Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 31 Oct 2026

Act 6 · Patch 13.09

Bind · B · Defence

Delay

StandB TeleporterLandsB Site

Both callouts are the map’s own. No throw instruction is published here

Who can fill it

11 agents on the roster carry an ability with this job — the ones written as fitting Bind come first.

  • ChamberC · Trademark · fits this map
  • CypherC · Trapwire · fits this map
  • DeadlockQ · Sonic Sensor · fits this map
  • DeadlockE · GravNet · fits this map
  1. 1 · PositionStand at B Teleporter, on the side the site cannot see.
  2. 2 · TargetThe landing zone is B Site — the delay only works if it covers it.
  3. 3 · ReleaseEQUIP a destructible Trademark. FIRE to place. Triggers on nearby visible enemies in range, creating a zone that slows all players. Can be recalled.

How to run Bind B · Delay

  1. Pick the agent: Chamber (Trademark), Cypher (Trapwire), Deadlock (Sonic Sensor) and Deadlock (GravNet) carry a trap ability, and the first of them is written for Bind.
  2. Stand at B Teleporter on Bind B — Riot’s own callout for where it is thrown from.
  3. Send the trap onto B Site. It is a single action — one throw or cast, no follow-up input.
  4. Use it on the defence side to delay: Watch the exit, not the entrance: a trap on the teleporter’s exit punishes the flank the map invites.
  5. It uses no surface a map edit is likely to move, but test it once in a custom game after a map patch.
Track what you have rehearsed

What Riot changed on these abilities

  • Chamber · C Trademark

    • 6.11 Disable range increased 4000 >>> 5000
    • 6.11 Trap arm speed reduced 4s >>> 2s
    • 5.12 The trap is now range restricted
    • 5.12 Trademark will disable when Chamber moves out of range, and reactivate once he is inside.
    • 5.12 Can now be recalled mid-round without line of sight
    • 5.12 30s cooldown on recall
  • Cypher · C Trapwire

    • 13.00 Reduced windup from .9s to .7s.
    • 8.08 Re-arm time increased 1 >>> 2s
    • 8.08 Slow on Trapwire reduced 2 >>> 1.25s
    • 7.09 Decreased the time until the trap concusses a captured enemy 3 >>> 1.5 seconds.
    • 7.09 Duration of tag slow when hit by the trap increased 0.75 >>> 2 seconds
    • 5.12 Health increased 1 >>> 20
  • Deadlock · Q Sonic Sensor

    • 11.08 Concuss duration reduced 3.5s to 2.5s
  • Deadlock · E GravNet

    • 13.00 Cooldown reduced from 60s to 50s.
    • 11.08 Cooldown increased from 40s >>> 60s
    • 10.04 Changed to a signature ability with 40s cooldown
    • 10.04 Total Size decreased from 16m >>> 13m
    • 10.04 Gravnet’s Projectile audio loop has been updated to increase its gameplay clarity.
  • Fade · Q Seize

    Riot's notes since 1.01 leave Seize unchanged.

What it buys

Watch the exit, not the entrance: a trap on the teleporter’s exit punishes the flank the map invites.

Do not use it when A trap spent on the teleporter is missing from the long hold, and a patient attack simply takes the other route.

Recall test

Without looking: from B Teleporter, where does this delay land?

Answer first, then reveal — recalling is the part that transfers to a round.

Also on Bind

Same job elsewhere in the library

Other maps’ delay lineups

Other trap lineups

Quick answers about this lineup

What does the Bind B delay lineup do?
Watch the exit, not the entrance: a trap on the teleporter’s exit punishes the flank the map invites.
Which agents can throw the Bind B delay lineup?
Chamber, Cypher, Deadlock, Deadlock, Fade and Hush have a trap ability; the ones written for Bind come first.
When should I not use it?
A trap spent on the teleporter is missing from the long hold, and a patient attack simply takes the other route.
Where is it thrown from and where does it land?
From B Teleporter onto B Site, both Riot’s own callouts on Bind.
Is Bind in the current map pool?
Yes — Bind is in the Competitive pool at patch 13.09.
Will a patch break this lineup?
It uses no surface we flag as fragile, but test it after any patch that edits Bind.