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By GamGem ResearchLast updated 1 Oct 2026

Lunar Aphelios: The TFT Set 18 Lunar Comp

Set 18 Enchanted Wilds·18.3·ends by 2026-12-11

156,432games · Last 7 days

Three Lunar champions lend Attack Speed and Ability Power to the allies beside them — and twice as much to themselves — with Aphelios, a four-cost Rapidfire, as the carry and Diana in front. Figures here are a labelled sample.

Play Lunar Aphelios when Attack Damage components and natural Aphelios copies appear.

CarryAphelios
TankDiana
Level8
StyleRoll 8
Difficulty
Playable

Level 8 board

Diana★★
Leona★★
Sejuani★★
Xayah★★
Aphelios★★
Alune★★
Kayle★★
Varus★★

Change strip

18.3Current
  • First patch this line is tracked on
View full history

Verdict

Avg place4.18
Win rate16.3%
Pick rate16.30%
Top 462.7%57.3 – 66.9
Optimal81
Games1,248

Trait breakpoints

  • Rapidfire2345
  • Lunar2345
  • Solar3
  • Attuned1

Slam, hold & substitute

Slam (priority)
Hold (situational)
Substitute (carry)

The Lunar Aphelios board, in Riot's words

  • Aphelios · Moonlight's Onslaught

    Equip Severum and swipe the target several times over time, each dealing physical damage. After the onslaught finishes, fire a blast that deals physical damage split among all enemies in a 2 Hex radius.

  • Diana · Pale Barrier

    Gain shield and send out moonlight orbs spread among enemies within 2 hexes, each dealing magic damage.

    • Ability Damage Per Orb: 75/115/180 AP (18.2)
    • Shield: 150/275/500 (18.2)
  • Alune · Moonfall

    Rain moonshards split among the nearest enemies, dealing magic damage each. If the moon is full, instead crash it onto the board, dealing magic damage split among all enemies.

  • Leona · Shield Bash

    Passive: Start combat with bonus Armor and Magic Resist that decays over time. Active: Bash the current target, dealing magic damage and Stunning them.

    • Mana: 30/90 (18.2)
    • Decaying Resists: 60/80/100/130 (18.2)
  • Kayle · Solar Judgement

    Passive: Kayle ascends based on her star level, granting her stacking bonuses. 1st Ascension: Attacks deal bonus magic damage. 2nd Ascension: Attacks Shred enemies hit. 3rd Ascension: Attacks fire waves, dealing magic damage to all other units hit. 4th Ascension: Gain infinite range. Periodically, a wave is much larger.

    • Ability Damage: 65/97/110/115 (18.4)
    • Magic Damage On-Hit: 62/92/105 AP (18.2)
    • Wave Damage: 35/35/35/45 AP (18.2)
  • Sejuani · Sun's Wrath

    Gain Shield. Then cleave in a cone, dealing magic damage and strike in a line, dealing magic damage to enemies hit.

  • Varus · Piercing Arrow

    Wind up, then fire an arrow at the most enemies in line with the target. It deals physical damage to enemies hit, reduced for each enemy it passes through.

    • Mana: 20/110 (18.4 · 07/10)
    • Attack Speed: .75% (18.4)
    • Ability Damage: 415/625/1000/1700 AD (18.2)
  • Xayah · Deadly Plumage

    Gain Attack Speed for the next attacks. These attacks are replaced with feathers that deal physical damage and reduce Armor.

    • Ability Damage: 73/108/165/175 (18.4)

What the traits pay here

  • Rapidfire (4) · 4 on the board

    +8% Attack Speed per Attack

    Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.

  • Lunar (3) · 3 on the board

    12% Attack Speed, 12% Ability Power

    Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.

  • Solar (3) · 3 on the board

    Your champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion: 1: Increase shield and magic damage by 1% for each 3-star. 3: 15% Attack Speed and 12 Armor and Magic Resist 5: Convert 40% of the bonus magic damage to true damage. 7: Every 4 seconds of combat, a 3-star champion ascends to 4-star.

    Your champions gain a 5% max Health shield and deal 8% bonus magic damage.

  • Attuned (1) · 1 on the board

    Unique trait

    Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durability. While above, your team gains 7% Damage Amp.

Opener · AD

Preferred
XayahAkaliVarusCamille
2 Inferno2 Rapidfire2 Ravager
Item path

Opener · AP

KayleLeBlancKarmaVeigar
3 Spellweaver1 Blackthorn1 Blossom
Item path

Opener · TANK

RakanDianaLeonaOrnn
2 Defender2 Vanguard1 Elderwood
Item path

Retained units

  • Early game
  • Mid game
  • Late game

Stage timeline

  1. 2-1Level 4Stabilize
  2. 3-2Level 5Spike
  3. 4-2Level 6Roll Down
  4. 5-1Level 7Complete
  5. 6-1+Level 8Cap

Pivot window

Best pivot before4-2

Don’t force past this. After it the committed items cost more than the new line gains.

Matchup patterns

AgainstTop 4ΔLP
  • Vs Blossom Ashe66%+26
  • Vs Elderwood Ezreal39%-18
  • Vs Coven Morgana43%-11
  • Vs Inferno Kennen53%+5
  • Vs Sprykin Gnar64%+22

Positioning · Vs Kha'Zix

He leaps to the farthest enemy in reach. Keep the carry off the corner, behind a tank.

Positioning · Vs line damage

Ashe and Varus shoot through a line. Stagger the back row so each shot hits fewer.

Augments

  • Big Grab BagGOOD
  • Duo QueueGOOD
  • Caretaker's AllyGOOD
  • Branching OutGOOD
  • Weight The WorthBAIT
  • Master of All OriginsBAIT

Substitutions

  • No AP / Anti-Heal
  • Need CC / Utility
  • More Crowd Control
  • vs High Armor

Game plan

  1. 1.Eco early. Don’t force. Look for AD items + Aphelios.
  2. 2.Level 4 at 2-1, Level 6 at 3-2. Stabilise board.
  3. 3.Roll at 8 for Aphelios 2★ and Diana 2★.
  4. 4.Stabilise, then level to 8 and complete core items.
  5. 5.Final cap at level 8 or higher (flex unit).

Copy & share

Situation matrix

SituationPlayForcePivot
AP Items✓—✕
Carry Early✓✕✕
Contested✕✕✓
Low HP✕✕✓
No Frontline✕✕✓

Disagreement

14% of the sampled boards disagree on Leona vs Kayle.

Sources

  • tactics.tools1,248
  • metatft.com19,332
  • tftacademy.app14,208

Freshness

Last verified2026-09-23Patch18.3Set endsby 2026-12-11WindowLast 7 daysRegionGlobalRankAll Ranks

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