By GamGem ResearchLast updated 3 Sept 2026 · 00:00
Act 5 · Patch 13.05
Shorty
Sidearm · Semi · 300 credits
Through a heavy shield at close range, Shorty needs 1 body shot.
A corner and nothing else. Punishes one push, then it is dead weight. Bands published to 50 m · magazine 2 · reload 1.75s · wall penetration low.
Shots to kill
| Range | No shield | Light shield | Heavy shield | ||||||
|---|---|---|---|---|---|---|---|---|---|
| H | B | L | H | B | L | H | B | L | |
| 0–7 m | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 |
| 7–15 m | 1 | 2 | 2 | 1 | 2 | 2 | 1 | 2 | 2 |
| 15–50 m | 2 | 3 | 3 | 2 | 3 | 4 | 2 | 4 | 4 |
Damage by band
| Range | Head | Body | Leg |
|---|---|---|---|
| 0–7 m | 22 | 11 | 9.35 |
| 7–15 m | 12 | 6 | 5.1 |
| 15–50 m | 6 | 3 | 2.5500002 |
The duel, in numbers
- Body shots, heavy shield
- 1
- Head shots, heavy shield
- 1
- That burst takes
- 0 s at 3 / s
- Best band
- 0–7 m
The burst time counts the gaps between shots, not the shots — the first bullet leaves at zero. It is how long the burst lasts, never how fast you react.
What else this money buys
What this page will not print
- Recoil pattern
- First-shot deviation
- Bloom per shot
- Wallbang % per surface
- Sample size
Riot publishes a single wall-penetration level and no recoil figures at all. This weapon’s level is Low — the rest of that column would be invented to fill the shape of a drawing.





