By GamGem ResearchLast updated 1 Oct 2026
Blossom Ashe: The TFT Set 18 Blossom Comp
Set 18 Enchanted Wilds·18.3·ends by 2026-12-11
156,432games · Last 7 daysSix Blossom champions around a five-cost Ashe, with Sett in front and Ahri beside her — Fast 8. The figures on this page are a labelled sample.
Play Blossom Ashe when Attack Damage components and natural Ashe copies appear.
Level 8 board



Change strip
- First patch this line is tracked on
Verdict
Trait breakpoints
Blossom357911
Hunter2345
Spellweaver246
Slam, hold & substitute









The Blossom Ashe board, in Riot's words

Ashe · Spirit Rift
Fire an arrow through the most enemies in a line that deals physical damage, scaling down with each enemy hit. If no enemies are hit refund of mana spent. The arrow leaves a trail that deals physical damage per second based on max Health to enemies within and Slows them.
- Mana: 0/80 (18.4)
- Percent Health Damage: 1.5% (18.4)
- Trail Duration: 3s (18.2 · 14/09)
- DoT Base Damage Per Second (AD): 9/14 AD (18.2 · 14/09)
- Arrow Damage: 465/700 AD (18.2)

Sett · Haymaker
Passive: Upon falling below a Health threshold the first time each combat, gain 100 mana. Active: Wind up a big punch, rapidly healing before dealing physical damage in a large cone.

Ahri · Spirit Bomb
Launch a spirit bomb at the location nearby that has the most surrounding enemies. It deals magic damage to enemies in an area, scaling down with each hex away from the epicenter.
- Ability Damage: 455/685 AP (18.2)
- Ability damage fall off Per Hex: 21% (18.2)

Yunara · Cultivation of Spirit
Dash, then launch an orb at the current target that deals physical damage and splits, dealing physical damage to nearby enemies.
- Ability Damage: 160/240/370/630 AD (18.2)

Karma · Karmic Bond
Tether the current target, dealing magic damage over time. Then release a burst of power around them, dealing magic damage to all enemies in an area and Slowing them.
- Explosion Damage: 125/185/300/515 AP (18.3)

Yorick · Last Rites
Passive: On death, spawn a Spirit Walker with a share of max Health which immediately taunts, forcing enemies to attack it. Active: Restore Health and strike the target, dealing physical damage.

Caitlyn · Headshot
Passive: Every third attack is replaced with a Headshot that deals physical damage.

Sivir · Boomerang Blade
Throw a large crossblade that deals physical damage to the current target and bounces several times between nearby enemies, dealing physical damage each bounce. When this kills an enemy, bounce additional times.
- Ability Damage: 200/300 AD (18.4)
What the traits pay here

Blossom (5) · 6 on the board
Wisps are in every shop, 30% Attack Damage and Ability Power
After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and 10% max Health.

Hunter (3) · 3 on the board
30% Attack Damage
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.

Spellweaver (2) · 2 on the board
10% Ability Power, +1% Ability Power per cast
Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
Opener · AD
Caitlyn
Yunara
Camille
Cinderling


Opener · AP
Karma
Azir
Cassiopeia
Veigar


Opener · TANK
Yorick
Vi
Kobuko
Rakan


Retained units
- Early game




- Mid game




- Late game




Stage timeline
- 2-1Level 4Stabilize
- 3-2Level 5Spike
- 4-2Level 6Roll Down
- 5-1Level 7Complete
- 6-1+Level 8Cap
Pivot window
Don’t force past this. After it the committed items cost more than the new line gains.
Matchup patterns
- Vs Elderwood Ezreal39%-18
- Vs Coven Morgana63%+21
- Vs Inferno Kennen59%+14
- Vs Lunar Aphelios61%+18
- Vs Sprykin Gnar56%+10
Positioning · Vs Kha'Zix
He leaps to the farthest enemy in reach. Keep the carry off the corner, behind a tank.
Positioning · Vs line damage
Ashe and Varus shoot through a line. Stagger the back row so each shot hits fewer.
Augments
Big Grab BagGOOD
Duo QueueGOOD
Caretaker's AllyGOOD
Branching OutGOOD
Weight The WorthBAIT
Master of All OriginsBAIT
Substitutions

No AP / Anti-Heal
Need CC / Utility
More Crowd Control
vs High Armor
Game plan
- 1.Eco early. Don’t force. Look for AD items + Ashe.
- 2.Level 4 at 2-1, Level 6 at 3-2. Stabilise board.
- 3.Push levels: 8 at 4-2, then roll for Ashe 2★.
- 4.Put Sett 2★ in front. Complete core and itemize.
- 5.Final cap at level 8 or higher (flex unit).
Copy & share
Situation matrix
| Situation | Play | Force | Pivot |
|---|---|---|---|
| AP Items | ✓ | — | ✕ |
| Carry Early | ✓ | ✓ | ✕ |
| Contested | ✕ | ✓ | ✓ |
| Low HP | — | ✓ | ✓ |
| No Frontline | ✕ | ✕ | ✓ |
Disagreement
24% of the sampled boards disagree on Yunara vs Karma.
Sources
- tactics.tools4,518
- metatft.com19,332
- tftacademy.app14,208
