By GamGem ResearchLast updated 3 Sept 2026 · 00:00
Act 5 · Patch 13.05
Spectre
SMG · Auto · 1600 credits
Through a heavy shield at close range, Spectre needs 6 body shots.
The best half-buy in the game: full-auto, controllable, cheap. Bands published to 50 m · magazine 30 · reload 2.25s · wall penetration low.
Shots to kill
| Range | No shield | Light shield | Heavy shield | ||||||
|---|---|---|---|---|---|---|---|---|---|
| H | B | L | H | B | L | H | B | L | |
| 0–15 m | 2 | 4 | 5 | 2 | 5 | 6 | 2 | 6 | 7 |
| 15–30 m | 2 | 5 | 6 | 2 | 6 | 7 | 3 | 7 | 9 |
| 30–50 m | 2 | 5 | 6 | 3 | 7 | 8 | 3 | 8 | 9 |
Damage by band
| Range | Head | Body | Leg |
|---|---|---|---|
| 0–15 m | 78 | 26 | 22.1 |
| 15–30 m | 66 | 22 | 18.7 |
| 30–50 m | 60 | 20 | 17 |
The duel, in numbers
- Body shots, heavy shield
- 6
- Head shots, heavy shield
- 2
- That burst takes
- 0.38 s at 13.333 / s
- Best band
- 0–15 m
The burst time counts the gaps between shots, not the shots — the first bullet leaves at zero. It is how long the burst lasts, never how fast you react.
What else this money buys
What this page will not print
- Recoil pattern
- First-shot deviation
- Bloom per shot
- Wallbang % per surface
- Sample size
Riot publishes a single wall-penetration level and no recoil figures at all. This weapon’s level is Low — the rest of that column would be invented to fill the shape of a drawing.

