By GamGem ResearchLast updated 23 Sept 2026
Act 5 · Patch 13.06
Ascent · B · Defence
Delay
Both callouts are the map’s own. No throw instruction is published here
Who can fill it
10 agents on the roster carry an ability with this job — the ones written as fitting Ascent come first.
- AstraC · Gravity Well · fits this map
- ChamberC · Trademark · fits this map
- CypherC · Trapwire · fits this map
- KAY/OE · ZERO/point · fits this map
- 1 · PositionStand at B Lobby, on the side the site cannot see.
- 2 · TargetThe landing zone is B Main — the delay only works if it covers it.
- 3 · ReleasePlace Stars in Astral Form (Ultimate Key). ACTIVATE a Star to form a Gravity Well. Players in the area are pulled toward the center before it explodes, making all players still trapped inside Vulnerable.
What Riot changed on these abilities
Astra · C Gravity Well
Chamber · C Trademark
Cypher · C Trapwire
- 13.00 Reduced windup from .9s to .7s.
- 8.08 Re-arm time increased 1 >>> 2s
- 8.08 Slow on Trapwire reduced 2 >>> 1.25s
- 7.09 Decreased the time until the trap concusses a captured enemy 3 >>> 1.5 seconds.
- 7.09 Duration of tag slow when hit by the trap increased 0.75 >>> 2 seconds
- 5.12 Health increased 1 >>> 20
KAY/O · E ZERO/point
Riot's notes since 1.01 leave ZERO/point unchanged.
Killjoy · Q ALARMBOT
What it buys
B has one real approach; a delay on main is a delay on the whole hit.
Do not use it when It reads as a full stack to a patient attack, which then simply goes A.
Recall test
Without looking: from B Lobby, where does this delay land?
Answer first, then reveal — recalling is the part that transfers to a round.





