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By GamGem ResearchLast updated 3 Sept 2026 · 00:00

Act 5 · Patch 13.05

Abyss · A · Attack

Anti-flank

StandA BridgeLandsA Tower

Both callouts are the map’s own. No throw instruction is published here

Who can fill it

10 agents on the roster carry an ability with this job — the ones written as fitting Abyss come first.

  • ChamberC · Trademark · fits this map
  • DeadlockQ · Sonic Sensor · fits this map
  • DeadlockE · GravNet · fits this map
  • FadeQ · Seize · fits this map
  1. 1 · PositionStand at A Bridge, on the side the site cannot see.
  2. 2 · TargetThe landing zone is A Tower — the anti-flank only works if it covers it.
  3. 3 · ReleaseEQUIP a trap that scans for enemies. FIRE to place it on the ground. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that Slows players caught inside of it. The trap can be picked up to be REDEPLOYED.

What it buys

The edges are the flank on this map, and a trap there is the only warning you get before a knock.

Do not use it when A trap that only announces the flank is worth nothing if nobody is watching the callout.

Recall test

Without looking: from A Bridge, where does this anti-flank land?

Answer first, then reveal — recalling is the part that transfers to a round.

Also on Abyss