By GamGem ResearchLast updated 23 Sept 2026
Act 5 · Patch 13.06
Abyss · A · Attack
Anti-flank
Both callouts are the map’s own. No throw instruction is published here
Who can fill it
10 agents on the roster carry an ability with this job — the ones written as fitting Abyss come first.
- ChamberC · Trademark · fits this map
- DeadlockQ · Sonic Sensor · fits this map
- DeadlockE · GravNet · fits this map
- FadeQ · Seize · fits this map
- 1 · PositionStand at A Bridge, on the side the site cannot see.
- 2 · TargetThe landing zone is A Tower — the anti-flank only works if it covers it.
- 3 · ReleaseEQUIP a trap that scans for enemies. FIRE to place it on the ground. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that Slows players caught inside of it. The trap can be picked up to be REDEPLOYED.
What Riot changed on these abilities
Chamber · C Trademark
Deadlock · Q Sonic Sensor
- 11.08 Concuss duration reduced 3.5s to 2.5s
Deadlock · E GravNet
Fade · Q Seize
Riot's notes since 1.01 leave Seize unchanged.
Sage · Q Slow Orb
Riot's notes since 1.01 leave Slow Orb unchanged.
What it buys
The edges are the flank on this map, and a trap there is the only warning you get before a knock.
Do not use it when A trap that only announces the flank is worth nothing if nobody is watching the callout.
Recall test
Without looking: from A Bridge, where does this anti-flank land?
Answer first, then reveal — recalling is the part that transfers to a round.




