By GamGem ResearchLast updated 31 Oct 2026
Act 6 · Patch 13.09
Bind · B · Defence
Delay
Both callouts are the map’s own. No throw instruction is published here
Who can fill it
11 agents on the roster carry an ability with this job — the ones written as fitting Bind come first.
- ChamberC · Trademark · fits this map
- CypherC · Trapwire · fits this map
- DeadlockQ · Sonic Sensor · fits this map
- DeadlockE · GravNet · fits this map
- 1 · PositionStand at B Teleporter, on the side the site cannot see.
- 2 · TargetThe landing zone is B Site — the delay only works if it covers it.
- 3 · ReleaseEQUIP a destructible Trademark. FIRE to place. Triggers on nearby visible enemies in range, creating a zone that slows all players. Can be recalled.
How to run Bind B · Delay
- Pick the agent: Chamber (Trademark), Cypher (Trapwire), Deadlock (Sonic Sensor) and Deadlock (GravNet) carry a trap ability, and the first of them is written for Bind.
- Stand at B Teleporter on Bind B — Riot’s own callout for where it is thrown from.
- Send the trap onto B Site. It is a single action — one throw or cast, no follow-up input.
- Use it on the defence side to delay: Watch the exit, not the entrance: a trap on the teleporter’s exit punishes the flank the map invites.
- It uses no surface a map edit is likely to move, but test it once in a custom game after a map patch.
What Riot changed on these abilities
Chamber · C Trademark
Cypher · C Trapwire
- 13.00 Reduced windup from .9s to .7s.
- 8.08 Re-arm time increased 1 >>> 2s
- 8.08 Slow on Trapwire reduced 2 >>> 1.25s
- 7.09 Decreased the time until the trap concusses a captured enemy 3 >>> 1.5 seconds.
- 7.09 Duration of tag slow when hit by the trap increased 0.75 >>> 2 seconds
- 5.12 Health increased 1 >>> 20
Deadlock · Q Sonic Sensor
- 11.08 Concuss duration reduced 3.5s to 2.5s
Deadlock · E GravNet
Fade · Q Seize
Riot's notes since 1.01 leave Seize unchanged.
What it buys
Watch the exit, not the entrance: a trap on the teleporter’s exit punishes the flank the map invites.
Do not use it when A trap spent on the teleporter is missing from the long hold, and a patient attack simply takes the other route.
Recall test
Without looking: from B Teleporter, where does this delay land?
Answer first, then reveal — recalling is the part that transfers to a round.
Also on Bind
Same job elsewhere in the library
Other maps’ delay lineups
- Haven C · Delay C Link → C Long
- Ascent B · Delay B Lobby → B Main
- Lotus A · Delay A Link → A Main
Other trap lineups
- Abyss A · Anti-flank A Bridge → A Tower
Quick answers about this lineup
- What does the Bind B delay lineup do?
- Watch the exit, not the entrance: a trap on the teleporter’s exit punishes the flank the map invites.
- Which agents can throw the Bind B delay lineup?
- Chamber, Cypher, Deadlock, Deadlock, Fade and Hush have a trap ability; the ones written for Bind come first.
- When should I not use it?
- A trap spent on the teleporter is missing from the long hold, and a patient attack simply takes the other route.
- Where is it thrown from and where does it land?
- From B Teleporter onto B Site, both Riot’s own callouts on Bind.
- Is Bind in the current map pool?
- Yes — Bind is in the Competitive pool at patch 13.09.
- Will a patch break this lineup?
- It uses no surface we flag as fragile, but test it after any patch that edits Bind.




