Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 19 Oct 2026

Power Shot (Brawl Ball) — most-played brawlers

Power Shot (Brawl Ball): 1,619 trophy and Ranked battles were counted on this map, 0.43% of them were draws, the average game lasted 85.7 seconds, the cache saw it on 2 days since 18 May 2026. Checked 2026-10-19; picks are counted, win rates are being measured (gate G-M).

On this map2026-10-12 · Last day the counted cache saw this map in rotation.2026-04-01 · Wiki status: active on its last change.2026-09-16 · Counted window starts at the 16 Sep 2026 balance patch.
Brawl Ball · 20 brawlers counted

In the game · wiki 2026-04-01 · checked 2026-10-19

Not counted in the Season 50 Ranked pool.

spawns top and bottom · three lanes · objective centre
Our drawing of what Brawl Ball asks for — not the in-game map, and no tile counts.
Most played on this map

No brawler clears the counting floor yet.

This is the counted order, not a “best” claim: win rates are being measured (gate G-M).

Window
Queue
Row order

Queues are never mixed. Trophy and Ranked win rates are being measured (gate G-M); the rows below show the counted games.

About this dataWindow Rotation · 2026-05-18–2026-10-16Played in Brawl Ball · how the mode plays2 weeks · 1,619 battles · 0 ranked battles all-timeEvery week the cache saw this map since 18 May 2026 (M10 buckets).Ranked (solo) battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 197495 battles · Preview sampleCollected 2026-10-19 · checked 2026-10-19 · win rates are being measured (gate G-M).
1,619Battles · Rotation
0.43%Draw share · since the 16 Sep patch
20Brawlers with a counted row
≥ 300Decided battles a map needs for a page
How these four numbers were counted
  • Battles by queue:Recent battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 1,619 battles · Preview sample
  • Ranked battles on this map:Ranked (solo) battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 0 battles · Preview sample
  • Picks and decided games per brawler:GamGem calculation from BS_MATCH_MAPS + BS_MATCH_SHARE
  • Most-faced opponent per pick:GamGem calculation from BS_MATCH_VS

Picks · Rotationtrophy and Ranked counted together

Window 2026-05-18–2026-10-16 · 2 weeks · 1,619 battles. Win rate, share of picks and adjusted win rate are being measured (gate G-M); this table shows the counted games.

No brawler clears 500 counted games on this map yet.

Below the ranking floorEdgar · 460 battlesRico · 393 battlesColt · 391 battlesBibi · 366 battlesShade · 342 battlesMortis · 331 battlesSurge · 292 battlesEl Primo · 260 battlesDynamike · 257 battlesBrock · 241 battlesShelly · 238 battlesFrank · 235 battles8 more below 500 counted games; all are in the roster table above. Under 500 counted games; not ranked here.

What enemies pick here · matchups

Common pickBattles hereMost-faced opponentMet (all maps)Win rate
EdgarEdgar460Rico14,685Being measured
RicoRico393Edgar14,685Being measured
ColtColt391Mortis15,536Being measured
BibiBibi366Mortis12,394Being measured
ShadeShade342Edgar12,579Being measured
Class jobs · who meets the class most
  • Stops the tankEdgar37,630 games vs TankWin rate: Being measured
  • Checks the diveColt59,656 games vs AssassinWin rate: Being measured
  • Answers the long laneBrock31,916 games vs MarksmanWin rate: Being measured
  • Breaks the supportRico29,573 games vs SupportWin rate: Being measured
Each row is one of this map’s most-played picks that has met that class the most on all maps counted; one brawler is named once. Win rates against the class are being measured (gate G-M).
GamGem calculation from BS_MATCH_VSGamGem calculation from BS_MATCHX_CLASS_VS + BS_WIKI_BRAWLERS

Best counted trios

No three-brawler team cleared the 25-game floor on each side of this map yet. Build one from the most-played picks above in the draft tool.

GamGem calculation from BS_MATCH_COMPS

Lane assignments

Two goals win it: keep the ball moving forward and always leave one player behind the push.

  • Left laneRico — skirmish: trade hits and finish the low target
  • MidEdgar — dive: wait for the cooldown, then take the back line
  • Right laneColt — skirmish: trade hits and finish the low target
GamGem editorial — not measured

Map fingerprint

Draw share0.43%
Top-5 pick share24.4%
Average length85.7s
1,619 team battles since 16 Sep 2026 · 7 draws · duration from 1,384 timed games.

Star-player share by class — Being measured (M6, gate G-M).

