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By GamGem ResearchLast updated 1 Oct 2026

Primal Sivir: The TFT Set 18 Primal Comp

Set 18 Enchanted Wilds·18.3·ends by 2026-12-11

156,432games · Last 7 days

Three Primal champions let you choose one of four Primal Blessings, four Hunters gain Attack Damage, and Sivir — a four-cost — carries from behind Vi. Figures here are a labelled sample.

Play Primal Sivir when Attack Damage components and natural Sivir copies appear.

CarrySivir
TankVi
Level8
StyleRoll 8
Difficulty
Low sample

Level 8 board

Nidalee★★
Amumu★★
Vi★★
Sejuani★★
Caitlyn★★
Ashe★★
Sivir★★
Tristana★★

Change strip

18.3Current
  • First patch this line is tracked on
View full history

Verdict

Avg place4.78
Win rate10.2%
Pick rate10.20%
Top 453.2%47.8 – 57.4
Optimal52
Games712

Trait breakpoints

  • Hunter2345
  • Primal24
  • Juggernaut246

Slam, hold & substitute

Slam (priority)
Hold (situational)
Substitute (carry)

The Primal Sivir board, in Riot's words

  • Sivir · Boomerang Blade

    Throw a large crossblade that deals physical damage to the current target and bounces several times between nearby enemies, dealing physical damage each bounce. When this kills an enemy, bounce additional times.

    • Ability Damage: 200/300 AD (18.4)
  • Vi · Furious Fists

    Passive: On attack, restore Health. Active: Unleash a primal roar, restoring Health. Then gain Attack Speed, Durability, and is unstoppable.

  • Nidalee · Javelin Toss

    Adaptor: Gain Attack Speed for the next attacks. These attacks are replaced with javelins that deal magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals magic damage.

    • Small Spear Ability Damage: 185/275 AP (18.4)
    • AD form Ability Armor Penetration: 60% (no functional change) (18.3)
    • AD form Ability Damage: 210/315 AD (18.3)
    • AP Form Third Attack Damage: 330/500 AP (18.3)
    • AP Form: 300/450 AP (18.2)
  • Caitlyn · Headshot

    Passive: Every third attack is replaced with a Headshot that deals physical damage.

  • Tristana · Explosive Charge

    Attach an explosive charge to the target. While active, gain infinite range and Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing physical damage, plus more for each attack while casting.

    • Ability Damage: 175/265/420 AD (18.4)
  • Sejuani · Sun's Wrath

    Gain Shield. Then cleave in a cone, dealing magic damage and strike in a line, dealing magic damage to enemies hit.

  • Amumu · Tantrum

    Passive: Every second, restore Health and deal magic damage to enemies nearby. Active: Deal magic damage to enemies nearby and Stun them, longer if the target is Burning.

    • Mana buff: 30/125 (18.1 · 31/08)
    • Heal Max HP %: 2.5% (18.1 · 31/08)
  • Ashe · Spirit Rift

    Fire an arrow through the most enemies in a line that deals physical damage, scaling down with each enemy hit. If no enemies are hit refund of mana spent. The arrow leaves a trail that deals physical damage per second based on max Health to enemies within and Slows them.

    • Mana: 0/80 (18.4)
    • Percent Health Damage: 1.5% (18.4)
    • Trail Duration: 3s (18.2 · 14/09)
    • DoT Base Damage Per Second (AD): 9/14 AD (18.2 · 14/09)
    • Arrow Damage: 465/700 AD (18.2)

What the traits pay here

  • Hunter (4) · 4 on the board

    40% Attack Damage

    Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.

  • Primal (2) · 3 on the board

    Active

    Choose one of four Primal Blessings.

  • Juggernaut (2) · 3 on the board

    4% Durability or 20% Durability

    Your team gains Durability. Juggernauts gain more.

Opener · AD

Preferred
TristanaAkaliCaitlynMaster Yi
2 Adaptor2 Hunter1 Blossom
Item path

Opener · AP

KarmaVeigarGrompKayle
2 Spellweaver1 Adaptor1 Blackthorn
Item path

Opener · TANK

RakanYorickSejuaniVi
4 Juggernaut1 Blossom1 Fae
Item path

Retained units

  • Early game
  • Mid game
  • Late game

Stage timeline

  1. 2-1Level 4Stabilize
  2. 3-2Level 5Spike
  3. 4-2Level 6Roll Down
  4. 5-1Level 7Complete
  5. 6-1+Level 8Cap

Pivot window

Best pivot before4-2

Don’t force past this. After it the committed items cost more than the new line gains.

Matchup patterns

AgainstTop 4ΔLP
  • Vs Blossom Ashe54%+6
  • Vs Elderwood Ezreal63%+21
  • Vs Coven Morgana43%-11
  • Vs Inferno Kennen62%+19
  • Vs Lunar Aphelios51%+2

Positioning · Vs Kha'Zix

He leaps to the farthest enemy in reach. Keep the carry off the corner, behind a tank.

Positioning · Vs line damage

Ashe and Varus shoot through a line. Stagger the back row so each shot hits fewer.

Augments

  • Big Grab BagGOOD
  • Duo QueueGOOD
  • Caretaker's AllyGOOD
  • Branching OutGOOD
  • Weight The WorthBAIT
  • Master of All OriginsBAIT

Substitutions

  • No AP / Anti-Heal
  • Need CC / Utility
  • More Crowd Control
  • vs High Armor

Game plan

  1. 1.Eco early. Don’t force. Look for AD items + Sivir.
  2. 2.Level 4 at 2-1, Level 6 at 3-2. Stabilise board.
  3. 3.Roll at 8 for Sivir 2★ and Vi 2★.
  4. 4.Stabilise, then level to 8 and complete core items.
  5. 5.Final cap at level 8 or higher (flex unit).

Copy & share

Situation matrix

SituationPlayForcePivot
AP Items✓—✕
Carry Early✓✓✕
Contested✕✕✓
Low HP✕✓✓
No Frontline✕✕✓

Disagreement

22% of the sampled boards disagree on Caitlyn vs Tristana.

Sources

  • tactics.tools712
  • metatft.com19,332
  • tftacademy.app14,208

Freshness

Last verified2026-09-23Patch18.3Set endsby 2026-12-11WindowLast 7 daysRegionGlobalRankAll Ranks

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