Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 21 Aug 2026 · 00:00

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Set 17 Space Gods·17.9·ends 2026-08-26

156,432games · Last 7 days
What changed in 17.99Unit balance5Trait tweaks6Item updates2Augment changesSee all changes
Slam a usable item nowTurn 2-1 — what should you build?I have different components
Edge of Night
Avg place
4.18
Pick rate
25%
Evenshroud
Avg place
4.49
Pick rate
26%
Red Buff
Avg place
4.48
Pick rate
27%
Morellonomicon
Avg place
4.48
Pick rate
17%

Your components

9 / 9 components held

6 of 6 decisions

Advice— our reading of the spotStatistics— measured, with its sample
Level to 5 at 2-5StandardInterest to 20gAfter 2-1EconomyBeginner

Strong board spike vs lobby; win-streak gold beats extra econ. The average beside it is measured across every opener; a lobby already win-streaking against you moves it, and the row cannot see that.

★★★★★★★★★★
Sample30,364Avg place4.23Pick rate46%Top 425%Assumptions
  • Stable opener
  • 2+ pairs
  • No high-roll loss
Edge of Night on backlinerFirst slamSecond: Giant Slayeron carryItemsClimbing

Protects the carry from burst; Giant Slayer kills tanks. This row measures the item on a backline carry. On a bruiser carry it is a worse defensive item and the sample beside it does not apply.

★★★★★★★★★★
Sample41,728Avg place4.54Pick rate21%Top 422%Assumptions
  • Backline carry
  • Mana-reliant
  • Enemy burst
Position carry vs hookCorner itSpread vs AoEThe Mighty MechPositioningClimbing

Avoid Blitzcrank pulls and AoE cleave. Blitzcrank pulls the closest unit in his lane, so cornering only works while the corner is empty — one bench drop into it and the row inverts.

★★★★★★★★★★
Sample22,241Avg place4.69Pick rate43%Top 422%Assumptions
  • Enemy has Blitzcrank
  • AoE threat
  • Single carry
Scout at 2-1 & 3-2Every breakTrack 4 playersThe ones above youScoutingAdvanced

Early information means better pivots and positioning. Scouting only pays when it changes an action. If your board is locked and your gold is committed, the break is better spent on positioning.

★★★★★★★★★★
Sample19,852Avg place4.18Pick rate46%Top 425%Assumptions
  • Open lobby
  • No strong reliable start
  • Time in break
Pivot from Sniper to BrawlerAt level 6Bridge at Level 6Keep the item holderPivotingAdvanced

Brawler items carry mid-game while Sniper is contested. The average beside it is measured on pivots made at level 6. Pivoting at 7 with the same items is a different decision, and this sample is not it.

★★★★★★★★★★
Sample33,042Avg place4.29Pick rate63%Top 421%Assumptions
  • Sniper contested
  • < 2 Snipers upgraded
  • Tank items held
Force learn 2 compsNew set phase+ 3 flex optionsLearn them secondReading a new setBeginner

Master early meta; flex when the line is contested. Every figure on this row carries a new-set sample, which is the smallest one on the page. Treat the ordering as provisional and the direction as real.

★★★★★★★★★★
Sample23,277Avg place4.11Pick rate38%Top 422%Assumptions
  • New-set phase
  • Meta still developing
  • Low sample everywhere

Component panic index

  • Giant's Belt80↓6
  • Spatula73↓1
  • Tear of the Goddess70↑3
  • Negatron Cloak66↑11
  • Recurve Bow56↓4
  • B.F. Sword50↑11
  • Sparring Gloves47↑3
  • Needlessly Large Rod45↓7
  • Chain Vest19↑1

Replay worksheet

Opponent tempo
My game plan
What went well?
What went wrong?
One change next time

Scouting checklist

Early (2-1)
Mid (3-2)
Late (4-1+)

Practice drills

  • Economy timing drill72%15 scenarios
  • Item slam quiz64%20 scenarios
  • Positioning drill81%18 scenarios
  • Pivot challenge58%12 scenarios
Sample sizes are shown per decision.SourcesMeta snapshot5,231 matchesCommunity data128,440 matchesHigh Elo Replays72,661 matchesSet 17.9 Notes19,662 matchesData updatedPatch 17.9