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By GamGem ResearchLast updated 23 Sept 2026

Act 5 · Patch 13.06

Ascent · B · Defence

Delay

StandB LobbyLandsB Main

Both callouts are the map’s own. No throw instruction is published here

Who can fill it

10 agents on the roster carry an ability with this job — the ones written as fitting Ascent come first.

  • AstraC · Gravity Well · fits this map
  • ChamberC · Trademark · fits this map
  • CypherC · Trapwire · fits this map
  • KAY/OE · ZERO/point · fits this map
  1. 1 · PositionStand at B Lobby, on the side the site cannot see.
  2. 2 · TargetThe landing zone is B Main — the delay only works if it covers it.
  3. 3 · ReleasePlace Stars in Astral Form (Ultimate Key). ACTIVATE a Star to form a Gravity Well. Players in the area are pulled toward the center before it explodes, making all players still trapped inside Vulnerable.

What Riot changed on these abilities

  • Astra · C Gravity Well

    • 11.08 Fragile duration decreased from 5s → 2.5s
    • 11.08 Cooldown increased from 45s → 60s
    • 7.04 Startup time increased .6>>>1.25
    • 7.04 Gravity time duration decreased 2.75>>>2.0
    • 4.04 Cooldown Increased 25 >>> 45
    • 4.04 Gravity Well Size Decreased 525 >>> 475
  • Chamber · C Trademark

    • 6.11 Disable range increased 4000 >>> 5000
    • 6.11 Trap arm speed reduced 4s >>> 2s
    • 5.12 The trap is now range restricted
    • 5.12 Trademark will disable when Chamber moves out of range, and reactivate once he is inside.
    • 5.12 Can now be recalled mid-round without line of sight
    • 5.12 30s cooldown on recall
  • Cypher · C Trapwire

    • 13.00 Reduced windup from .9s to .7s.
    • 8.08 Re-arm time increased 1 >>> 2s
    • 8.08 Slow on Trapwire reduced 2 >>> 1.25s
    • 7.09 Decreased the time until the trap concusses a captured enemy 3 >>> 1.5 seconds.
    • 7.09 Duration of tag slow when hit by the trap increased 0.75 >>> 2 seconds
    • 5.12 Health increased 1 >>> 20
  • KAY/O · E ZERO/point

    Riot's notes since 1.01 leave ZERO/point unchanged.

  • Killjoy · Q ALARMBOT

    • 13.00 Movement speed increased by 50%.
    • 11.08 Health decreased from 50 to 20
    • 11.08 Reactivation time increased from 1s → 2s
    • 11.08 NEW: Added a "windup" effect when Killjoy first re-enters the activation range

What it buys

B has one real approach; a delay on main is a delay on the whole hit.

Do not use it when It reads as a full stack to a patient attack, which then simply goes A.

Recall test

Without looking: from B Lobby, where does this delay land?

Answer first, then reveal — recalling is the part that transfers to a round.

Also on Ascent