Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 3 Sept 2026 · 00:00

Act 5 · Patch 13.05

Sheriff

Sidearm · Semi · 800 credits

Through a heavy shield at close range, Sheriff needs 3 body shots.

Pistol-round win condition and the force-buy that steals a rifle. Bands published to 50 m · magazine 6 · reload 2.25s · wall penetration high.

Shots to kill

RangeNo shieldLight shieldHeavy shield
HBLHBLHBL
030 m123133134
3050 m123133234

Damage by band

RangeHeadBodyLeg
030 m159.55546.75
3050 m1455042.5

The duel, in numbers

Body shots, heavy shield
3
Head shots, heavy shield
1
That burst takes
0.5 s at 4 / s
Best band
0–30 m

The burst time counts the gaps between shots, not the shots — the first bullet leaves at zero. It is how long the burst lasts, never how fast you react.

What else this money buys

What this page will not print

  • Recoil pattern
  • First-shot deviation
  • Bloom per shot
  • Wallbang % per surface
  • Sample size

Riot publishes a single wall-penetration level and no recoil figures at all. This weapon’s level is High — the rest of that column would be invented to fill the shape of a drawing.