Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 23 Sept 2026

Act 5 · Patch 13.06

Bandit

Sidearm · Semi · 600 credits

Through a heavy shield at close range, Bandit needs 4 body shots.

A cheaper Sheriff trade: fewer shots, easier to land. Bands published to 50 m · magazine 8 · reload 1.5s · wall penetration medium.

Shots to kill

RangeNo shieldLight shieldHeavy shield
HBLHBLHBL
0–10 m134144145
10–30 m134144245
30–50 m134245256

Damage by band

RangeHeadBodyLeg
0–10 m1523933
10–30 m1283933
30–50 m1123428

The duel, in numbers

Body shots, heavy shield
4
Head shots, heavy shield
1
That burst takes
0.59 s at 5.1 / s
Best band
0–10 m

The burst time counts the gaps between shots, not the shots — the first bullet leaves at zero. It is how long the burst lasts, never how fast you react.

What else this money buys

Bandit balance history

Riot's notes from patch 1.01 to 13.06 change nothing about Bandit.

Every Bandit skin (7)

Riot's catalog lists 7 skins for the Bandit. 3 of them upgrade through more than one level; the rest are a single finish.

  • Aeris Bandit — Riot's renderAeris Bandit4 levelsRedPinkPurple
  • Crash Out Bandit — Riot's renderCrash Out Bandit
  • Gourmand Bandit — Riot's renderGourmand Bandit
  • Reaver Bandit — Riot's renderReaver Bandit4 levelsRedBlackWhite
  • Rogue Bandit — Riot's renderRogue Bandit4 levelsGreenRedBlue
  • SilkLeaf Bandit — Riot's renderSilkLeaf Bandit
  • Soulburst Bandit — Riot's renderSoulburst BanditPurpleBlueRed

In other languages Riot's client prints the Bandit as بانديت (Arabic) · バンディット (Japanese) · 밴딧 (Korean) · 追猎 (Chinese (Simplified)) · 盜賊 (Chinese (Traditional)).

What this page will not print

  • Recoil pattern
  • First-shot deviation
  • Bloom per shot
  • Wallbang % per surface
  • Sample size

Riot publishes a single wall-penetration level and no recoil figures at all. This weapon’s level is Medium — the rest of that column would be invented to fill the shape of a drawing.

All weapons