By GamGem ResearchLast updated 7 Oct 2026

Dust 2 smokes and lineupsDust II
Essential Ten
10 essentials of 13 lineups
Active Duty: 7 maps · Cache replaced Overpass (Valve update, 8 Jul 2026)What do you want to block, burn or flash?
10 essentials to learn first
our ranking from the rows — not a game fact10 of 10 essentials match
sorted: essential rank- Stand at the right-hand end of the blue dumpster on Long A, facing the site.1 standAim high, slightly right of the tall building above A, near its roof corner.2 aim3 landASmoke closes the cross at the top of Long A, blocking CT Spawn and site angles.from Long A → Long ALands in the gap at the top of Long A, in front of CT spawn.TExecuteEntrythrown from the groundLMBleft-clickIn Valve’s map guide4 guides agreenewest guide 6 Jun 2026Older than Valve’s 8 Jul 2026 change — re-check in gameDifficulty easy
- Stand behind the wooden box near the B-site exit of Upper Tunnels, lined up with it.1 standLook steeply up through the open gap above the exit, just above its lower corner.2 aim3 landBSmoke fills B Doors, cutting the CT Mid view into B during an execute.from Upper Tunnels → B DoorsEvery guide uses the box at the tunnel exit; their reference points differ.TExecutethrown from the groundLMBleft-click3 guides agreenewest guide 6 Jun 2026Older than Valve’s 8 Jul 2026 change — re-check in gameDifficulty easy
- Tuck into the corner behind Xbox on its T side.1 standAim at the small dot marks high on the wall beyond Mid Doors.2 aim3 landMidSmoke lands past Mid Doors on the CT side, hiding a Mid-to-B cross from CT Spawn.from Xbox → CT SpawnGuides warn it can leave a gap if thrown off the corner.TExecuteArea controlthrown from the groundLMBleft-click4 guides agreenewest guide 6 Jun 2026Older than Valve’s 8 Jul 2026 change — re-check in gameDifficulty easy
- Climb onto the barrel in the corner beside Long Doors, on the T side.1 standAim at the top edge of the small dark box mounted beside the door ahead.2 aim3 landAFire lands behind A Car, pushing a CT there out into the open toward Catwalk.from Long Doors → A CarTEntryExecutejumpthrowJUMP+LMBjumpthrow + left-click3 guides agreenewest guide 6 Jun 2026Older than Valve’s 8 Jul 2026 change — re-check in gameDifficulty medium
Why these ten
The 10 lineups on Dust II most guides agree on, covering 4 jobs a round needs — ranked by our rule, not the game’s.
- Entry ×6
- Execute ×6
- Area control ×3
- Anti-rush ×1
Sources
- ▸ csnades.gg9 of 10
- ▸ cs2util.com8 of 10
- ▸ ggrecon.com5 of 10
- ▸ github.com3 of 10
- ▸ pcinvasion.com3 of 10
Changed since your last visitfirst visit here
- Clipping adjustment Outside TunnelValve · 8 Jul 2026this map
- Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.Valve · 18 May 2026all maps
- Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.Valve · 30 Apr 2026all maps
- Blocked visibility through corner of Mid Box (Xbox).Valve · 29 Apr 2026this map
- Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.Valve · 28 Apr 2026this map
Patch → you: 0 of your learned lineups here came before a Valve change to their map — re-check those first.
Name watch: 8 rows carry a note where guides call a spot differently — both names kept.
Practice
Start with A Cross Smoke (from blue dumpster) — reveal mode hides the aim until you try.
Share
Share A Cross Smoke (from blue dumpster) with your team.
Throw-method legend
- LMB
- Full throw — the longest, highest arc.
- RMB
- Underhand lob — short and low.
- L+R
- Medium throw — 50% strength, guaranteed since Valve’s 17 Feb 2024 update.
- JUMP
- Jumpthrow — jump and release together. One-key binds stopped 19 Aug 2024; Valve made it more consistent 18 May 2026.
- RUN · W
- Moving throw — the step adds distance; start from the same spot each time.
- SHIFT · CTRL
- Walk or crouch — a slower, lower release.
Lineups in our words from the guides each row cites · no console positions, no screenshots, no author names · the schematic is ours, not Valve’s radar.
