Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 23 Sept 2026

Act 5 · Patch 13.06

Stinger

SMG · Auto · 1100 credits

Through a heavy shield at close range, Stinger needs 6 body shots.

Half-buy aggression. Burst at close range, useless past a lane. Bands published to 50 m · magazine 20 · reload 2.25s · wall penetration low.

Shots to kill

RangeNo shieldLight shieldHeavy shield
HBLHBLHBL
0–15 m245256367
15–50 m256367378

Damage by band

RangeHeadBodyLeg
0–15 m67.52722.95
15–50 m572319

The duel, in numbers

Body shots, heavy shield
6
Head shots, heavy shield
3
That burst takes
0.31 s at 16 / s
Best band
0–15 m

The burst time counts the gaps between shots, not the shots — the first bullet leaves at zero. It is how long the burst lasts, never how fast you react.

What else this money buys

Stinger balance history

Riot's notes from patch 1.01 to 13.06 change Stinger in 3 patches. The latest is patch 11.08, published 2025-10-14.

  1. Patch 11.082025-10-14

    PC · Full Auto

    • Total spread increased from1.3to1.5
    • Total spread accrued faster from 7 bulletsto6 bullets
    • Vertical (Pitch) recoil curve increases more aggressively

    Console · Full Auto

    • Vertical (Pitch) recoil curve increases more aggressively
    Why, in Riot's words

    Tap Efficiency determines the rate that inaccuracy is accrued when re-firing prior to waiting for the complete duration of a weapon's respective Gun Recovery Time. The higher the Tap Efficiency, the lower the rate of inaccuracy accrual

  2. Patch 6.022023-02-07

    • Cost increased950to1100
    • 27 damage per bullet (0 - 20m)
    • 25 damage per bullet (20m+)
    • 27 damage per bullet (0 - 15m)
    • 23 damage per bullet (15m+)
    Why, in Riot's words

    We feel that the Stinger is overperforming at medium to long range engagements at its price point. Force buying Heavy Armor and Stingers on both round 2 and 3 was too effective and lacked the appropriate nuance and economic tradeoffs. We hope that players can occasionally still access this strategy granted they have the credits to do so.

  3. Patch 5.062022-09-20

    • Primary Fire error adjusted from 1.6 error after 7 bulletsto1.3 error after 6 bullets
    • Alt Fire first shot error adjusted from .5to.35
    Why, in Riot's words

    Our goal for the Stinger is to feel controllable and appropriately lethal at short ranges, but currently, even in close-quarters, it can feel out-of-control. Lowering the top spread should make it feel more reliable at the appropriate range once you’ve overcome the learning curve of the recoil.

Every Stinger skin (45)

Riot's catalog lists 45 skins for the Stinger. 7 of them upgrade through more than one level; the rest are a single finish.

  • .SYS Stinger — Riot's render.SYS Stinger
  • Aquatica Stinger — Riot's renderAquatica Stinger
  • Aristocrat Stinger — Riot's renderAristocrat Stinger
  • Bubblegum Deathwish Stinger — Riot's renderBubblegum Deathwish Stinger4 levelsYellowRedPurple
  • Cavalier Stinger — Riot's renderCavalier Stinger
  • Celestia Stinger — Riot's renderCelestia StingerSilverRose GoldGold
  • Cloudweaver Stinger — Riot's renderCloudweaver Stinger
  • Composite Stinger — Riot's renderComposite Stinger
  • Convergence Stinger — Riot's renderConvergence Stinger
  • Couture Stinger — Riot's renderCouture Stinger
  • Crash Out Stinger — Riot's renderCrash Out Stinger
  • CYRAX Stinger — Riot's renderCYRAX Stinger4 levelsRedYellowPurple
  • Depths Stinger — Riot's renderDepths Stinger
  • Doodle Buds Stinger — Riot's renderDoodle Buds Stinger2 levelsTactifriendsLeague of Legends
  • Ego Stinger — Riot's renderEgo StingerRedTanPink
  • Gridcrash Stinger — Riot's renderGridcrash Stinger
  • Heartseeker Stinger — Riot's renderHeartseeker Stinger
  • Immortalized Stinger — Riot's renderImmortalized StingerOrangeBlueGreen
  • Libretto Stinger — Riot's renderLibretto Stinger
  • Lycan's Bane Stinger — Riot's renderLycan's Bane Stinger
Show the other 25 skins
  • Moondash Stinger — Riot's renderMoondash Stinger
  • Nanomight Stinger — Riot's renderNanomight StingerGreenBluePink
  • Overdrive Stinger — Riot's renderOverdrive Stinger4 levelsCobaltBubblegumOnyx
  • Overlay Stinger — Riot's renderOverlay StingerBlackPinkGrey
  • Paceline Stinger — Riot's renderPaceline Stinger
  • Prelude to Chaos Stinger — Riot's renderPrelude to Chaos Stinger4 levelsGreenWhiteBlue
  • Prism II Stinger — Riot's renderPrism II Stinger
  • Red Alert Stinger — Riot's renderRed Alert Stinger
  • Refractrix Stinger — Riot's renderRefractrix Stinger
  • RGX 11z Pro Stinger — Riot's renderRGX 11z Pro Stinger5 levelsRedBlueYellow
  • Sakura Stinger — Riot's renderSakura Stinger
  • Schema Stinger — Riot's renderSchema Stinger
  • Sensation Stinger — Riot's renderSensation Stinger
  • Shimmer Stinger — Riot's renderShimmer StingerGoldRedTeal
  • Signature Stinger — Riot's renderSignature Stinger
  • SilkLeaf Stinger — Riot's renderSilkLeaf Stinger
  • Silvanus Stinger — Riot's renderSilvanus Stinger
  • Sovereign Stinger — Riot's renderSovereign Stinger4 levelsGreenSilverPurple
  • Storm Maw Stinger — Riot's renderStorm Maw Stinger
  • Surge Stinger — Riot's renderSurge StingerBlackYellowBlue
  • Switchback Stinger — Riot's renderSwitchback Stinger
  • Tactiplay Stinger — Riot's renderTactiplay Stinger
  • Transition Stinger — Riot's renderTransition StingerBlueOrangeGreen
  • Varnish Stinger — Riot's renderVarnish Stinger
  • Verdant Cafe Stinger — Riot's renderVerdant Cafe StingerBluePink

In other languages Riot's client prints the Stinger as ستينغر (Arabic) · スティンガー (Japanese) · 스팅어 (Korean) · 蜂刺 (Chinese (Simplified)) · 刺針 (Chinese (Traditional)).

What this page will not print

  • Recoil pattern
  • First-shot deviation
  • Bloom per shot
  • Wallbang % per surface
  • Sample size

Riot publishes a single wall-penetration level and no recoil figures at all. This weapon’s level is Low — the rest of that column would be invented to fill the shape of a drawing.

All weapons