Advice— our reading of the spotStatistics— measured, with its sample
Level to 5 at 2-5StandardInterest to 20gAfter 2-1EconomyBeginner
Strong board spike vs lobby; win-streak gold beats extra econ. The average beside it is measured across every opener; a lobby already win-streaking against you moves it, and the row cannot see that.
Edge of Night on backlinerFirst slamSecond: Giant Slayeron carryItemsClimbing
Protects the carry from burst; Giant Slayer kills tanks. This row measures the item on a backline carry. On a bruiser carry it is a worse defensive item and the sample beside it does not apply.
Position carry vs hookCorner itSpread vs AoEThe Mighty MechPositioningClimbing
Avoid Blitzcrank pulls and AoE cleave. Blitzcrank pulls the closest unit in his lane, so cornering only works while the corner is empty — one bench drop into it and the row inverts.
Early information means better pivots and positioning. Scouting only pays when it changes an action. If your board is locked and your gold is committed, the break is better spent on positioning.
Pivot from Sniper to BrawlerAt level 6Bridge at Level 6Keep the item holderPivotingAdvanced
Brawler items carry mid-game while Sniper is contested. The average beside it is measured on pivots made at level 6. Pivoting at 7 with the same items is a different decision, and this sample is not it.
Force learn 2 compsNew set phase+ 3 flex optionsLearn them secondReading a new setBeginner
Master early meta; flex when the line is contested. Every figure on this row carries a new-set sample, which is the smallest one on the page. Treat the ordering as provisional and the direction as real.