Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 3 Sept 2026 · 00:00

Act 5 · Patch 13.05

Stinger

SMG · Auto · 1100 credits

Through a heavy shield at close range, Stinger needs 6 body shots.

Half-buy aggression. Burst at close range, useless past a lane. Bands published to 50 m · magazine 20 · reload 2.25s · wall penetration low.

Shots to kill

RangeNo shieldLight shieldHeavy shield
HBLHBLHBL
015 m245256367
1550 m256367378

Damage by band

RangeHeadBodyLeg
015 m67.52722.95
1550 m572319

The duel, in numbers

Body shots, heavy shield
6
Head shots, heavy shield
3
That burst takes
0.31 s at 16 / s
Best band
0–15 m

The burst time counts the gaps between shots, not the shots — the first bullet leaves at zero. It is how long the burst lasts, never how fast you react.

What else this money buys

What this page will not print

  • Recoil pattern
  • First-shot deviation
  • Bloom per shot
  • Wallbang % per surface
  • Sample size

Riot publishes a single wall-penetration level and no recoil figures at all. This weapon’s level is Low — the rest of that column would be invented to fill the shape of a drawing.