By GamGem ResearchLast updated 3 Sept 2026 · 00:00
Act 5 · Patch 13.05
Sheriff
Sidearm · Semi · 800 credits
Through a heavy shield at close range, Sheriff needs 3 body shots.
Pistol-round win condition and the force-buy that steals a rifle. Bands published to 50 m · magazine 6 · reload 2.25s · wall penetration high.
Shots to kill
| Range | No shield | Light shield | Heavy shield | ||||||
|---|---|---|---|---|---|---|---|---|---|
| H | B | L | H | B | L | H | B | L | |
| 0–30 m | 1 | 2 | 3 | 1 | 3 | 3 | 1 | 3 | 4 |
| 30–50 m | 1 | 2 | 3 | 1 | 3 | 3 | 2 | 3 | 4 |
Damage by band
| Range | Head | Body | Leg |
|---|---|---|---|
| 0–30 m | 159.5 | 55 | 46.75 |
| 30–50 m | 145 | 50 | 42.5 |
The duel, in numbers
- Body shots, heavy shield
- 3
- Head shots, heavy shield
- 1
- That burst takes
- 0.5 s at 4 / s
- Best band
- 0–30 m
The burst time counts the gaps between shots, not the shots — the first bullet leaves at zero. It is how long the burst lasts, never how fast you react.
What else this money buys
What this page will not print
- Recoil pattern
- First-shot deviation
- Bloom per shot
- Wallbang % per surface
- Sample size
Riot publishes a single wall-penetration level and no recoil figures at all. This weapon’s level is High — the rest of that column would be invented to fill the shape of a drawing.