Maps in the same mode that play like it
GamGem calculation from BS_MATCHX_MAP_SHAPE

First 20 seconds plan

two goalsmidfield wallbehind-the-push cover
  1. 0–5sWin the first midfield touch; do not shoot from range.
  2. 5–10sPush one flank and keep a passer in the middle.
  3. 10–15sUse the wall bounce only when the keeper is out.
  4. 15–20sAfter a goal, reset to your half before pressing.

Comeback: One clean push is enough: hold the ball, wait for the rebound and shoot from close range.

Editorial — our reading of the mode, not a measured figure.GamGem editorial — not measured

Last rotation vs now

Now: 2026-10-11 → 2026-10-12 · 1,619 battles · seen on 2 daysNo earlier appearance in the counted cache.
Battles per week · last 2 counted weeks
  • 1,37310-05
  • 24610-12
Ranked pool seasonsNo Ranked-pool row was counted for this map.
GamGem calculation from BS_MATCHX_ROTATION + BS_MATCHX_SAMPLEGamGem calculation from BS_MATCHX_RANKED_POOL

Data checks

  • Wiki says active, last change 2026-04-01.Sourced
  • Not counted in the Season 50 Ranked pool.Not in pool
  • Fingerprint above its floor: draw share and length are printed.Counted
  • Win rate, share of picks and adjusted win rate come from gate G-M.Being measured
  • Star-player share by class (M6) is not in the fixtures this page reads.Being measured
  • The schematic is our drawing, not the in-game map; no tile counts exist.Editorial

Status words describe our check, not the game’s own state.

Draft rehearsal

Tap brawlers for your trio (3) and the enemy (up to 3). Coverage uses counted matchups from all maps; win rates are being measured.

You: —

Enemy: —

Pick your trio and the likely enemy: the check uses counted matchups from all maps.

First pickEdgar · 460 gamesSecondRico · 393 gamesLast pickColt · third by counted games

Share card

GamGem · Power Shot · Brawl Ball · Ranked
Window: Rotation (2026-05-18–2026-10-16) · 1,619 battles in 2 weeks
Most played here: Edgar 460 · Rico 393 · Colt 391
Your trio: — · Enemy: —
Draws 0.43% · average 85.7s
Schematic is a GamGem drawing, not the in-game map.
Sources (13)
WhatSourceDateHow we count
Battles by queueRecent battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 1,619 battles · Preview sample2026-10-19Collected 2026-10-19
Ranked battles on this mapRanked (solo) battles of the global top 49601 trophy players · 2026-09-16–2026-10-16 · n = 0 battles · Preview sample2026-10-19Collected 2026-10-19
Picks and decided games per brawlerGamGem calculation from BS_MATCH_MAPS + BS_MATCH_SHARE—Decided games summed per brawler over this map’s event ids, trophy and Ranked together; mirrors out. Win rate and share of picks wait for gate G-M.
Most-faced opponent per pickGamGem calculation from BS_MATCH_VS—The opposing brawler with the most decided games against it, all maps together; the win-rate edge waits for gate G-M.
Counted triosGamGem calculation from BS_MATCH_COMPS—Three-brawler teams with decided games on this map, most-counted first; their win rates wait for gate G-M.
Rotation history and weekly bucketsGamGem calculation from BS_MATCHX_ROTATION + BS_MATCHX_SAMPLE—First and last day the cache saw each event id, days seen, and battles per Monday-start week.
Ranked pool per seasonGamGem calculation from BS_MATCHX_RANKED_POOL—Battles counted per Round season and event id; a row seen only in the season’s first six hours is marked as an edge.
Map fingerprint and twinsGamGem calculation from BS_MATCHX_MAP_SHAPE—Draw share and top-5 pick concentration since the 16 Sep 2026 patch; duration from the v2 duration field; twins = Jaccard of the top-10 picks in the same mode.
Brawlers that meet a classGamGem calculation from BS_MATCHX_CLASS_VS + BS_WIKI_BRAWLERS—Each non-mirrored brawler counted against every opposing class; the wiki infobox supplies the class.
Ranked history printed on the wiki map pageBrawl Stars Wiki (Fandom) · Ranked seasons in the map History · retrieved 2026-10-17 · CC BY-SA 3.02026-10-17
Map factsBrawl Stars Wiki (Fandom) · Map page · retrieved 2026-10-17 · CC BY-SA 3.02026-10-17
Mode nameOfficial Brawl Stars API · /v1/gamemodes · 2026-10-192026-10-19
Lanes, first 20 s, comebackGamGem editorial — not measured—GamGem reading of the mode; it measures nothing and prints no number.