By GamGem ResearchLast updated 25 Sept 2026
Aatrox Baron build vs Wukong
Patch 7.3 · Ranked · Sample · No public API
Play Aatrox Baron into Wukong: buy Ionian Boots of Lucidity → Duskblade of Draktharr → Sundered Sky; take Phase Rush.
39.8%
lane win rate
2,486
games
Moderate
confidence
Why this build, and not another
vs Tanks — Wukong is filed as a Tank, so the column that answers health and resistances is the one we read.
The other three columns are below, unchanged. We do not hide the paths the rule did not take; a rule you cannot check is a rule you have to believe.
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Core 1 | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Runes
Primary: Precision
Phase Rush
Triumph
Coup de Grace
Legend: Haste
Secondary: Sorcery
Scorch
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| Q | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|
| W | 10 | 11 | 12 | 13 | 14 | 15 |
| E | 10 | 11 | 12 | 13 | 14 | 15 |
| R | 10 | 11 | 12 | 13 | 14 | 15 |
Popular build
2,503 games51.1%Win Rate
Reliable build
1,796 games49.8%Win Rate
High observed win rate
653 games53.2%Win Rate
Counter plan — how to beat Wukong
Avoid extended fights — its sustain grows with every trade it survives
Build percentage damage — flat penetration falls off against the stats it stacks
Punish the cooldown — Wukong is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit low difficulty, so a practised player gets more out of it than the average
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 7.3Live now+0.6
- 7.2eSample win rate across this patch+0.8
- 7.2Sample win rate across this patch-0.9
- 7.1hSample win rate across this patch-0.8
- 7.1Sample win rate across this patch-0.1
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Methodology
- Data window
- 286,420 games on patch 7.3, Ranked, No public API. Last refreshed 25 Sept 2026.
- Rank aggregation
- No rank split. A derived sample has no brackets to pool, so none is claimed — the rates are the same sample at every rank.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, titles, classes, difficulty and ability names are read off Riot's official Wild Rift site. Lanes are this site's filing; items and runes are Wild Rift's patch 7.3 shop and rune tree. Every rate is a derived sample — Riot publishes no Wild Rift API, and nothing on this page presents one as measured.
