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By GamGem ResearchLast updated 1 Oct 2026

TFT Set 18 Units: Every Champion, Its Cost, Traits and Ability

Set 18 Enchanted Wilds·18.3·ends by 2026-12-11

156,432games · Last 7 days

All Enchanted Wilds champions, one-cost to five-cost, each with Riot’s ability text — and the shop decision it actually is: keep it, hold it or sell it.

TFT Set 18 champions — 65

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UnitCostTraitsRoleVerdictAbilityItem fitComp usageGames
1Frontline · TankMagicCONSIDER80%Worth a slot while the board is thin.Active: Gain Shield and deal magic damage to enemies in a cone. Quest: Each player combat, Ornn stores damage blocked as Forge Power, increased at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power.
  • three-star Forge Power Bonus: +85% (18.3)
  • 2nd Artifact Threshold: 140,000 Forge Power (18.3)
62%48%13.8%Top 4: 51.6%110,013
1Frontline · TankMagicCONSIDER79%Flex slot, pair with the trait core.Passive: Restore Health each second, tripled after casting. Active: Lunge out of the ground, Stunning adjacent enemies and dealing magic damage to them.55%64%8.4%Top 4: 38.7%131,827
5Frontline · TankMagicKEEP79%Hold items, play strong board, roll at 8.Passive: The first time Taric or his paired ally drops below a Health threshold, unleash emerald energy from both of them, granting Shield to allies nearby. Active: Restore Health. Taric and his paired ally deal bonus magic damage on their next attacks.
  • Passive Shield Base Value: 75/150 (18.3)
  • Heal: 275/450 AP (18.3)
85%63%8.5%Top 4: 58.6%94,408
2Frontline · TankMagicCONSIDER78%Worth a slot while the board is thin.Roar, restoring Health, cleansing disables, and healing the two lowest percent Health allies. Then slam the current target, dealing magic damage and Stunning them.
  • Heal: 230/300/400 AP (18.4 · 07/10)
  • Spell Damage: 180/270/420 AP (18.4 · 07/10)
91%75%5.8%Top 4: 36.6%195,629
4Frontline · CarryMagicKEEP78%Strong mid/late carry with items.Adaptor: Gain Attack Speed for the next attacks. These attacks are replaced with javelins that deal magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals magic damage.
  • Small Spear Ability Damage: 185/275 AP (18.4)
  • AD form Ability Armor Penetration: 60% (no functional change) (18.3)
41%49%14.1%Top 4: 58.1%68,226
3Frontline · TankPhysicalKEEP78%Pair with the core and cap at 8.Passive: On attack, restore Health. Active: Unleash a primal roar, restoring Health. Then gain Attack Speed, Durability, and is unstoppable.48%94%11.0%Top 4: 61.2%157,396
3Backline · CarryMagicKEEP77%Pair with the core and cap at 8.Poison the target and the nearest non-poisoned enemy, dealing magic damage over time. Poisons stack.
  • Ability Damage: 425/630/1020 (18.3)
48%80%7.3%Top 4: 33.9%115,225
5Backline · CarryMagicKEEP76%Strong mid/late carry with items.Passive: Shields from this Ability can critically strike with Precision. Active: Grant allies Shield and Damage Amp. Then deal magic damage to enemies adjacent to them. After casting several times, also grant stacking Attack Speed to targets.
  • Damage Amp: 6/10% (18.4)
  • Bonus % HP: 6/10% (18.4)
39%92%6.5%Top 4: 33.3%88,780
1Backline · CarryMagicCONSIDER76%Flex slot, pair with the trait core.Begin consuming max Mana per second and channeling a laser on the target. Each second while casting, deal magic damage to them and reduce their Magic Resist. Teal Buff: Gain Mana Regen for periodically channeled.87%59%11.8%Top 4: 62.3%47,248
2Frontline · CarryPhysicalCONSIDER76%Worth a slot while the board is thin.Bite the current target, dealing physical damage and healing. Gain Attack Speed for the rest of combat.
  • Spell Damage: 230/345/535 AD (18.4 · 07/10)
  • Spell Healing: 25% (18.4 · 07/10)
41%38%8.4%Top 4: 62.2%46,770

Showing 11–20 of 65

Rammus — keep or sell?Choose any unit in the table to read this for it.

Rammus

3
Keep for pair / upgrade
92%
    Top reasons
  1. Strong Stage 4-5 carry with items
  2. Great with current items + 2 traits
  3. Contested by 1 players (low contest)
Avg place4.51
Top 454.3%
Win rate19.6%
Pick rate4.3%
Games186,318
Gold34
Health62
Board lvl7
Star level★★☆

Current items

  • Bloodthirster
  • Chain Vest

Pairs in shop / bench

Sell vs board value

If sold15.8
On board31.3

Delta+15.5

Component lens

  • B.F. Sword71%Owned: 1 · Best for: Ashe, Rakan
  • Recurve Bow47%Owned: 2 · Best for: Ashe, Rakan

Transition ladder

  • Stage 3Stabilize Board+2.8
  • Stage 4Build Core + Econ+5.2
  • Stage 5Hit 2★ 4-Cost+8.8
  • Stage 6Cap Board+12.2
  • Stage 7+Level 9 Finish+14.8

Trait bridge map

  • Active
  • One away
  • Out of reach

Bench pressure

7 / 978% used

Contest tracker

  • Seat 1Rammus ★★1
  • Seat 2None0
  • Seat 3None0
  • Seat 4None0

Contested by 1 of 4 seats

What Riot changed in 18.4 · 07/10

  • Mama Beak
    • Base AD55to60
  • Alistar
    • Heal200/260/320 APto230/300/400 AP
    • Spell Damage100/150/225 APto180/270/420 AP
  • Warwick
    • Spell Damage215/325/500 ADto230/345/535 AD
    • Spell Healing20%to25%
  • Murkwolf
    • Empowered Attack Damage60/90/135 ADto65/100/160 AD
  • Camille
    • Ability Damage150/225/375 ADto150/225/400 AD
  • Varus
    • Mana30/120to20/110
  • Gromp
    • AP Form Splash Damage160/240/375 APto180/270/435 AP
    • AD Form Base AD45to50
    • AD Form AS0.7to0.75

Sources

  • Tier Avg200,000
  • MetaTFT150,000
  • Tactics.tools120,000
  • Lolchess80,000

Augments overview (31)

Hot units

  • 1Rakan15.5%50.1%
  • 2Ashe15.7%36.3%
  • 3Warwick9.6%62.2%
  • 4Master Yi12.7%45.4%
  • 5Nidalee6.3%58.1%

Popular traits

  • 1Adaptor21.9%
  • 2Apex Predator12.6%
  • 3Attuned15.2%
  • 4Avatar21.9%
  • 5Blackthorn14.4%