By GamGem ResearchLast updated 3 Sept 2026 · 00:00
Act 5 · Patch 13.05
Stinger
SMG · Auto · 1100 credits
Through a heavy shield at close range, Stinger needs 6 body shots.
Half-buy aggression. Burst at close range, useless past a lane. Bands published to 50 m · magazine 20 · reload 2.25s · wall penetration low.
Shots to kill
| Range | No shield | Light shield | Heavy shield | ||||||
|---|---|---|---|---|---|---|---|---|---|
| H | B | L | H | B | L | H | B | L | |
| 0–15 m | 2 | 4 | 5 | 2 | 5 | 6 | 3 | 6 | 7 |
| 15–50 m | 2 | 5 | 6 | 3 | 6 | 7 | 3 | 7 | 8 |
Damage by band
| Range | Head | Body | Leg |
|---|---|---|---|
| 0–15 m | 67.5 | 27 | 22.95 |
| 15–50 m | 57 | 23 | 19 |
The duel, in numbers
- Body shots, heavy shield
- 6
- Head shots, heavy shield
- 3
- That burst takes
- 0.31 s at 16 / s
- Best band
- 0–15 m
The burst time counts the gaps between shots, not the shots — the first bullet leaves at zero. It is how long the burst lasts, never how fast you react.
What else this money buys
What this page will not print
- Recoil pattern
- First-shot deviation
- Bloom per shot
- Wallbang % per surface
- Sample size
Riot publishes a single wall-penetration level and no recoil figures at all. This weapon’s level is Low — the rest of that column would be invented to fill the shape of a drawing.

