Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 23 Aug 2026 · 00:00

Molotov Cocktail

MakerCoilClassThrownDamage62 / 100

Expected

Solid up close only, and it can stay out of sight. Every figure behind this sentence is an estimate.

Class position: Thrown

3 / 3

33% percentile

Compared using Damage
Sample size 3 in class

Acquisition confidence

  • Confirmed purchasable
  • Confirmed drivable
  • Seen in NPC traffic
  • Story-only possibility
  • Unknown

Performance

Damage

62 / 100

Estimated20 Aug 2026

Fire Rate

10 / 100

Estimated20 Aug 2026

Range

18 / 100

Estimated20 Aug 2026

Accuracy

28 / 100

Estimated20 Aug 2026

Magazine

1

Estimated20 Aug 2026

Reload

1.2 s

Evidence heatmap

  • SilhouetteInferred from shape
  • BarrelInferred from shape
  • GripInferred from shape
  • SightsInferred from shape
  • MagazineInferred from shape
  • AttachmentsInferred from shape
  • Directly visible
  • Repeatedly visible
  • Named by the publisher
  • Inferred from shape

Applied from the evidence grade, the same way for every record: a named one has its name confirmed and its outline directly visible, and everything not visible is marked inferred from shape rather than left blank.

Seen here, not proven there

  • Trailer appearance21 Aug 2026
  • Official screenshot15 Aug 2026

    Evidence ledger

    • NameNamed

      The weapon is called Molotov Cocktail.

      SourceReference database · checked 20 Aug 2026

    • MakerReading

      Maker is Coil.

      SourceReference database · checked 20 Aug 2026

    • ClassReading

      Class is Thrown.

      SourceReference database · checked 20 Aug 2026

    • ConcealedReading

      Concealed is Yes.

      SourceReference database · checked 20 Aug 2026

    • DamageEstimated

      Damage is 62.

      SourceDerived for comparison · checked 20 Aug 2026

    • Fire RateEstimated

      Fire Rate is 10.

      SourceDerived for comparison · checked 20 Aug 2026

    • RangeEstimated

      Range is 18.

      SourceDerived for comparison · checked 20 Aug 2026

    • AccuracyEstimated

      Accuracy is 28.

      SourceDerived for comparison · checked 20 Aug 2026

    • MagazineEstimated

      Magazine is 1.

      SourceDerived for comparison · checked 20 Aug 2026

    What it is good for

    Store robberyBest fit

    86%

    • Concealed
    • Damage

    Interior firefight

    26%

    • Fire Rate
    • Reload

    Open-road shootout

    8%

    • Range
    • Accuracy

    Stealth approach

    59%

    • Concealed
    • Accuracy
    • Fire Rate

    Customisation matrix

    Confirmed cosmetic

    • Grip

    Confirmed performance

    • Extended magazine

    Likely inherited

    • Flashlight
    • Skin
    • Tint
    • Tracer rounds

    Unknown

    • Underbarrel launcher
    • Bipod
    • Thermal sight
    • Drum magazine

    Comparable weapons

    • Grenade

      Damage +30Fire Rate -4Range +4

      Same class · Same seating · Same drive layout

    • Sticky Bomb

      Damage +34Fire Rate -4Range +2

      Same class · Same seating · Same drive layout

    • Assault Rifle

      Damage -6Fire Rate +58Range +44

      Same seating · Same drive layout

    What is still unknown

    • The actual damage model, and whether it is per-shot or per-second.
    • Recoil behaviour, which no figure here describes.
    • Carry limit — how many weapons can be held at once.
    • Ammunition economy, and whether ammo is bought or found.
    • Whether any mission restricts or replaces the loadout.

    Comparison tray — 0 / 4

    Nothing added yet. “Add to compare” on any vehicle keeps it here while you browse.