By GamGem ResearchLast updated 1 Oct 2026
Fae Xayah: The TFT Set 18 Fae Reroll Comp
Set 18 Enchanted Wilds·18.3·ends by 2026-12-11
156,432games · Last 7 daysXayah is a one-cost, so this is a reroll: slow roll for her at three stars while your team’s damage, healing and shields draw Pixies to the Fae. Lillia holds the front. Figures here are a labelled sample.
Play Fae Xayah when Attack Damage components and natural Xayah copies appear.
Level 8 board



Change strip
- First patch this line is tracked on
Verdict
Trait breakpoints
Fae24
Rapidfire2345
Defender246
Slam, hold & substitute









The Fae Xayah board, in Riot's words

Xayah · Deadly Plumage
Gain Attack Speed for the next attacks. These attacks are replaced with feathers that deal physical damage and reduce Armor.
- Ability Damage: 73/108/165/175 (18.4)

Lillia · Lilting Lullaby
Restore Health and send butterflies at nearby enemies. Enemies hit take magic damage and Sleep. If they take damage, they wake up and take additional magic damage based on max Health.
- Heal: 350/525 AP (18.3)

Rakan · Entrancing Dance
Gain Shield. Then grant the ally who has dealt the most damage this combat decaying Attack Speed.
- Shield: 290/340/435/510 (18.4)

Tristana · Explosive Charge
Attach an explosive charge to the target. While active, gain infinite range and Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing physical damage, plus more for each attack while casting.
- Ability Damage: 175/265/420 AD (18.4)

Kayle · Solar Judgement
Passive: Kayle ascends based on her star level, granting her stacking bonuses. 1st Ascension: Attacks deal bonus magic damage. 2nd Ascension: Attacks Shred enemies hit. 3rd Ascension: Attacks fire waves, dealing magic damage to all other units hit. 4th Ascension: Gain infinite range. Periodically, a wave is much larger.
- Ability Damage: 65/97/110/115 (18.4)
- Magic Damage On-Hit: 62/92/105 AP (18.2)
- Wave Damage: 35/35/35/45 AP (18.2)

Aphelios · Moonlight's Onslaught
Equip Severum and swipe the target several times over time, each dealing physical damage. After the onslaught finishes, fire a blast that deals physical damage split among all enemies in a 2 Hex radius.

Varus · Piercing Arrow
Wind up, then fire an arrow at the most enemies in line with the target. It deals physical damage to enemies hit, reduced for each enemy it passes through.
- Mana: 20/110 (18.4 · 07/10)
- Attack Speed: .75% (18.4)
- Ability Damage: 415/625/1000/1700 AD (18.2)

Leona · Shield Bash
Passive: Start combat with bonus Armor and Magic Resist that decays over time. Active: Bash the current target, dealing magic damage and Stunning them.
- Mana: 30/90 (18.2)
- Decaying Resists: 60/80/100/130 (18.2)
What the traits pay here

Fae (4) · 4 on the board
7% and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.

Rapidfire (4) · 4 on the board
+8% Attack Speed per Attack
Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.

Defender (2) · 2 on the board
25 Armor and Magic Resist
Your team gains 12 Armor and Magic Resist. Defenders gain more.
Opener · AD
Xayah
Tristana
Varus
Akali


Opener · AP
Kayle
Veigar
LeBlanc
Teemo


Opener · TANK
Rakan
Leona
Ornn
Sejuani


Retained units
- Early game




- Mid game




- Late game




Stage timeline
- 2-1Level 4Stabilize
- 3-2Level 5Spike
- 4-2Level 6Roll Down
- 5-1Level 7Complete
- 6-1+Level 8Cap
Pivot window
Don’t force past this. After it the committed items cost more than the new line gains.
Matchup patterns
- Vs Blossom Ashe62%+19
- Vs Elderwood Ezreal62%+19
- Vs Coven Morgana54%+6
- Vs Inferno Kennen40%-16
- Vs Lunar Aphelios55%+8
Positioning · Vs Kha'Zix
He leaps to the farthest enemy in reach. Keep the carry off the corner, behind a tank.
Positioning · Vs line damage
Ashe and Varus shoot through a line. Stagger the back row so each shot hits fewer.
Augments
Big Grab BagGOOD
Duo QueueGOOD
Caretaker's AllyGOOD
Branching OutGOOD
Weight The WorthBAIT
Master of All OriginsBAIT
Substitutions

No AP / Anti-Heal
Need CC / Utility
More Crowd Control
vs High Armor
Game plan
- 1.Eco early. Don’t force. Look for AD items + Xayah.
- 2.Level 4 at 2-1, Level 6 at 3-2. Stabilise board.
- 3.Slow roll above 50 gold for Xayah 3★.
- 4.Stay there until Xayah is 3★, then level to 8.
- 5.Final cap at level 8 or higher (flex unit).
Copy & share
Situation matrix
| Situation | Play | Force | Pivot |
|---|---|---|---|
| AP Items | ✓ | — | ✕ |
| Carry Early | ✓ | ✕ | ✕ |
| Contested | ✕ | ✕ | ✓ |
| Low HP | ✕ | ✓ | ✓ |
| No Frontline | — | ✓ | ✓ |
Disagreement
19% of the sampled boards disagree on Tristana vs Kayle.
Sources
- tactics.tools987
- metatft.com19,332
- tftacademy.app14,208
