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By GamGem ResearchLast updated 1 Oct 2026

Fae Xayah: The TFT Set 18 Fae Reroll Comp

Set 18 Enchanted Wilds·18.3·ends by 2026-12-11

156,432games · Last 7 days

Xayah is a one-cost, so this is a reroll: slow roll for her at three stars while your team’s damage, healing and shields draw Pixies to the Fae. Lillia holds the front. Figures here are a labelled sample.

Play Fae Xayah when Attack Damage components and natural Xayah copies appear.

CarryXayah
TankLillia
Level8
StyleSlow roll
Difficulty
Low sample

Level 8 board

Rakan★★
Lillia★★
Leona★★
Tristana★★
Aphelios★★
Xayah★★★
Kayle★★
Varus★★

Change strip

18.3Current
  • First patch this line is tracked on
View full history

Verdict

Avg place4.45
Win rate12.7%
Pick rate12.70%
Top 457.1%52.9 – 61.8
Optimal69
Games987

Trait breakpoints

  • Fae24
  • Rapidfire2345
  • Defender246

Slam, hold & substitute

Slam (priority)
Hold (situational)
Substitute (carry)

The Fae Xayah board, in Riot's words

  • Xayah · Deadly Plumage

    Gain Attack Speed for the next attacks. These attacks are replaced with feathers that deal physical damage and reduce Armor.

    • Ability Damage: 73/108/165/175 (18.4)
  • Lillia · Lilting Lullaby

    Restore Health and send butterflies at nearby enemies. Enemies hit take magic damage and Sleep. If they take damage, they wake up and take additional magic damage based on max Health.

    • Heal: 350/525 AP (18.3)
  • Rakan · Entrancing Dance

    Gain Shield. Then grant the ally who has dealt the most damage this combat decaying Attack Speed.

    • Shield: 290/340/435/510 (18.4)
  • Tristana · Explosive Charge

    Attach an explosive charge to the target. While active, gain infinite range and Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing physical damage, plus more for each attack while casting.

    • Ability Damage: 175/265/420 AD (18.4)
  • Kayle · Solar Judgement

    Passive: Kayle ascends based on her star level, granting her stacking bonuses. 1st Ascension: Attacks deal bonus magic damage. 2nd Ascension: Attacks Shred enemies hit. 3rd Ascension: Attacks fire waves, dealing magic damage to all other units hit. 4th Ascension: Gain infinite range. Periodically, a wave is much larger.

    • Ability Damage: 65/97/110/115 (18.4)
    • Magic Damage On-Hit: 62/92/105 AP (18.2)
    • Wave Damage: 35/35/35/45 AP (18.2)
  • Aphelios · Moonlight's Onslaught

    Equip Severum and swipe the target several times over time, each dealing physical damage. After the onslaught finishes, fire a blast that deals physical damage split among all enemies in a 2 Hex radius.

  • Varus · Piercing Arrow

    Wind up, then fire an arrow at the most enemies in line with the target. It deals physical damage to enemies hit, reduced for each enemy it passes through.

    • Mana: 20/110 (18.4 · 07/10)
    • Attack Speed: .75% (18.4)
    • Ability Damage: 415/625/1000/1700 AD (18.2)
  • Leona · Shield Bash

    Passive: Start combat with bonus Armor and Magic Resist that decays over time. Active: Bash the current target, dealing magic damage and Stunning them.

    • Mana: 30/90 (18.2)
    • Decaying Resists: 60/80/100/130 (18.2)

What the traits pay here

  • Fae (4) · 4 on the board

    7% and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.

    Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.

  • Rapidfire (4) · 4 on the board

    +8% Attack Speed per Attack

    Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.

  • Defender (2) · 2 on the board

    25 Armor and Magic Resist

    Your team gains 12 Armor and Magic Resist. Defenders gain more.

Opener · AD

Preferred
XayahTristanaVarusAkali
2 Fae2 Inferno2 Rapidfire
Item path

Opener · AP

KayleVeigarLeBlancTeemo
2 Spellweaver2 Sprykin1 Blackthorn
Item path

Opener · TANK

RakanLeonaOrnnSejuani
2 Defender2 Juggernaut2 Solar
Item path

Retained units

  • Early game
  • Mid game
  • Late game

Stage timeline

  1. 2-1Level 4Stabilize
  2. 3-2Level 5Spike
  3. 4-2Level 6Roll Down
  4. 5-1Level 7Complete
  5. 6-1+Level 8Cap

Pivot window

Best pivot before4-2

Don’t force past this. After it the committed items cost more than the new line gains.

Matchup patterns

AgainstTop 4ΔLP
  • Vs Blossom Ashe62%+19
  • Vs Elderwood Ezreal62%+19
  • Vs Coven Morgana54%+6
  • Vs Inferno Kennen40%-16
  • Vs Lunar Aphelios55%+8

Positioning · Vs Kha'Zix

He leaps to the farthest enemy in reach. Keep the carry off the corner, behind a tank.

Positioning · Vs line damage

Ashe and Varus shoot through a line. Stagger the back row so each shot hits fewer.

Augments

  • Big Grab BagGOOD
  • Duo QueueGOOD
  • Caretaker's AllyGOOD
  • Branching OutGOOD
  • Weight The WorthBAIT
  • Master of All OriginsBAIT

Substitutions

  • No AP / Anti-Heal
  • Need CC / Utility
  • More Crowd Control
  • vs High Armor

Game plan

  1. 1.Eco early. Don’t force. Look for AD items + Xayah.
  2. 2.Level 4 at 2-1, Level 6 at 3-2. Stabilise board.
  3. 3.Slow roll above 50 gold for Xayah 3★.
  4. 4.Stay there until Xayah is 3★, then level to 8.
  5. 5.Final cap at level 8 or higher (flex unit).

Copy & share

Situation matrix

SituationPlayForcePivot
AP Items✓—✕
Carry Early✓✕✕
Contested✕✕✓
Low HP✕✓✓
No Frontline—✓✓

Disagreement

19% of the sampled boards disagree on Tristana vs Kayle.

Sources

  • tactics.tools987
  • metatft.com19,332
  • tftacademy.app14,208

Freshness

Last verified2026-09-23Patch18.3Set endsby 2026-12-11WindowLast 7 daysRegionGlobalRankAll Ranks

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