By GamGem ResearchLast updated 1 Oct 2026
Lunar Aphelios: The TFT Set 18 Lunar Comp
Set 18 Enchanted Wilds·18.3·ends by 2026-12-11
156,432games · Last 7 daysThree Lunar champions lend Attack Speed and Ability Power to the allies beside them — and twice as much to themselves — with Aphelios, a four-cost Rapidfire, as the carry and Diana in front. Figures here are a labelled sample.
Play Lunar Aphelios when Attack Damage components and natural Aphelios copies appear.
Level 8 board



Change strip
- First patch this line is tracked on
Verdict
Trait breakpoints
Rapidfire2345
Lunar2345
Solar3
Attuned1
Slam, hold & substitute








The Lunar Aphelios board, in Riot's words

Aphelios · Moonlight's Onslaught
Equip Severum and swipe the target several times over time, each dealing physical damage. After the onslaught finishes, fire a blast that deals physical damage split among all enemies in a 2 Hex radius.

Diana · Pale Barrier
Gain shield and send out moonlight orbs spread among enemies within 2 hexes, each dealing magic damage.
- Ability Damage Per Orb: 75/115/180 AP (18.2)
- Shield: 150/275/500 (18.2)

Alune · Moonfall
Rain moonshards split among the nearest enemies, dealing magic damage each. If the moon is full, instead crash it onto the board, dealing magic damage split among all enemies.

Leona · Shield Bash
Passive: Start combat with bonus Armor and Magic Resist that decays over time. Active: Bash the current target, dealing magic damage and Stunning them.
- Mana: 30/90 (18.2)
- Decaying Resists: 60/80/100/130 (18.2)

Kayle · Solar Judgement
Passive: Kayle ascends based on her star level, granting her stacking bonuses. 1st Ascension: Attacks deal bonus magic damage. 2nd Ascension: Attacks Shred enemies hit. 3rd Ascension: Attacks fire waves, dealing magic damage to all other units hit. 4th Ascension: Gain infinite range. Periodically, a wave is much larger.
- Ability Damage: 65/97/110/115 (18.4)
- Magic Damage On-Hit: 62/92/105 AP (18.2)
- Wave Damage: 35/35/35/45 AP (18.2)

Sejuani · Sun's Wrath
Gain Shield. Then cleave in a cone, dealing magic damage and strike in a line, dealing magic damage to enemies hit.

Varus · Piercing Arrow
Wind up, then fire an arrow at the most enemies in line with the target. It deals physical damage to enemies hit, reduced for each enemy it passes through.
- Mana: 20/110 (18.4 · 07/10)
- Attack Speed: .75% (18.4)
- Ability Damage: 415/625/1000/1700 AD (18.2)

Xayah · Deadly Plumage
Gain Attack Speed for the next attacks. These attacks are replaced with feathers that deal physical damage and reduce Armor.
- Ability Damage: 73/108/165/175 (18.4)
What the traits pay here

Rapidfire (4) · 4 on the board
+8% Attack Speed per Attack
Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.

Lunar (3) · 3 on the board
12% Attack Speed, 12% Ability Power
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.

Solar (3) · 3 on the board
Your champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion: 1: Increase shield and magic damage by 1% for each 3-star. 3: 15% Attack Speed and 12 Armor and Magic Resist 5: Convert 40% of the bonus magic damage to true damage. 7: Every 4 seconds of combat, a 3-star champion ascends to 4-star.
Your champions gain a 5% max Health shield and deal 8% bonus magic damage.

Attuned (1) · 1 on the board
Unique trait
Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durability. While above, your team gains 7% Damage Amp.
Opener · AD
Xayah
Akali
Varus
Camille


Opener · AP
Kayle
LeBlanc
Karma
Veigar


Opener · TANK
Rakan
Diana
Leona
Ornn


Retained units
- Early game




- Mid game




- Late game




Stage timeline
- 2-1Level 4Stabilize
- 3-2Level 5Spike
- 4-2Level 6Roll Down
- 5-1Level 7Complete
- 6-1+Level 8Cap
Pivot window
Don’t force past this. After it the committed items cost more than the new line gains.
Matchup patterns
- Vs Blossom Ashe66%+26
- Vs Elderwood Ezreal39%-18
- Vs Coven Morgana43%-11
- Vs Inferno Kennen53%+5
- Vs Sprykin Gnar64%+22
Positioning · Vs Kha'Zix
He leaps to the farthest enemy in reach. Keep the carry off the corner, behind a tank.
Positioning · Vs line damage
Ashe and Varus shoot through a line. Stagger the back row so each shot hits fewer.
Augments
Big Grab BagGOOD
Duo QueueGOOD
Caretaker's AllyGOOD
Branching OutGOOD
Weight The WorthBAIT
Master of All OriginsBAIT
Substitutions

No AP / Anti-Heal
Need CC / Utility
More Crowd Control
vs High Armor
Game plan
- 1.Eco early. Don’t force. Look for AD items + Aphelios.
- 2.Level 4 at 2-1, Level 6 at 3-2. Stabilise board.
- 3.Roll at 8 for Aphelios 2★ and Diana 2★.
- 4.Stabilise, then level to 8 and complete core items.
- 5.Final cap at level 8 or higher (flex unit).
Copy & share
Situation matrix
| Situation | Play | Force | Pivot |
|---|---|---|---|
| AP Items | ✓ | — | ✕ |
| Carry Early | ✓ | ✕ | ✕ |
| Contested | ✕ | ✕ | ✓ |
| Low HP | ✕ | ✕ | ✓ |
| No Frontline | ✕ | ✕ | ✓ |
Disagreement
14% of the sampled boards disagree on Leona vs Kayle.
Sources
- tactics.tools1,248
- metatft.com19,332
- tftacademy.app14,208
