By GamGem ResearchLast updated 3 Sept 2026 · 00:00
Act 5 · Patch 13.05
Ghost
Sidearm · Semi · 500 credits
Through a heavy shield at close range, Ghost needs 5 body shots.
The eco pick that still rewards a head click at range. Bands published to 50 m · magazine 13 · reload 1.5s · wall penetration medium.
Shots to kill
| Range | No shield | Light shield | Heavy shield | ||||||
|---|---|---|---|---|---|---|---|---|---|
| H | B | L | H | B | L | H | B | L | |
| 0–30 m | 1 | 4 | 4 | 2 | 5 | 5 | 2 | 5 | 6 |
| 30–50 m | 2 | 4 | 5 | 2 | 5 | 6 | 2 | 6 | 8 |
Damage by band
| Range | Head | Body | Leg |
|---|---|---|---|
| 0–30 m | 105 | 30 | 25.5 |
| 30–50 m | 87.5 | 25 | 21.25 |
The duel, in numbers
- Body shots, heavy shield
- 5
- Head shots, heavy shield
- 2
- That burst takes
- 0.59 s at 6.75 / s
- Best band
- 0–30 m
The burst time counts the gaps between shots, not the shots — the first bullet leaves at zero. It is how long the burst lasts, never how fast you react.
What else this money buys
What this page will not print
- Recoil pattern
- First-shot deviation
- Bloom per shot
- Wallbang % per surface
- Sample size
Riot publishes a single wall-penetration level and no recoil figures at all. This weapon’s level is Medium — the rest of that column would be invented to fill the shape of a drawing.





