By GamGem ResearchLast updated 23 Sept 2026
Act 5 · Patch 13.06
Stinger
SMG · Auto · 1100 credits
Through a heavy shield at close range, Stinger needs 6 body shots.
Half-buy aggression. Burst at close range, useless past a lane. Bands published to 50 m · magazine 20 · reload 2.25s · wall penetration low.
Shots to kill
| Range | No shield | Light shield | Heavy shield | ||||||
|---|---|---|---|---|---|---|---|---|---|
| H | B | L | H | B | L | H | B | L | |
| 0–15 m | 2 | 4 | 5 | 2 | 5 | 6 | 3 | 6 | 7 |
| 15–50 m | 2 | 5 | 6 | 3 | 6 | 7 | 3 | 7 | 8 |
Damage by band
| Range | Head | Body | Leg |
|---|---|---|---|
| 0–15 m | 67.5 | 27 | 22.95 |
| 15–50 m | 57 | 23 | 19 |
The duel, in numbers
- Body shots, heavy shield
- 6
- Head shots, heavy shield
- 3
- That burst takes
- 0.31 s at 16 / s
- Best band
- 0–15 m
The burst time counts the gaps between shots, not the shots — the first bullet leaves at zero. It is how long the burst lasts, never how fast you react.
What else this money buys
Stinger balance history
Riot's notes from patch 1.01 to 13.06 change Stinger in 3 patches. The latest is patch 11.08, published 2025-10-14.
Patch 11.082025-10-14
PC · Full Auto
- Total spread increased from1.3to1.5
- Total spread accrued faster from 7 bulletsto6 bullets
- Vertical (Pitch) recoil curve increases more aggressively
Console · Full Auto
- Vertical (Pitch) recoil curve increases more aggressively
Why, in Riot's words
Tap Efficiency determines the rate that inaccuracy is accrued when re-firing prior to waiting for the complete duration of a weapon's respective Gun Recovery Time. The higher the Tap Efficiency, the lower the rate of inaccuracy accrual
Patch 6.022023-02-07
- Cost increased950to1100
- 27 damage per bullet (0 - 20m)
- 25 damage per bullet (20m+)
- 27 damage per bullet (0 - 15m)
- 23 damage per bullet (15m+)
Why, in Riot's words
We feel that the Stinger is overperforming at medium to long range engagements at its price point. Force buying Heavy Armor and Stingers on both round 2 and 3 was too effective and lacked the appropriate nuance and economic tradeoffs. We hope that players can occasionally still access this strategy granted they have the credits to do so.
Patch 5.062022-09-20
- Primary Fire error adjusted from 1.6 error after 7 bulletsto1.3 error after 6 bullets
- Alt Fire first shot error adjusted from .5to.35
Why, in Riot's words
Our goal for the Stinger is to feel controllable and appropriately lethal at short ranges, but currently, even in close-quarters, it can feel out-of-control. Lowering the top spread should make it feel more reliable at the appropriate range once you’ve overcome the learning curve of the recoil.
Every Stinger skin (45)
Riot's catalog lists 45 skins for the Stinger. 7 of them upgrade through more than one level; the rest are a single finish.
.SYS Stinger
Aquatica Stinger
Aristocrat Stinger
Bubblegum Deathwish Stinger4 levelsYellowRedPurple
Cavalier Stinger
Celestia StingerSilverRose GoldGold
Cloudweaver Stinger
Composite Stinger
Convergence Stinger
Couture Stinger
Crash Out Stinger
CYRAX Stinger4 levelsRedYellowPurple
Depths Stinger
Doodle Buds Stinger2 levelsTactifriendsLeague of Legends
Ego StingerRedTanPink
Gridcrash Stinger
Heartseeker Stinger
Immortalized StingerOrangeBlueGreen
Libretto Stinger
Lycan's Bane Stinger
Show the other 25 skins
Moondash Stinger
Nanomight StingerGreenBluePink
Overdrive Stinger4 levelsCobaltBubblegumOnyx
Overlay StingerBlackPinkGrey
Paceline Stinger
Prelude to Chaos Stinger4 levelsGreenWhiteBlue
Prism II Stinger
Red Alert Stinger
Refractrix Stinger
RGX 11z Pro Stinger5 levelsRedBlueYellow
Sakura Stinger
Schema Stinger
Sensation Stinger
Shimmer StingerGoldRedTeal
Signature Stinger
SilkLeaf Stinger
Silvanus Stinger
Sovereign Stinger4 levelsGreenSilverPurple
Storm Maw Stinger
Surge StingerBlackYellowBlue
Switchback Stinger
Tactiplay Stinger
Transition StingerBlueOrangeGreen
Varnish Stinger
Verdant Cafe StingerBluePink
In other languages Riot's client prints the Stinger as ستينغر (Arabic) · スティンガー (Japanese) · 스팅어 (Korean) · 蜂刺 (Chinese (Simplified)) · 刺針 (Chinese (Traditional)).
What this page will not print
- Recoil pattern
- First-shot deviation
- Bloom per shot
- Wallbang % per surface
- Sample size
Riot publishes a single wall-penetration level and no recoil figures at all. This weapon’s level is Low — the rest of that column would be invented to fill the shape of a drawing.


