Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 3 Sept 2026 · 00:00

Act 5 · Patch 13.05

Spectre

SMG · Auto · 1600 credits

Through a heavy shield at close range, Spectre needs 6 body shots.

The best half-buy in the game: full-auto, controllable, cheap. Bands published to 50 m · magazine 30 · reload 2.25s · wall penetration low.

Shots to kill

RangeNo shieldLight shieldHeavy shield
HBLHBLHBL
015 m245256267
1530 m256267379
3050 m256378389

Damage by band

RangeHeadBodyLeg
015 m782622.1
1530 m662218.7
3050 m602017

The duel, in numbers

Body shots, heavy shield
6
Head shots, heavy shield
2
That burst takes
0.38 s at 13.333 / s
Best band
0–15 m

The burst time counts the gaps between shots, not the shots — the first bullet leaves at zero. It is how long the burst lasts, never how fast you react.

What else this money buys

What this page will not print

  • Recoil pattern
  • First-shot deviation
  • Bloom per shot
  • Wallbang % per surface
  • Sample size

Riot publishes a single wall-penetration level and no recoil figures at all. This weapon’s level is Low — the rest of that column would be invented to fill the shape of a drawing.