemies in line with the target. It deals physical damage to enemies hit, reduced for each enemy it passes through.
  • Mana: 20/110 (18.4 · 07/10)
  • Attack Speed: .75% (18.4)
61%65%4.8%Top 4: 56.9%43,124
1Frontline · TankPhysicalHOLD56%Bench it until level 7, then decide.Passive: On death, spawn a Spirit Walker with a share of max Health which immediately taunts, forcing enemies to attack it. Active: Restore Health and strike the target, dealing physical damage.54%56%11.7%Top 4: 35.8%108,103
2Backline · CarryPhysicalHOLD56%Great early tempo unit.Dash, then launch an orb at the current target that deals physical damage and splits, dealing physical damage to nearby enemies.
  • Ability Damage: 160/240/370/630 AD (18.2)
50%59%8.6%Top 4: 41.2%148,630
4Backline · CarryMagicHOLD55%Great early tempo unit.Call down a star on the current target, dealing magic damage. If a star has previously fallen on them, call down additional stars that each deal magic damage.
  • Initial Star Damage: 225/335 AP (18.1 · 31/08)
66%37%4.4%Top 4: 36.4%227,511
2Backline · CarryMagicHOLD54%Great early tempo unit.Adaptor: Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing magic damage. Enemies within a 1 hex radius of the explosion take magic damage over time. Purple Buff: Every seconds, Gromp gains Ability Power.
  • AP Form Splash Damage: 180/270/435 AP (18.4 · 07/10)
  • AD Form Base AD: 50 (18.4 · 07/10)
74%67%8.3%Top 4: 59.7%184,073
3Frontline · TankPhysicalHOLD54%Bench it until level 7, then decide.Passive: On death, split into two Kruglettes with Health which immediately taunt, forcing enemies to attack them. Active: Gain a share of max Health, then roll into the target, dealing damage. Slate Buff: On death, Krug and Kruglettes Shield allies for a share of max Health.57%62%3.7%Top 4: 66.4%235,134
4Backline · CarryPhysicalHOLD51%Holds items until the real carry arrives.Throw a large crossblade that deals physical damage to the current target and bounces several times between nearby enemies, dealing physical damage each bounce. When this kills an enemy, bounce additional times.
  • Ability Damage: 200/300 AD (18.4)
66%37%7.0%Top 4: 65.8%157,775
3Frontline · TankMagicHOLD50%Holds items until the real carry arrives.Gain shield and send out moonlight orbs spread among enemies within 2 hexes, each dealing magic damage.
  • Ability Damage Per Orb: 75/115/180 AP (18.2)
  • Shield: 150/275/500 (18.2)
35%55%5.0%Top 4: 62.8%72,355
1Backline · CarryMagicSELL48%Sell into the level-8 roll down.Tether the current target, dealing magic damage over time. Then release a burst of power around them, dealing magic damage to all enemies in an area and Slowing them.
  • Explosion Damage: 125/185/300/515 AP (18.3)
93%93%11.7%Top 4: 45.9%249,166

Showing 41–50 of 65

Rammus — keep or sell?Choose any unit in the table to read this for it.

Rammus

3
Keep for pair / upgrade
92%
    Top reasons
  1. Strong Stage 4-5 carry with items
  2. Great with current items + 2 traits
  3. Contested by 1 players (low contest)
Avg place4.51
Top 454.3%
Win rate19.6%
Pick rate4.3%
Games186,318
Gold34
Health62
Board lvl7
Star level★★☆

Current items

  • Bloodthirster
  • Chain Vest

Pairs in shop / bench

Sell vs board value

If sold15.8
On board31.3

Delta+15.5

Component lens

  • B.F. Sword71%Owned: 1 · Best for: Ashe, Rakan
  • Recurve Bow47%Owned: 2 · Best for: Ashe, Rakan

Transition ladder

  • Stage 3Stabilize Board+2.8
  • Stage 4Build Core + Econ+5.2
  • Stage 5Hit 2★ 4-Cost+8.8
  • Stage 6Cap Board+12.2
  • Stage 7+Level 9 Finish+14.8

Trait bridge map

  • Active
  • One away
  • Out of reach

Bench pressure

7 / 978% used

Contest tracker

  • Seat 1Rammus ★★1
  • Seat 2None0
  • Seat 3None0
  • Seat 4None0

Contested by 1 of 4 seats

What Riot changed in 18.4 · 07/10

  • Mama Beak
    • Base AD55to60
  • Alistar
    • Heal200/260/320 APto230/300/400 AP
    • Spell Damage100/150/225 APto180/270/420 AP
  • Warwick
    • Spell Damage215/325/500 ADto230/345/535 AD
    • Spell Healing20%to25%
  • Murkwolf
    • Empowered Attack Damage60/90/135 ADto65/100/160 AD
  • Camille
    • Ability Damage150/225/375 ADto150/225/400 AD
  • Varus
    • Mana30/120to20/110
  • Gromp
    • AP Form Splash Damage160/240/375 APto180/270/435 AP
    • AD Form Base AD45to50
    • AD Form AS0.7to0.75

Sources

  • Tier Avg200,000
  • MetaTFT150,000
  • Tactics.tools120,000
  • Lolchess80,000

Augments overview (31)

Hot units

  • 1Rakan15.5%50.1%
  • 2Ashe15.7%36.3%
  • 3Warwick9.6%62.2%
  • 4Master Yi12.7%45.4%
  • 5Nidalee6.3%58.1%

Popular traits

  • 1Adaptor21.9%
  • 2Apex Predator12.6%
  • 3Attuned15.2%
  • 4Avatar21.9%
  • 5Blackthorn14.4%