By GamGem ResearchLast updated 1 Oct 2026
Riftbeast Mama Beak: The TFT Set 18 Riftbeast Comp
Set 18 Enchanted Wilds·18.3·ends by 2026-12-11
156,432games · Last 7 daysSeven Riftbeasts — the jungle monsters — grow every five seconds of combat, and the Alpha Mark gives one its own Buff. Mama Beak, a three-cost Rapidfire, carries; Sentinel holds the front. Figures here are a labelled sample.
Play Riftbeast Mama Beak when Attack Damage components and natural Mama Beak copies appear.
Level 8 board



Change strip
- First patch this line is tracked on
Verdict
Trait breakpoints
Riftbeast35710
Summoner23
Ravager246
Thornmaiden1
Slam, hold & substitute









The Riftbeast Mama Beak board, in Riot's words

Mama Beak · Flock Family
Summon 4 untargetable Tiny Beaks nearby. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing physical damage. Orange Buff: Dealing physical damage reduces enemy Armor.
- Base AD: 60 (18.4 · 07/10)
- Ability Damage: 22/30/52 AD (18.4)

Sentinel · Azure Shockwave
Gain Shield. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take magic damage, and are Mana Reaved. Blue Buff: Each time Sentinel casts, allies gain Mana Regen.
- Ability Shield: 350/450 AP (18.2)

Brambleback · Crimson Fury
Passive: When the target dies, leap at the next target, dealing physical damage. Active: Gain Attack Damage. During this time ignore Armor. Red Buff: Attacks Burn enemies and heal Brambleback for a share of max Health.
- Ability Bonus AD: 100% AD (18.4)
- Leap Damage: 135/205 AD (18.4)
- Armor Ignore: 20 + 25% AP (18.2 · 14/09)
- Base AD: 120 (18.2)
- Armor Ignore Base: 15% (18.2)
- Bonus Ability AD: 300% (18.2)

Krug · Rock and Roll
Passive: On death, split into two Kruglettes with Health which immediately taunt, forcing enemies to attack them. Active: Gain a share of max Health, then roll into the target, dealing damage. Slate Buff: On death, Krug and Kruglettes Shield allies for a share of max Health.

Scuttlecrab · Can You Dig It?
Passive: Attacks are replaced by a dance that deals physical damage to all adjacent enemies. Active: Burrow underground, gaining Durability and healing over the duration. Green Buff: When allies fall below a Health threshold, they restore a share of max Health.

Gromp · Belchy Bubble
Adaptor: Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing magic damage. Enemies within a 1 hex radius of the explosion take magic damage over time. Purple Buff: Every seconds, Gromp gains Ability Power.
- AP Form Splash Damage: 180/270/435 AP (18.4 · 07/10)
- AD Form Base AD: 50 (18.4 · 07/10)
- AD Form AS: 0.75 (18.4 · 07/10)
- Mana AD Form: 0/70 (18.4)
- Splash damage AP Form: 160/240/375/625 (18.4)
- AP Form Ability DoT: 175/265/410 AP (18.3)
- AD Form Attack Speed: 0.75 (18.3)

Murkwolf · Rending Claws
Leap to the lowest Health enemy nearby and deal physical damage. The next attacks gain Attack Speed and deal bonus physical damage. Grey Buff: Gain Precision and Critical Strike Chance, increased up to based on missing Health.
- Empowered Attack Damage: 65/100/160 AD (18.4 · 07/10)

Zyra · Rampant Growth
Spawn plants around the battlefield that attack the nearest enemy several times. Each attack deals magic damage.
- Ability Damage: 35/53 (18.2)
What the traits pay here

Riftbeast (7) · 7 on the board
On combat start and every 5 seconds Riftbeasts grow gaining 6% Attack Damage 6% Ability Power 6% Attack Speed +5 Armor +5 Magic Resist +50 Health +1 Mana Regen
Use the Alpha Mark to grant a Riftbeast their unique Buff.

Summoner (2) · 2 on the board
Empower Summons
Summoners empower their summons in different ways. Yorick: +30% Health Azir: +20% Damage Mama Beak: +45% Damage Zyra: +4 Plant Attacks

Ravager (2) · 2 on the board
12% Bonus Damage
Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.

Thornmaiden (1) · 1 on the board
Unique trait
Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.
Opener · AD
Mama Beak
Akali
Murkwolf
Kog'Maw


Opener · AP
Pebbles
Gromp
Kayle
Teemo


Opener · TANK
Rakan
Yorick
Scuttlecrab
Diana


Retained units
- Early game




- Mid game




- Late game




Stage timeline
- 2-1Level 4Stabilize
- 3-2Level 5Spike
- 4-2Level 6Roll Down
- 5-1Level 7Complete
- 6-1+Level 8Cap
Pivot window
Don’t force past this. After it the committed items cost more than the new line gains.
Matchup patterns
- Vs Blossom Ashe58%+13
- Vs Elderwood Ezreal53%+5
- Vs Coven Morgana50%+0
- Vs Inferno Kennen53%+5
- Vs Lunar Aphelios65%+24
Positioning · Vs Kha'Zix
He leaps to the farthest enemy in reach. Keep the carry off the corner, behind a tank.
Positioning · Vs line damage
Ashe and Varus shoot through a line. Stagger the back row so each shot hits fewer.
Augments
Big Grab BagGOOD
Duo QueueGOOD
Caretaker's AllyGOOD
Branching OutGOOD
Weight The WorthBAIT
Master of All OriginsBAIT
Substitutions

No AP / Anti-Heal
Need CC / Utility
More Crowd Control
vs High Armor
Game plan
- 1.Eco early. Don’t force. Look for AD items + Mama Beak.
- 2.Level 4 at 2-1, Level 6 at 3-2. Stabilise board.
- 3.Roll at 7 for Mama Beak 2★ and Sentinel 2★.
- 4.Stabilise, then level to 8 and complete core items.
- 5.Final cap at level 8 or higher (flex unit).
Copy & share
Situation matrix
| Situation | Play | Force | Pivot |
|---|---|---|---|
| AP Items | ✓ | — | ✕ |
| Carry Early | ✓ | ✓ | ✕ |
| Contested | ✕ | ✓ | ✓ |
| Low HP | ✕ | ✓ | ✓ |
| No Frontline | ✕ | ✓ | ✓ |
Disagreement
23% of the sampled boards disagree on Krug vs Scuttlecrab.
Sources
- tactics.tools17,842
- metatft.com19,332
- tftacademy.app14,208
