By GamGem ResearchLast updated 31 Oct 2026
Act 6 · Patch 13.09
Hush
Duelist · Displace and flash
Chinese operative Hush uses her telekinesis to close the most classified cases. Fighting with precision and finesse, she redirects her combat utility in midair to disrupt and displace the enemy team before suspending them helplessly for the killing blow.
Duelists are self-sufficient fraggers who their team expects, through abilities and skills, to get high frags and seek out engagements first.
Why we fit it where we do Her pull and her flash both want a tight space to land in; the long open lane gives the defence time to turn away.
The four
CFlowmobilityINSTANTLY create an anchor. If Hush is in the air, briefly levitate in place. After a delay, propel towards it.
QFlashbulbflashEQUIP Flashbulb. FIRE to throw. ALT FIRE to prepare it instead. REACTIVATE to direct it towards your crosshair. Explodes on any surface or after a delay, flashing all players looking at it.
EDisplacementtrapEQUIP Displacement. FIRE to throw. ALT FIRE to prepare it instead. REACTIVATE to direct it towards your crosshair. Explodes on any surface or after a delay, pulling all players towards the center and concussing them if they collide with any surface or another player. Resets every two kills.
XSuspensiontrapINSTANTLY prepare Suspension. FIRE to send it forward, steering with your crosshair. REACTIVATE or press FIRE again to detonate, levitating all players.
What it asks of you
- AimHigh
- MapMedium
- TimingHigh
- TeamMedium
Rehearsal Custom practice · Throw Flashbulb and Displacement at the same corner and count how long the delay leaves before each one goes off.
Watch out Displacement pulls every player to its centre, your own team included — throw it where only the enemy will be.
Buying for it
- Priority
- Rifle; the kit is cheap
- First utility
- Flashbulb around the corner you are about to swing
- Position
- First in, with the follow-up behind you
- The mistake
- Throwing Displacement with nobody ready to trade the pull
Patch 13.09
- Hush, a new DuelistHush: a telekinesis passive that picks up weapons and the Spike (on attack) and flips switches from further away, plus Flow, Flashbulb, Displacement and Suspension. — Her Flashbulb and Displacement both explode on any surface or after a delay, so the first thing to learn is where each one goes off — not what it does. Displacement pulls every player to its centre, so it concusses your own team as readily as the enemy.
What Hush’s kit is for
Hush’s 4 abilitys read as 2 trap, 1 flash and 1 mobility. That makes the kit mostly anchor and entry — displace and flash is what it is written to do.
| C · Flow | mobility · entry | No patch note has printed a number for it yet. |
|---|---|---|
| Q · Flashbulb | flash · entry | No patch note has printed a number for it yet. |
| E · Displacement | trap · anchor | No patch note has printed a number for it yet. |
| X · Suspension | trap · anchor | No patch note has printed a number for it yet. |
No ability here is a smoke, wall, damage, recon and support — the team supplies those.
Best maps for Hush
- Bind no mid
Teleporters make a fake credible, and a flank arrives from nowhere. Lineups here: A information, B delay. - Haven three sites
Three sites stretch four defenders; mid control unlocks two rotations at once. Lineups here: A deny plant, C delay, Mid block vision, B information, A post-plant. - Lotus three sites
Doors change the route mid-round, so a rotation read can be wrong twice. Lineups here: A delay, C block vision, B deny plant.
Her pull and her flash both want a tight space to land in; the long open lane gives the defence time to turn away.
Hush in a team
None of the 7 starting comps on the comps page names Hush, so the pairings below come from the kit alone.
All 7 starting compsHush against the other Duelists
- Aim and movement: High. Asks less than 0 other Duelists, the same as 7, more than 1.
- Map knowledge: Medium. Asks less than 1 other Duelist, the same as 4, more than 3.
- Timing: High. Asks less than 0 other Duelists, the same as 5, more than 3.
- Team dependency: Medium. Asks less than 1 other Duelist, the same as 3, more than 4.
- Practice: Custom practice. 4 other Duelists share that rehearsal burden.
- Written for 3 maps. That is more maps than 3 other Duelists in the current pool.
Hush balance history
Riot's notes from patch 1.01 to 13.09 change Hush in 1 patch. The latest is patch 13.09, published 2026-10-27.
Patch 13.092026-10-27
Suspension
- Updated ability descriptions and tooltips
- All ability descriptions have been updated for improved clarity and consistency
Updated Buffs
- This should add clarity to when you receive or refresh a Combat Stim buff, a Haste buff, or both.
Why, in Riot's words
INSTANTLY prepare Suspension. FIRE to send it forward, steering with your crosshair. REACTIVATE or press FIRE again to detonate, levitating all players.
Haste refers to the increased movement speed buff you receive, as opposed to a Combat Stim buff, which increases your fire rate, equip speed, reload speed, and recovery speed
Quick answers about Hush
- What role is Hush?
- Duelist. Riot describes the role: “Duelists are self-sufficient fraggers who their team expects, through abilities and skills, to get high frags and seek out engagements first.”
- What are Hush’s abilities?
- C — Flow, Q — Flashbulb, E — Displacement and X — Suspension, the last being the ultimate.
- What does Hush’s ultimate do?
- Suspension, in Riot’s words: “INSTANTLY prepare Suspension. FIRE to send it forward, steering with your crosshair. REACTIVATE or press FIRE again to detonate, levitating all players.”
- When did Riot last change Hush?
- Patch 13.09, published 2026-10-27 — the only patch that changes Hush in Riot’s notes from 1.01 to 13.09.
- Is Hush changed in patch 13.09?
- Yes — 1 change in Riot’s patch 13.09 notes.
- Which other Duelists are there?
- 8 more in Riot’s current roster: Iso, Jett, Neon, Phoenix, Raze, Reyna, Waylay and Yoru.
- What are the best maps for Hush?
- Bind, Haven and Lotus in the current pool. Her pull and her flash both want a tight space to land in; the long open lane gives the defence time to turn away.
- Is Hush good for beginners?
- Our reading, not a statistic: Hush asks high aim and movement (less than 0 of 8 other Duelists), medium map knowledge, high timing and medium team dependency. Rehearsal: custom practice.
- Who should I play Hush with?
- No tested comp names Hush; the kit lacks smoke, wall, damage, recon and support, so pick teammates who bring it.
- What does Hush’s kit lack?
- No smoke, wall, damage, recon and support ability — the team supplies those. What it does carry reads mostly as anchor.
Situations this kit fills
- Bind B · DelayB Teleporter → B Site
- Haven C · DelayC Link → C Long
- Lotus A · DelayA Link → A Main
- Open the whole library
Other Duelists
What this page will not print
- Pick rate
- Win rate
- Tier
Riot publishes no public match statistics and this product holds no sample of its own. What replaces them is on this page already: what the kit does, what it asks of you, and which situations it can fill.
How this page was built
- Riot’s words. The role text, the biography and the four ability descriptions come from the community mirror valorant-api.com, pulled at game version 13.09.
- Riot’s numbers. Balance lines are quoted from Riot’s patch notes; the newest is patch 13.09.
- Ours. The ability job, the four demand levels, the map fit and the buy card are editorial readings. They are labelled as such and there is no pick or win rate behind them.
- Updated. Data checked 2026-11-03, against patch 13.09. Costs and charges are not in Riot’s content API.










