By GamGem ResearchLast updated 1 Oct 2026
Blackthorn Azir: The TFT Set 18 Blackthorn Reroll
Set 18 Enchanted Wilds·18.3·ends by 2026-12-11
156,432games · Last 7 daysAzir is a three-cost, so you level to 7 and slow roll for him at three stars. Five Blackthorn champions turn the ally on the Blackthorn hex into Health for your team; Malphite holds the front. Figures here are a labelled sample.
Play Blackthorn Azir when Ability Power components and natural Azir copies appear.
Level 8 board



Change strip
- First patch this line is tracked on
Verdict
Trait breakpoints
Blackthorn246
Summoner23
Spellweaver246
Monolith1
Thornmaiden1
Slam, hold & substitute








The Blackthorn Azir board, in Riot's words

Azir · Arise!
Gain Attack Speed and summon soldiers for the next attacks. These attacks are replaced by commands which direct each soldier to deal magic damage per attack.
- Ability Damage: 46/69/110 (18.3)
- Soldier Ability Damage: 43/65/103/175 AP (18.2)

Malphite · Petrified Bark
Gain Shield and become petrified. When the shield breaks, unleash a wave of dark energy, dealing magic damage to enemies nearby.

Veigar · Primordial Burst
Launch a giant blast at the target that deals magic damage, increased if they're below a Health threshold. If they die, permanently gain Ability Power.
- Ability Damage: 190/285/430/725 (18.4)
- Low HP Ability Damage: 285/430/640/1000 (18.4)
- AP Per Kill: 2% (18.3)
- Ability Damage Base: 200/300/450/765 AP (18.3)
- Ability Damage Empowered: 300/450/675/1015 (18.3)

Rek'Sai · Uproot
Passive: Restore Health each second, tripled after casting. Active: Lunge out of the ground, Stunning adjacent enemies and dealing magic damage to them.

Warwick · Jaws of The Beast
Bite the current target, dealing physical damage and healing. Gain Attack Speed for the rest of combat.
- Spell Damage: 230/345/535 AD (18.4 · 07/10)
- Spell Healing: 25% (18.4 · 07/10)
- Ability Damage: 230/345/535 AD (18.3)
- Ability Healing: 25% (18.3)
- AD: 45 (18.2)

Zyra · Rampant Growth
Spawn plants around the battlefield that attack the nearest enemy several times. Each attack deals magic damage.
- Ability Damage: 35/53 (18.2)

Yorick · Last Rites
Passive: On death, spawn a Spirit Walker with a share of max Health which immediately taunts, forcing enemies to attack it. Active: Restore Health and strike the target, dealing physical damage.

Karma · Karmic Bond
Tether the current target, dealing magic damage over time. Then release a burst of power around them, dealing magic damage to all enemies in an area and Slowing them.
- Explosion Damage: 125/185/300/515 AP (18.3)
What the traits pay here

Blackthorn (4) · 5 on the board
350 Health; Bonus is 30% stronger
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.

Summoner (3) · 3 on the board
Improve each effect by 50%
Summoners empower their summons in different ways. Yorick: +30% Health Azir: +20% Damage Mama Beak: +45% Damage Zyra: +4 Plant Attacks

Spellweaver (2) · 2 on the board
10% Ability Power, +1% Ability Power per cast
Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

Monolith (1) · 1 on the board
Unique trait
Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.

Thornmaiden (1) · 1 on the board
Unique trait
Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.
Opener · AD
Warwick
Yunara
Akali
Camille


Opener · AP
Veigar
Azir
Karma
LeBlanc


Opener · TANK
Yorick
Kobuko
Rek'Sai
Rakan


Retained units
- Early game




- Mid game




- Late game




Stage timeline
- 2-1Level 4Stabilize
- 3-2Level 5Spike
- 4-2Level 6Roll Down
- 5-1Level 7Complete
- 6-1+Level 8Cap
Pivot window
Don’t force past this. After it the committed items cost more than the new line gains.
Matchup patterns
- Vs Blossom Ashe65%+24
- Vs Elderwood Ezreal62%+19
- Vs Coven Morgana65%+24
- Vs Inferno Kennen64%+22
- Vs Lunar Aphelios47%-5
Positioning · Vs Kha'Zix
He leaps to the farthest enemy in reach. Keep the carry off the corner, behind a tank.
Positioning · Vs line damage
Ashe and Varus shoot through a line. Stagger the back row so each shot hits fewer.
Augments
Big Grab BagGOOD
Duo QueueGOOD
Caretaker's AllyGOOD
Branching OutGOOD
Weight The WorthBAIT
Master of All OriginsBAIT
Substitutions

No AP / Anti-Heal
Need CC / Utility
More Crowd Control
vs High Armor
Game plan
- 1.Eco early. Don’t force. Look for AP items + Azir.
- 2.Level 4 at 2-1, Level 6 at 3-2. Stabilise board.
- 3.Level 7, then slow roll above 50 gold for Azir 3★.
- 4.Stay there until Azir is 3★, then level to 8.
- 5.Final cap at level 8 or higher (flex unit).
Copy & share
Situation matrix
| Situation | Play | Force | Pivot |
|---|---|---|---|
| AP Items | ✓ | — | ✕ |
| Carry Early | ✓ | ✕ | ✕ |
| Contested | ✕ | ✕ | ✓ |
| Low HP | ✕ | ✓ | ✓ |
| No Frontline | ✕ | ✕ | ✓ |
Disagreement
14% of the sampled boards disagree on Rek'Sai vs Warwick.
Sources
- tactics.tools821
- metatft.com19,332
- tftacademy.app14,208
