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By GamGem ResearchLast updated 25 Sept 2026

Patch7.3·RankSample·RegionNo public API·QueueRankedDerived sample

Ahri Mid

VS Swain

Ahri has the lane edge

−5.6%delta

Highover 7,840 games

Matchup direction

Playing asAhri
AgainstSwain

Showing the lane opponents Ahri beats.

Ahri beats these Mid picks

#ChampionWRDeltaGamesSampleConfidence
144.6%−5.6%7,840High
244.2%−5.8%5,426High
348.3%−5.3%7,014High
446.1%−6.2%4,102Moderate
545.4%−6.0%4,023Moderate
644.2%−5.8%4,398Moderate
747.0%−4.6%7,886High
845.0%−5.3%4,358Moderate
946.8%−5.6%3,024Moderate
1046.4%−3.8%7,227High
1145.0%−4.4%3,676Moderate
1244.9%−3.4%8,150High

Sorted by confidence-adjusted delta · minimum 1,000 gamesDerived sample

Counter-quality matrix

LowMedHighHighMedLow

↑ Lane threatScaling threat →

Top left is the lane bully who fades; bottom right is the champion who survives the lane and wins later. Both beat you — not at the same minute.

1SwainHigh7,840 games · lane threat High · scaling Med

First-buy fork

Void StaffVoid Staff51.1% WR5,143 gamesHigher win rate
OR
Infinity Orb50.0% WR1,641 gamesBought more often

Summoner spells

FlashFlashIgniteIgnite

What Swain brings to the lane

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip
  • Build percentage damageflat penetration falls off against the stats it stacks

Matchup comparison

AhriSwain
  • Early game5842
  • Mid game5842
  • Late game5941
  • Lane pressure5644
  • Kill threat5545
  • Crowd control5743
  • Mobility5941
  • Scaling5545

Void Staff wins more often; Infinity Orb is bought more often.

Key timings vs Swain

  1. Level 301:20 – 01:45The first level either player can hold three abilities.
  2. Level 503:42 – 04:12Both ultimates come online within seconds of each other.
  3. Recall window04:34 – 05:19The first back with enough gold to change the matchup.
  4. First item timing06:06 – 06:56The purchase that ends the early lane, for both sides.

Methodology

  • Confidence-adjusted rankingRows sort on delta shrunk toward zero by sample size, so a thin result cannot outrank a measured one.
  • What the delta meansDelta is how far the opponent sits from their OWN overall win rate in this matchup — not their strength, and not ours.
  • Where the figures come fromRiot publishes no Wild Rift API. Every percentage here is derived in this build and carries the sample it was derived over.

Sample

Patch
7.3
Rank
Sample
Region
No public API
Queue
Ranked
Total matches
286,420
Matchups analysed
67,124
Freshness
Derived

Counters are not absolute. Adapt to your game and your team.