By GamGem ResearchLast updated 1 Oct 2026
Primal Sivir: The TFT Set 18 Primal Comp
Set 18 Enchanted Wilds·18.3·ends by 2026-12-11
156,432games · Last 7 daysThree Primal champions let you choose one of four Primal Blessings, four Hunters gain Attack Damage, and Sivir — a four-cost — carries from behind Vi. Figures here are a labelled sample.
Play Primal Sivir when Attack Damage components and natural Sivir copies appear.
Level 8 board



Change strip
- First patch this line is tracked on
Verdict
Trait breakpoints
Hunter2345
Primal24
Juggernaut246
Slam, hold & substitute









The Primal Sivir board, in Riot's words

Sivir · Boomerang Blade
Throw a large crossblade that deals physical damage to the current target and bounces several times between nearby enemies, dealing physical damage each bounce. When this kills an enemy, bounce additional times.
- Ability Damage: 200/300 AD (18.4)

Vi · Furious Fists
Passive: On attack, restore Health. Active: Unleash a primal roar, restoring Health. Then gain Attack Speed, Durability, and is unstoppable.

Nidalee · Javelin Toss
Adaptor: Gain Attack Speed for the next attacks. These attacks are replaced with javelins that deal magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals magic damage.
- Small Spear Ability Damage: 185/275 AP (18.4)
- AD form Ability Armor Penetration: 60% (no functional change) (18.3)
- AD form Ability Damage: 210/315 AD (18.3)
- AP Form Third Attack Damage: 330/500 AP (18.3)
- AP Form: 300/450 AP (18.2)

Caitlyn · Headshot
Passive: Every third attack is replaced with a Headshot that deals physical damage.

Tristana · Explosive Charge
Attach an explosive charge to the target. While active, gain infinite range and Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing physical damage, plus more for each attack while casting.
- Ability Damage: 175/265/420 AD (18.4)

Sejuani · Sun's Wrath
Gain Shield. Then cleave in a cone, dealing magic damage and strike in a line, dealing magic damage to enemies hit.

Amumu · Tantrum
Passive: Every second, restore Health and deal magic damage to enemies nearby. Active: Deal magic damage to enemies nearby and Stun them, longer if the target is Burning.
- Mana buff: 30/125 (18.1 · 31/08)
- Heal Max HP %: 2.5% (18.1 · 31/08)

Ashe · Spirit Rift
Fire an arrow through the most enemies in a line that deals physical damage, scaling down with each enemy hit. If no enemies are hit refund of mana spent. The arrow leaves a trail that deals physical damage per second based on max Health to enemies within and Slows them.
- Mana: 0/80 (18.4)
- Percent Health Damage: 1.5% (18.4)
- Trail Duration: 3s (18.2 · 14/09)
- DoT Base Damage Per Second (AD): 9/14 AD (18.2 · 14/09)
- Arrow Damage: 465/700 AD (18.2)
What the traits pay here

Hunter (4) · 4 on the board
40% Attack Damage
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.

Primal (2) · 3 on the board
Active
Choose one of four Primal Blessings.

Juggernaut (2) · 3 on the board
4% Durability or 20% Durability
Your team gains Durability. Juggernauts gain more.
Opener · AD
Tristana
Akali
Caitlyn
Master Yi


Opener · AP
Karma
Veigar
Gromp
Kayle


Opener · TANK
Rakan
Yorick
Sejuani
Vi


Retained units
- Early game




- Mid game




- Late game




Stage timeline
- 2-1Level 4Stabilize
- 3-2Level 5Spike
- 4-2Level 6Roll Down
- 5-1Level 7Complete
- 6-1+Level 8Cap
Pivot window
Don’t force past this. After it the committed items cost more than the new line gains.
Matchup patterns
- Vs Blossom Ashe54%+6
- Vs Elderwood Ezreal63%+21
- Vs Coven Morgana43%-11
- Vs Inferno Kennen62%+19
- Vs Lunar Aphelios51%+2
Positioning · Vs Kha'Zix
He leaps to the farthest enemy in reach. Keep the carry off the corner, behind a tank.
Positioning · Vs line damage
Ashe and Varus shoot through a line. Stagger the back row so each shot hits fewer.
Augments
Big Grab BagGOOD
Duo QueueGOOD
Caretaker's AllyGOOD
Branching OutGOOD
Weight The WorthBAIT
Master of All OriginsBAIT
Substitutions

No AP / Anti-Heal
Need CC / Utility
More Crowd Control
vs High Armor
Game plan
- 1.Eco early. Don’t force. Look for AD items + Sivir.
- 2.Level 4 at 2-1, Level 6 at 3-2. Stabilise board.
- 3.Roll at 8 for Sivir 2★ and Vi 2★.
- 4.Stabilise, then level to 8 and complete core items.
- 5.Final cap at level 8 or higher (flex unit).
Copy & share
Situation matrix
| Situation | Play | Force | Pivot |
|---|---|---|---|
| AP Items | ✓ | — | ✕ |
| Carry Early | ✓ | ✓ | ✕ |
| Contested | ✕ | ✕ | ✓ |
| Low HP | ✕ | ✓ | ✓ |
| No Frontline | ✕ | ✕ | ✓ |
Disagreement
22% of the sampled boards disagree on Caitlyn vs Tristana.
Sources
- tactics.tools712
- metatft.com19,332
- tftacademy.app14,208
