By GamGem ResearchLast updated 23 Sept 2026
Act 5 · Patch 13.06
Operator
Sniper Rifle · Semi · 4700 credits
Through a heavy shield at close range, Operator needs 1 body shot.
One angle, one shot, and a plan for after it is taken. Bands published to 50 m · magazine 5 · reload 3.7s · wall penetration high.
Shots to kill
| Range | No shield | Light shield | Heavy shield | ||||||
|---|---|---|---|---|---|---|---|---|---|
| H | B | L | H | B | L | H | B | L | |
| 0–50 m | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 2 |
Damage by band
| Range | Head | Body | Leg |
|---|---|---|---|
| 0–50 m | 255 | 150 | 120 |
The duel, in numbers
- Body shots, heavy shield
- 1
- Head shots, heavy shield
- 1
- That burst takes
- 0 s at 0.6 / s
- Best band
- 0–50 m
The burst time counts the gaps between shots, not the shots — the first bullet leaves at zero. It is how long the burst lasts, never how fast you react.
What else this money buys
Operator balance history
Riot's notes from patch 1.01 to 13.06 change Operator in 1 patch. The latest is patch 1.09, published 2020-09-29.
Patch 1.092020-09-29
- Increased price from4500to5000
- Decreased scoped movement speed from76%to72%
- Adjusted weapon deadzone from becoming inaccurate at 30% movement speedto15% (become inaccurate sooner, become accurate later when stopping)
- Firing rate reduced from .75to.6
- Instant equip time adjusted from0.3to0.5 (instant equip plays after tapping orb, bomb defuse/plant tap, Jett Cloud Burst, and Phoenix Curveball)
- Leg shot damage decreased from127to120
All Weapons
- Jump land inaccuracy state changed from gradualtobinary
- Jump land inaccuracy duration increased from .2to.225
- Jump land inaccuracy value increased from5.0to7.0 (more inaccurate for .225s after a land)
Why, in Riot's words
A related note on breaking angles with abilities: Many abilities in the game are built to aggressively take angles, especially when a powerful weapon like the Operator is posted on that angle. The recent changes to Breach have given players access to more powerful angle-breaking utility, but it still feels like there’s more to be done. We’re looking at a few changes for a couple of Agents, but they’ll need some additional reps internally to build confidence around them. Expect more from us in the future!
We’ve noticed a trend where players landing from a jump are able to shoot accurately sooner than is reasonable. While this issue is most pronounced on the Operator, it is something that we’ve noticed across all weapons. Jump peeking is valuable for the mixup potential it provides but it was proving too difficult for players to reasonably deal with. These changes retain that mixup potential while slightly increasing the time before the peeker can fire with perfect accuracy.
Every Operator skin (64)
Riot's catalog lists 64 skins for the Operator. 24 of them upgrade through more than one level; the rest are a single finish.
Aerosol Operator
Araxys Operator4 levelsPurpleBlackSilver
Blush Operator
Bubblegum Deathwish Operator4 levelsYellowRedPurple
Cavalier Operator
Celestia OperatorSilverRose GoldGold
Convex Operator
Cryostasis Operator3 levels
Daydreams Operator
Divergence Operator4 levelsPurpleBlueGreen
Elderflame Operator4 levelsRedBlueDark
Endeavour Operator
Forsaken Operator4 levelsGold
Frequency Operator
Galleria Operator
Genesis Operator
Glitchpop Operator4 levelsBlueRedGold
Gourmand Operator
Gravitational Uranium Neuroblaster Operator2 levelsChromeBlackRed/Blue
Haloform Operator
Show the other 44 skins
Heartbreaker Operator
Hi-DR0 Operator
Holo Meridian Operator4 levelsYellowWhiteOrange
Imperium Operator4 levelsRubyPearlObsidian
Infantry Operator
Intergrade Operator
Intertwine Operator
Ion Operator4 levels
Iridian Thorn Operator
K/TAC Operator
Kohaku & Matsuba OperatorDark
Kuronami Operator4 levelsPurpleWhiteBlack
Libretto Operator
Luxe Operator
Magepunk Operator4 levelsGreenPinkOrange
Minima Operator
MK.VII Liberty OperatorDesertSeaTundra
Mystbloom Operator4 levelsBlueOrangePurple
Nitro Operator
ORA by OneTap Operator5 levels
Origin Operator4 levelsGreenRedWhite
Prelude to Chaos Operator4 levelsGreenWhiteBlue
Prism Operator
Radiant Entertainment System Operator4 levelsDance FeverK.nock O.ut!!
Reaver Operator4 levelsRedBlackWhite
Red Alert Operator
Retrowave OperatorNavyGoldViolet
RGX 11z Pro Operator5 levelsRedBlueYellow
Rogue Operator4 levelsGreenRedBlue
Sentinels of Light Operator4 levelsPinkRed/GreenBlue/Purple
Silvanus Operator
Spitfire Operator
SplashX Operator4 levelsBlackWhitePurple
Spline OperatorGreenRedBlue
Stormborne Operator
Striker OperatorGreen/Yellow/BlackPink/Teal/PurpleBlue/White/Red
Tacti-Treat Operator
Team Ace Operator
Tethered Realms Operator
Tigris Operator
Tilde OperatorRedPurpleGreen
Torque OperatorYellowBlueOrange
Valiant Hero Operator4 levelsSunsetDuskNight
VALORANT GO! Vol. 2 Operator
In other languages Riot's client prints the Operator as أوبيريتور (Arabic) · オペレーター (Japanese) · 오퍼레이터 (Korean) · 冥驹 (Chinese (Simplified)) · 間諜 (Chinese (Traditional)).
What this page will not print
- Recoil pattern
- First-shot deviation
- Bloom per shot
- Wallbang % per surface
- Sample size
Riot publishes a single wall-penetration level and no recoil figures at all. This weapon’s level is High — the rest of that column would be invented to fill the shape of a drawing.



