Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 6 Oct 2026

No change to the AWP’s numbers in Valve’s file since May 2024.

CS2 weapon · Sniper · both sides AWP

Valve: “Devastating power for the confident sniper.” High risk and high reward, the infamous AWP is recognizable by its signature report and one-shot, one-kill policy.

5 m20 m30 m40 m60 m
Target & armour
Buy AWP when…

You want one body shot to kill — through Kevlar, at every distance to 60 m.

Valve’s buy menu: “Consider in full buy rounds.”
Save or go cheaper$4,750
You need $5,750 for it with armour — $1,650 more.
Price
$4,750
game data
Kill reward
$100
game data
Damage
115
game data
Armour pen
97.5%
derived
Fire rate
41 RPM
derived
Ammo
5 / 10
game data
Reload lock
3.67 s
game data
Run speed
200
game data
Penetration
2.5
game data
Accurate range
69.27 m
derived · scoped

Damage & kill outcomes @ 30 m

Hits to kill, by zone and armour
ZoneNoneKevlarHelmet
Head111
Chest111
Stomach111
Arms111
Legs222

Head vs Kevlar + helmet at 30 m: 437 damage per hit → 1 hit to kill · TTK 0 ms.

derived · damage × range modifier^(units ÷ 500) × zone × armour, rounded down

Armour breakpoints

Where head hits-to-kill change, 0–60 m
no armour
  • 0 m – 60 m+1 hit
Kevlar
  • 0 m – 60 m+1 hit
Kevlar + helmet
  • 0 m – 60 m+1 hit
Against Kevlar + helmet: no change out to 60 m.

Damage over distance

  • Head · no armour
  • Head · helmet
  • Chest · Kevlar
  • Chest · no armour
Here: 437 damage per hit at 30 m.

1st shot spreadscoped

Sure to hit a 30 cm plate to69.27 m

At 30 m the first shot can land up to 7 cm from the crosshair.

unscoped: sure to 1.88 m.derived · 0.1524 m ÷ (spread + inaccuracy) — Valve’s own 30 cm plate

Spray & firing mode

Phase
5 bullets · 5.82 s of fire at 41 RPM · the magazine is empty.

Single shots, no pattern — practise positioning. source

Valve’s recoil inputs: kick 25 ± 2 · direction variance 20.Valve’s file holds these inputs, not the path the bullets take — so no path is drawn here.

Firing mode guidance

Bolt-action — one shot, then the bolt. Make the first one count.

Spread still varies shot to shot — a guide, not a guarantee.

What beats the AWP?

Weapon · edge30 m · headCost
Hits to kill from Valve’s file at your distance and armour — not win rates. Shotguns left out: pellets decide.

Economy context

  • AWP + Kevlar + helmet$5,750$1,650 short
  • AWP + Kevlar$5,400$1,300 short
  • AWP alone$4,750$650 short
  • SSG 08 + Kevlar + helmet$2,700$1,400 left
Kill reward $100 — 48 kills pay the gun back. Armour: Kevlar $650, with helmet $1,000 (Valve’s items_game.txt).

Counterplay tips

  • Fight it beyond 69.27 m: past its standing accurate range even the first shot is not sure to land.
  • Catch it moving: on the move its first shot is only sure within 0.86 m.
  • One body shot kills at 15 m — never peek it wide; use utility and trade.
  • It moves at 200 u/s — re-peek fast; it is slow to follow.
  • Drop its holder first: they lose a $4,750 gun, and each kill it makes pays them $100.

Yes — 437 damage to a helmeted head at 30 m.

Buy now or save now?with $4,100

If you lose0 kills1 kill2 kills
+$1,400after winssave$5,500 nextsave$5,600 nextsave$5,700 next
+$1,900a half’s first losssave$6,000 nextsave$6,100 nextsave$6,200 next
+$2,400save$6,500 nextsave$6,600 nextsave$6,700 next
+$2,900save$7,000 nextsave$7,100 nextsave$7,200 next
+$3,400the capsave$7,500 nextsave$7,600 nextsave$7,700 next
rule · ours: buy when a lost round still leaves $5,750 for it with full armour. Loss bonus and kill reward: Valve’s source

Share this scenario

30 m · Kevlar + helmet · head1 hit to kill · 0 msSave or go cheaperAWP
gamgem.com/counter-strike-2/weapons/awp#30m-helmet-head

Sources & evidence

Damage · armour · range
weapons.vdata · 10f3693c · 2026-09-23
Price · kill reward
$4,750 · $100
Fire rate · magazine
41 RPM · 5/10
Range modifier · penetration
0.99 · 2.5
Description · buy-menu lines
csgo_english.txt
Loss bonus · armour prices
gamemode_competitive.cfg · items_game.txt
Valve’s files, read 2026-10-06:weapons.vdataitems_game.txtgamemode_competitive.cfg

All the maths runs in your browser, from Valve’s weapon file (10f3693c, 2026-09-23).