By GamGem ResearchLast updated 7 Oct 2026

Mirage smokes and lineupsMirage
Essential Ten
10 essentials of 13 lineups
Active Duty: 7 maps · Cache replaced Overpass (Valve update, 8 Jul 2026)What do you want to block, burn or flash?
10 essentials to learn first
our ranking from the rows — not a game fact10 of 10 essentials match
sorted: essential rank- Near the far end of the raised walkway (T roof) past the first steps outside T Spawn, then turn around.1 standMidway between the two posts sticking up into the sky behind you, nudged slightly right.2 aim3 landACovers Jungle and the Connector exit onto A, removing that side of the CT crossfire.from A Ramp → JungleThrown from T Roof (A Ramp is our nearest call).TExecutethrown from the groundLMBleft-click3 guides agreenewest guide 14 Oct 2025Older than Valve’s 22 Sept 2026 change — re-check in gameDifficulty easy
- Centered against the short corner wall where the A Ramp path starts, just outside T Spawn.1 standThe small wooden plank sticking out from the highest rooftop toward CT.2 aim3 landABlocks the CT entrance and the Ticket Booth AWP angle onto A during an execute.from A Ramp → CTTExecutejumpthrowJUMP+LMBjumpthrow + left-click4 guides agreenewest guide 21 Feb 2026Older than Valve’s 22 Sept 2026 change — re-check in gameDifficulty medium
- Same corner as the Market Window smoke, just outside the TV room in Back Alley.1 standTop edge of the window on the tower, to the right of the Market Window aim point.2 aim3 landBBlocks Market Door so CTs cannot rotate or peek onto B through it.from B Apartments → MarketSame spot and jumpthrow everywhere; the aim reference differs.TExecutejumpthrowJUMP+LMBjumpthrow + left-click3 guides agreenewest guide 21 Feb 2026Older than Valve’s 22 Sept 2026 change — re-check in gameDifficulty medium
- In the right-hand corner just outside the TV room (T house) in Back Alley.1 standThe top of the tallest building / tower straight ahead.2 aim3 landBCovers Market Window so CTs in Market cannot watch B or the Apartments exit.from B Apartments → MarketThrown from Back Alley (B Apartments is our nearest call).TExecutejumpthrowJUMP+LMBjumpthrow + left-click5 guides agreenewest guide 21 Feb 2026Older than Valve’s 22 Sept 2026 change — re-check in gameDifficulty medium
Why these ten
The 10 lineups on Mirage most guides agree on, covering 4 jobs a round needs — ranked by our rule, not the game’s.
- Execute ×7
- Area control ×2
- Delay ×1
- Retake ×1
Sources
- ▸ csnades.gg10 of 10
- ▸ getreplay.gg6 of 10
- ▸ dignitas.gg5 of 10
- ▸ blast.tv4 of 10
- ▸ cs2pulse.com4 of 10
Changed since your last visitfirst visit here
- Reinforced scaffolding by balcony in A site.Valve · 22 Sept 2026this map
- Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.Valve · 18 May 2026all maps
- Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.Valve · 30 Apr 2026all maps
- Adjusted official map guides to match new surface smoothing.Valve · 24 Apr 2026all maps
- Adjusted ground smoothing at locations where the player can stand on very thin ledges.Valve · 22 Apr 2026all maps
Patch → you: 0 of your learned lineups here came before a Valve change to their map — re-check those first.
Name watch: 9 rows carry a note where guides call a spot differently — both names kept.
Practice
Start with Jungle / Connector Smoke (from T Roof) — reveal mode hides the aim until you try.
Share
Share Jungle / Connector Smoke (from T Roof) with your team.
Throw-method legend
- LMB
- Full throw — the longest, highest arc.
- RMB
- Underhand lob — short and low.
- L+R
- Medium throw — 50% strength, guaranteed since Valve’s 17 Feb 2024 update.
- JUMP
- Jumpthrow — jump and release together. One-key binds stopped 19 Aug 2024; Valve made it more consistent 18 May 2026.
- RUN · W
- Moving throw — the step adds distance; start from the same spot each time.
- SHIFT · CTRL
- Walk or crouch — a slower, lower release.
Lineups in our words from the guides each row cites · no console positions, no screenshots, no author names · the schematic is ours, not Valve’s radar.
