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By GamGem ResearchLast updated 1 Oct 2026

Blackthorn Azir: The TFT Set 18 Blackthorn Reroll

Set 18 Enchanted Wilds·18.3·ends by 2026-12-11

156,432games · Last 7 days

Azir is a three-cost, so you level to 7 and slow roll for him at three stars. Five Blackthorn champions turn the ally on the Blackthorn hex into Health for your team; Malphite holds the front. Figures here are a labelled sample.

Play Blackthorn Azir when Ability Power components and natural Azir copies appear.

CarryAzir
TankMalphite
Level8
StyleRoll 7
Difficulty
Low sample

Level 8 board

Warwick★★
Yorick★★
Malphite★★
Rek'Sai★★
Zyra★★
Karma★★
Azir★★★
Veigar★★

Change strip

18.3Current
  • First patch this line is tracked on
View full history

Verdict

Avg place4.61
Win rate11.4%
Pick rate11.40%
Top 455.3%50.8 – 60.0
Optimal58
Games821

Trait breakpoints

  • Blackthorn246
  • Summoner23
  • Spellweaver246
  • Monolith1
  • Thornmaiden1

Slam, hold & substitute

Slam (priority)
Hold (situational)
Substitute (carry)

The Blackthorn Azir board, in Riot's words

  • Azir · Arise!

    Gain Attack Speed and summon soldiers for the next attacks. These attacks are replaced by commands which direct each soldier to deal magic damage per attack.

    • Ability Damage: 46/69/110 (18.3)
    • Soldier Ability Damage: 43/65/103/175 AP (18.2)
  • Malphite · Petrified Bark

    Gain Shield and become petrified. When the shield breaks, unleash a wave of dark energy, dealing magic damage to enemies nearby.

  • Veigar · Primordial Burst

    Launch a giant blast at the target that deals magic damage, increased if they're below a Health threshold. If they die, permanently gain Ability Power.

    • Ability Damage: 190/285/430/725 (18.4)
    • Low HP Ability Damage: 285/430/640/1000 (18.4)
    • AP Per Kill: 2% (18.3)
    • Ability Damage Base: 200/300/450/765 AP (18.3)
    • Ability Damage Empowered: 300/450/675/1015 (18.3)
  • Rek'Sai · Uproot

    Passive: Restore Health each second, tripled after casting. Active: Lunge out of the ground, Stunning adjacent enemies and dealing magic damage to them.

  • Warwick · Jaws of The Beast

    Bite the current target, dealing physical damage and healing. Gain Attack Speed for the rest of combat.

    • Spell Damage: 230/345/535 AD (18.4 · 07/10)
    • Spell Healing: 25% (18.4 · 07/10)
    • Ability Damage: 230/345/535 AD (18.3)
    • Ability Healing: 25% (18.3)
    • AD: 45 (18.2)
  • Zyra · Rampant Growth

    Spawn plants around the battlefield that attack the nearest enemy several times. Each attack deals magic damage.

    • Ability Damage: 35/53 (18.2)
  • Yorick · Last Rites

    Passive: On death, spawn a Spirit Walker with a share of max Health which immediately taunts, forcing enemies to attack it. Active: Restore Health and strike the target, dealing physical damage.

  • Karma · Karmic Bond

    Tether the current target, dealing magic damage over time. Then release a burst of power around them, dealing magic damage to all enemies in an area and Slowing them.

    • Explosion Damage: 125/185/300/515 AP (18.3)

What the traits pay here

  • Blackthorn (4) · 5 on the board

    350 Health; Bonus is 30% stronger

    The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.

  • Summoner (3) · 3 on the board

    Improve each effect by 50%

    Summoners empower their summons in different ways. Yorick: +30% Health Azir: +20% Damage Mama Beak: +45% Damage Zyra: +4 Plant Attacks

  • Spellweaver (2) · 2 on the board

    10% Ability Power, +1% Ability Power per cast

    Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

  • Monolith (1) · 1 on the board

    Unique trait

    Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.

  • Thornmaiden (1) · 1 on the board

    Unique trait

    Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.

Opener · AD

WarwickYunaraAkaliCamille
3 Ravager1 Adaptor1 Blackthorn
Item path

Opener · AP

Preferred
VeigarAzirKarmaLeBlanc
3 Spellweaver2 Blackthorn1 Blossom
Item path

Opener · TANK

YorickKobukoRek'SaiRakan
2 Brawler2 Juggernaut1 Blackthorn
Item path

Retained units

  • Early game
  • Mid game
  • Late game

Stage timeline

  1. 2-1Level 4Stabilize
  2. 3-2Level 5Spike
  3. 4-2Level 6Roll Down
  4. 5-1Level 7Complete
  5. 6-1+Level 8Cap

Pivot window

Best pivot before4-2

Don’t force past this. After it the committed items cost more than the new line gains.

Matchup patterns

AgainstTop 4ΔLP
  • Vs Blossom Ashe65%+24
  • Vs Elderwood Ezreal62%+19
  • Vs Coven Morgana65%+24
  • Vs Inferno Kennen64%+22
  • Vs Lunar Aphelios47%-5

Positioning · Vs Kha'Zix

He leaps to the farthest enemy in reach. Keep the carry off the corner, behind a tank.

Positioning · Vs line damage

Ashe and Varus shoot through a line. Stagger the back row so each shot hits fewer.

Augments

  • Big Grab BagGOOD
  • Duo QueueGOOD
  • Caretaker's AllyGOOD
  • Branching OutGOOD
  • Weight The WorthBAIT
  • Master of All OriginsBAIT

Substitutions

  • No AP / Anti-Heal
  • Need CC / Utility
  • More Crowd Control
  • vs High Armor

Game plan

  1. 1.Eco early. Don’t force. Look for AP items + Azir.
  2. 2.Level 4 at 2-1, Level 6 at 3-2. Stabilise board.
  3. 3.Level 7, then slow roll above 50 gold for Azir 3★.
  4. 4.Stay there until Azir is 3★, then level to 8.
  5. 5.Final cap at level 8 or higher (flex unit).

Copy & share

Situation matrix

SituationPlayForcePivot
AP Items✓—✕
Carry Early✓✕✕
Contested✕✕✓
Low HP✕✓✓
No Frontline✕✕✓

Disagreement

14% of the sampled boards disagree on Rek'Sai vs Warwick.

Sources

  • tactics.tools821
  • metatft.com19,332
  • tftacademy.app14,208

Freshness

Last verified2026-09-23Patch18.3Set endsby 2026-12-11WindowLast 7 daysRegionGlobalRankAll Ranks

Other comps