By GamGem ResearchLast updated 6 Oct 2026
CS2 weapon · Pistol · both sides CZ75-Auto
Valve: “A burst of firepower to steal enemy weapons.” A fully automatic variant of the CZ75, the CZ75-Auto is the ideal short-term choice for turning the tables and gaining your opponents weapon. But with very little ammo in the magazine, strong trigger discipline is required.
You can land several hits — a helmeted head takes 2 even up close.
Valve’s buy menu: “Consider in eco rounds.”- Price
- $500 game data
- Kill reward
- $300 game data
- Damage
- 31 game data
- Armour pen
- 77.65% derived
- Fire rate
- 600 RPM derived
- Ammo
- 12 / 24 game data
- Reload lock
- 2.73 s game data
- Run speed
- 240 game data
- Penetration
- 1.0 game data
- Accurate range
- 11.35 m derived
Damage & kill outcomes @ 30 m
| Zone | None | Kevlar | Helmet |
|---|---|---|---|
| Head | 2 | 2 | 2 |
| Chest | 5 | 7 | 7 |
| Stomach | 4 | 5 | 5 |
| Arms | 5 | 7 | 7 |
| Legs | 7 | 7 | 7 |
Head vs Kevlar + helmet at 30 m: 65 damage per hit → 2 hits to kill · TTK 100 ms.
derived · damage × range modifier^(units ÷ 500) × zone × armour, rounded downArmour breakpoints
- 0 m – 16 m1 hit
- 17 m – 60 m+2 hits
- 0 m – 16 m1 hit
- 17 m – 60 m+2 hits
- 0 m – 51 m2 hits
- 52 m – 60 m+3 hits
Damage over distance
- Head · no armour
- Head · helmet
- Chest · Kevlar
- Chest · no armour
1st shot spread
At 30 m the first shot can land up to 40 cm from the crosshair — wider than this drawing.
derived · 0.1524 m ÷ (spread + inaccuracy) — Valve’s own 30 cm plateSpray & firing mode
Firing mode guidance
- spray6+ shots · inside 5.7 mCommit and pull down
- burst2–3 shots · 5.7–11.35 mStop, then reset between bursts
- tap1 shot · past 11.35 mReset fully between shots
What beats the CZ75-Auto?
- R8 Revolverfewer hits1 hit$600
- Desert Eaglefewer hits1 hit$700
- SSG 08fewer hits1 hit$1,700
- AK-47fewer hits1 hit$2,700
- SG 553fewer hits1 hit$3,000
- AWPfewer hits1 hit$4,750
- G3SG1fewer hits1 hit$5,000
- SCAR-20fewer hits1 hit$5,000
Economy context
- CZ75-Auto + Kevlar + helmet$1,500$2,600 left
- CZ75-Auto + Kevlar$1,150$2,950 left
- CZ75-Auto alone$500$3,600 left
- Glock-18 + Kevlar + helmet$1,200$2,900 left
Counterplay tips
- Fight it beyond 11.35 m: past its standing accurate range even the first shot is not sure to land.
- Catch it moving: on the move its first shot is only sure within 9.29 m.
- It needs 6 chest hits at 15 m against armour — trade it rather than duel alone.
- It moves at 240 u/s — expect it to reposition quickly.
- Drop its holder first: they lose a $500 gun, and each kill it makes pays them $300.
No — 2 hits to a helmeted head at 30 m (65 each).
Buy now or save now?with $4,100
| If you lose | 0 kills | 1 kill | 2 kills |
|---|---|---|---|
| +$1,400after wins | buy$4,000 next | buy$4,300 next | buy$4,600 next |
| +$1,900a half’s first loss | buy$4,500 next | buy$4,800 next | buy$5,100 next |
| +$2,400 | buy$5,000 next | buy$5,300 next | buy$5,600 next |
| +$2,900 | buy$5,500 next | buy$5,800 next | buy$6,100 next |
| +$3,400the cap | buy$6,000 next | buy$6,300 next | buy$6,600 next |
Share this scenario

Sources & evidence
- Damage · armour · range
- weapons.vdata · 10f3693c · 2026-09-23
- Price · kill reward
- $500 · $300
- Fire rate · magazine
- 600 RPM · 12/24
- Range modifier · penetration
- 0.85 · 1
- Description · buy-menu lines
- csgo_english.txt
- Loss bonus · armour prices
- gamemode_competitive.cfg · items_game.txt
All the maths runs in your browser, from Valve’s weapon file (10f3693c, 2026-09-23).
