By GamGem ResearchLast updated 7 Oct 2026

Nuke smokes and lineupsNuke
Essential Ten
10 essentials of 12 lineups
Active Duty: 7 maps · Cache replaced Overpass (Valve update, 8 Jul 2026)What do you want to block, burn or flash?
10 essentials to learn first
our ranking from the rows — not a game fact10 of 10 essentials match
sorted: essential rank- Stand on the support ledge under the top of Silo, hugging the Silo.1 standAim slightly left of the tip of the blue structure, high toward Heaven.2 aim3 landASmoke lands in Heaven, blocking the CT AWP view onto A site during an execute.from Silo → HeavenOne guide shoots the window first — check whether the glass matters.TExecuteEntrythrown from the groundLMBleft-click3 guides agreenewest guide 10 Jun 2026Difficulty easy
- Tuck into the corner just before the Hut entrance, on the Lobby side.1 standAim at the top-left corner of the electrical box ahead, almost level.2 aim3 landAFlash pops just outside the Hut exit, blinding A-site defenders as Ts leave Hut.from Lobby → HutTEntryExecutethrown from the groundLMBleft-click3 guides agreenewest guide 10 Jun 2026Difficulty easy
- Press into the yellow-painted pillar at the curb corner in T Spawn.1 standAim near the top of the side of the metal vent on the building ahead.2 aim3 landASmoke drops at the top of Main, blocking Main and Mini views over Outside.from T Spawn → MainThe stand is on a curb edge; guides word it slightly differently.TArea controlExecutejumpthrowJUMP+LMBjumpthrow + left-click3 guides agreenewest guide 21 Feb 2025Difficulty medium
- Push into the dark vertical seam in the wall at the T Spawn exit to Outside.1 standLook up and aim at the right side of the left lamp bulb above.2 aim3 landMidFirst half of the Outside smoke wall: cuts the Mini/Main view across Outside.from T Spawn → MiniValve calls it Close Mini; other guides name it Outside Main.TArea controlExecutejumpthrowJUMP+LMBjumpthrow + left-clickIn Valve’s map guide3 guides agreenewest guide 10 Jun 2026Difficulty medium
Why these ten
The 10 lineups on Nuke most guides agree on, covering 6 jobs a round needs — ranked by our rule, not the game’s.
- Execute ×7
- Area control ×4
- Anti-rush ×3
- Delay ×3
- Entry ×3
- Retake ×1
Sources
- ▸ cs2util.com9 of 10
- ▸ csnades.gg9 of 10
- ▸ github.com3 of 10
- ▸ primagames.com3 of 10
- ▸ profilerr.net3 of 10
Changed since your last visitfirst visit here
- Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.Valve · 18 May 2026all maps
- Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.Valve · 30 Apr 2026all maps
- Adjusted official map guides to match new surface smoothing.Valve · 24 Apr 2026all maps
- Adjusted ground smoothing at locations where the player can stand on very thin ledges.Valve · 22 Apr 2026all maps
- All changes from the animgraph_2_beta build are now live.Valve · 20 Apr 2026all maps
Patch → you: 0 of your learned lineups here came before a Valve change to their map — re-check those first.
Name watch: 9 rows carry a note where guides call a spot differently — both names kept.
Practice
Start with Heaven Smoke (from Silo) — reveal mode hides the aim until you try.
Share
Share Heaven Smoke (from Silo) with your team.
Throw-method legend
- LMB
- Full throw — the longest, highest arc.
- RMB
- Underhand lob — short and low.
- L+R
- Medium throw — 50% strength, guaranteed since Valve’s 17 Feb 2024 update.
- JUMP
- Jumpthrow — jump and release together. One-key binds stopped 19 Aug 2024; Valve made it more consistent 18 May 2026.
- RUN · W
- Moving throw — the step adds distance; start from the same spot each time.
- SHIFT · CTRL
- Walk or crouch — a slower, lower release.
Lineups in our words from the guides each row cites · no console positions, no screenshots, no author names · the schematic is ours, not Valve’s radar.
