By GamGem ResearchLast updated 25 Sept 2026
Patch7.3·RankSample·RegionNo public API·QueueRankedDerived sample
Ahri Mid
VS Swain
Ahri has the lane edge
−5.6%delta
Highover 7,840 games
Playing asAhri
AgainstSwainShowing the lane opponents Ahri beats.
Ahri beats these Mid picks
| # | Champion | WR | Delta | Games | Sample | Confidence |
|---|---|---|---|---|---|---|
| 1 | 44.6% | −5.6% | 7,840 | High | ||
| 2 | 44.2% | −5.8% | 5,426 | High | ||
| 3 | 48.3% | −5.3% | 7,014 | High | ||
| 4 | 46.1% | −6.2% | 4,102 | Moderate | ||
| 5 | 45.4% | −6.0% | 4,023 | Moderate | ||
| 6 | 44.2% | −5.8% | 4,398 | Moderate | ||
| 7 | 47.0% | −4.6% | 7,886 | High | ||
| 8 | 45.0% | −5.3% | 4,358 | Moderate | ||
| 9 | 46.8% | −5.6% | 3,024 | Moderate | ||
| 10 | 46.4% | −3.8% | 7,227 | High | ||
| 11 | 45.0% | −4.4% | 3,676 | Moderate | ||
| 12 | 44.9% | −3.4% | 8,150 | High |
Sorted by confidence-adjusted delta · minimum 1,000 gamesDerived sample
Counter-quality matrix
LowMedHighHigh


Med


Low



↑ Lane threatScaling threat →
Top left is the lane bully who fades; bottom right is the champion who survives the lane and wins later. Both beat you — not at the same minute.
1SwainHigh7,840 games · lane threat High · scaling Med
First-buy fork
Void Staff51.1% WR5,143 gamesHigher win rateInfinity Orb50.0% WR1,641 gamesBought more often
Summoner spells
What Swain brings to the lane
- Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip
- Build percentage damageflat penetration falls off against the stats it stacks
Matchup comparison
AhriSwain- Early game5842
- Mid game5842
- Late game5941
- Lane pressure5644
- Kill threat5545
- Crowd control5743
- Mobility5941
- Scaling5545
Void Staff wins more often; Infinity Orb is bought more often.
Key timings vs Swain
- Level 301:20 – 01:45The first level either player can hold three abilities.
- Level 503:42 – 04:12Both ultimates come online within seconds of each other.
- Recall window04:34 – 05:19The first back with enough gold to change the matchup.
- First item timing06:06 – 06:56The purchase that ends the early lane, for both sides.
Methodology
- Confidence-adjusted rankingRows sort on delta shrunk toward zero by sample size, so a thin result cannot outrank a measured one.
- What the delta meansDelta is how far the opponent sits from their OWN overall win rate in this matchup — not their strength, and not ours.
- Where the figures come fromRiot publishes no Wild Rift API. Every percentage here is derived in this build and carries the sample it was derived over.
Sample
- Patch
- 7.3
- Rank
- Sample
- Region
- No public API
- Queue
- Ranked
- Total matches
- 286,420
- Matchups analysed
- 67,124
- Freshness
- Derived
Counters are not absolute. Adapt to your game and your team.
