Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 3 Sept 2026 · 00:00

Act 5 · Patch 13.05

Bandit

Sidearm · Semi · 600 credits

Through a heavy shield at close range, Bandit needs 4 body shots.

A cheaper Sheriff trade: fewer shots, easier to land. Bands published to 50 m · magazine 8 · reload 1.5s · wall penetration medium.

Shots to kill

RangeNo shieldLight shieldHeavy shield
HBLHBLHBL
010 m134144145
1030 m134144245
3050 m134245256

Damage by band

RangeHeadBodyLeg
010 m1523933
1030 m1283933
3050 m1123428

The duel, in numbers

Body shots, heavy shield
4
Head shots, heavy shield
1
That burst takes
0.59 s at 5.1 / s
Best band
0–10 m

The burst time counts the gaps between shots, not the shots — the first bullet leaves at zero. It is how long the burst lasts, never how fast you react.

What else this money buys

What this page will not print

  • Recoil pattern
  • First-shot deviation
  • Bloom per shot
  • Wallbang % per surface
  • Sample size

Riot publishes a single wall-penetration level and no recoil figures at all. This weapon’s level is Medium — the rest of that column would be invented to fill the shape of a drawing.