By GamGem ResearchLast updated 6 Oct 2026
CS2 weapon · Sniper · both sides AWP
Valve: “Devastating power for the confident sniper.” High risk and high reward, the infamous AWP is recognizable by its signature report and one-shot, one-kill policy.
You want one body shot to kill — through Kevlar, at every distance to 60 m.
Valve’s buy menu: “Consider in full buy rounds.”- Price
- $4,750 game data
- Kill reward
- $100 game data
- Damage
- 115 game data
- Armour pen
- 97.5% derived
- Fire rate
- 41 RPM derived
- Ammo
- 5 / 10 game data
- Reload lock
- 3.67 s game data
- Run speed
- 200 game data
- Penetration
- 2.5 game data
- Accurate range
- 69.27 m derived · scoped
Damage & kill outcomes @ 30 m
| Zone | None | Kevlar | Helmet |
|---|---|---|---|
| Head | 1 | 1 | 1 |
| Chest | 1 | 1 | 1 |
| Stomach | 1 | 1 | 1 |
| Arms | 1 | 1 | 1 |
| Legs | 2 | 2 | 2 |
Head vs Kevlar + helmet at 30 m: 437 damage per hit → 1 hit to kill · TTK 0 ms.
derived · damage × range modifier^(units ÷ 500) × zone × armour, rounded downArmour breakpoints
- 0 m – 60 m+1 hit
- 0 m – 60 m+1 hit
- 0 m – 60 m+1 hit
Damage over distance
- Head · no armour
- Head · helmet
- Chest · Kevlar
- Chest · no armour
1st shot spreadscoped
At 30 m the first shot can land up to 7 cm from the crosshair.
unscoped: sure to 1.88 m.derived · 0.1524 m ÷ (spread + inaccuracy) — Valve’s own 30 cm plateSpray & firing mode
Single shots, no pattern — practise positioning. source
Valve’s recoil inputs: kick 25 ± 2 · direction variance 20.Valve’s file holds these inputs, not the path the bullets take — so no path is drawn here.Firing mode guidance
Bolt-action — one shot, then the bolt. Make the first one count.
Spread still varies shot to shot — a guide, not a guarantee.What beats the AWP?
- R8 Revolverfaster fire1 hit$600
- Desert Eaglefaster fire1 hit$700
- SSG 08faster fire1 hit$1,700
- AK-47faster fire1 hit$2,700
- SG 553faster fire1 hit$3,000
- G3SG1faster fire1 hit$5,000
- SCAR-20faster fire1 hit$5,000
- USP-Sfaster fire2 hits$200
Economy context
- AWP + Kevlar + helmet$5,750$1,650 short
- AWP + Kevlar$5,400$1,300 short
- AWP alone$4,750$650 short
- SSG 08 + Kevlar + helmet$2,700$1,400 left
Counterplay tips
- Fight it beyond 69.27 m: past its standing accurate range even the first shot is not sure to land.
- Catch it moving: on the move its first shot is only sure within 0.86 m.
- One body shot kills at 15 m — never peek it wide; use utility and trade.
- It moves at 200 u/s — re-peek fast; it is slow to follow.
- Drop its holder first: they lose a $4,750 gun, and each kill it makes pays them $100.
Yes — 437 damage to a helmeted head at 30 m.
Buy now or save now?with $4,100
| If you lose | 0 kills | 1 kill | 2 kills |
|---|---|---|---|
| +$1,400after wins | save$5,500 next | save$5,600 next | save$5,700 next |
| +$1,900a half’s first loss | save$6,000 next | save$6,100 next | save$6,200 next |
| +$2,400 | save$6,500 next | save$6,600 next | save$6,700 next |
| +$2,900 | save$7,000 next | save$7,100 next | save$7,200 next |
| +$3,400the cap | save$7,500 next | save$7,600 next | save$7,700 next |
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Sources & evidence
- Damage · armour · range
- weapons.vdata · 10f3693c · 2026-09-23
- Price · kill reward
- $4,750 · $100
- Fire rate · magazine
- 41 RPM · 5/10
- Range modifier · penetration
- 0.99 · 2.5
- Description · buy-menu lines
- csgo_english.txt
- Loss bonus · armour prices
- gamemode_competitive.cfg · items_game.txt
All the maths runs in your browser, from Valve’s weapon file (10f3693c, 2026-09-23).
