By GamGem ResearchLast updated 23 Sept 2026
Act 5 · Patch 13.06
Bucky
Shotgun · Semi · 850 credits
Through a heavy shield at close range, Bucky needs 1 body shot.
One choke, one angle. Buy it to deny a site, never to take one. Bands published to 50 m · magazine 5 · reload 2.5s · wall penetration low.
Shots to kill
| Range | No shield | Light shield | Heavy shield | ||||||
|---|---|---|---|---|---|---|---|---|---|
| H | B | L | H | B | L | H | B | L | |
| 0–8 m | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| 8–12 m | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| 12–50 m | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 2 |
Damage by band
| Range | Head | Body | Leg |
|---|---|---|---|
| 0–8 m | 34 | 17 | 14 |
| 8–12 m | 26 | 13 | 11.05 |
| 12–50 m | 18 | 9 | 7.65 |
The duel, in numbers
- Body shots, heavy shield
- 1
- Head shots, heavy shield
- 1
- That burst takes
- 0 s at 1.1 / s
- Best band
- 0–8 m
The burst time counts the gaps between shots, not the shots — the first bullet leaves at zero. It is how long the burst lasts, never how fast you react.
What else this money buys
Bucky balance history
Riot's notes from patch 1.01 to 13.06 change Bucky in 1 patch. The latest is patch 2.06, published 2021-03-30.
Patch 2.062021-03-30
- Primary fire (left-click) bullet spread decreased3.4to2.6
- Decreased spread on Alt-fire (right-click)3.4to2.0
- Updated damage curve for both primary and alt-fire
- 0m–8m is 20dmg per pellet
- 8m–12m is 12dmg per pellet
- Beyond 12m is 9dmg per pellet
- Reduced amount of pellets in a right click shot from15to5
Why, in Riot's words
We want to focus the Bucky more on it's actual primary firing mode (left click) and make that the strength you try to optimize when choosing a bucky vs its alternate firing mode (right-click). The right click should be more of a tool you can use when you can't get into that effective left-click range, or you just need some reliable chip damage. The spreads are reduced on both to increase reliability and smooth the damage curve. The alt-fire's significant reduction in pellet count is a trade off to being able to extend the range as much as it does for a shotgun.
Every Bucky skin (43)
Riot's catalog lists 43 skins for the Bucky. 12 of them upgrade through more than one level; the rest are a single finish.
.SYS Bucky
Aemondir Bucky3 levelsSilverBronzeObsidian
Aerosol Bucky
Altitude Bucky
Artisan BuckyRedGreenBlue
Belaflaire Bucky
Bulletbox Bucky
Cavalier Bucky
Crash Out Bucky
Frequency Bucky
Gaia's Vengeance Bucky4 levelsBlueGreenOrange
Galleria Bucky
Genesis Bucky
Gravitational Uranium Neuroblaster Bucky2 levelsChromeBlackRed/Blue
Horizon Bucky
Hydrodip Bucky
Ion Bucky4 levels
Iridian Thorn Bucky
Kingdom Bucky
Lightwave BuckyBlueRedGray
Show the other 23 skins
Magepunk Bucky4 levelsGreenPurpleOrange
Monarch Bucky
Moon Scout Bucky
Oni Bucky4 levelsKumoHanaTsubame
Origin Bucky4 levelsGreenRedWhite
Overdrive Bucky4 levelsCobaltBubblegumOnyx
Panoramic Bucky
Piedra del Sol Bucky
Prime//2.0 Bucky4 levelsGoldGreenOrange
Prism II Bucky
Radiant Crisis 001 Bucky3 levels
Red Alert Bucky
Retrowave BuckyNavyGoldViolet
Rogue Bucky4 levelsGreenRedBlue
Sky Reaper BuckyRedBlue
Smite Bucky
Spellbound Bucky
Stormborne Bucky
Surge BuckyBlackYellowBlue
Titanmail Bucky
Topotek Bucky
Wasteland Bucky
Xenohunter Bucky2 levels
In other languages Riot's client prints the Bucky as باكي (Arabic) · バッキー (Japanese) · 버키 (Korean) · 雄鹿 (Chinese (Simplified)) · 重砲 (Chinese (Traditional)).
What this page will not print
- Recoil pattern
- First-shot deviation
- Bloom per shot
- Wallbang % per surface
- Sample size
Riot publishes a single wall-penetration level and no recoil figures at all. This weapon’s level is Low — the rest of that column would be invented to fill the shape of a drawing.


