By GamGem ResearchLast updated 7 Oct 2026

Anubis smokes and lineupsAnubis
Essential Ten
10 essentials of 12 lineups
Active Duty: 7 maps · Cache replaced Overpass (Valve update, 8 Jul 2026)What do you want to block, burn or flash?
10 essentials to learn first
our ranking from the rows — not a game fact10 of 10 essentials match
sorted: essential rank- In the water at the A end of Canal (Boat), pressed into the corner.1 standMiddle of the edge of the wooden crate in front of you.2 aim3 landASmoke covers Heaven so Ts can climb from Main onto A without the high angle.from Canal → HeavenTExecutejumpthrowJUMP+LMBjumpthrow + left-clickIn Valve’s map guide3 guides agreenewest guide 12 Feb 2025Older than Valve’s 4 Feb 2026 change — re-check in gameDifficulty medium
- Corner on the west (B-side) edge of CT Spawn, at CT Side Upper.1 standTop-right of a brick lined up with the top of the building/roof ahead.2 aim3 landAA long smoke lands in A Main, delaying a T rush into A.from CT Spawn → A MainCTAnti-rushDelayjumpthrowJUMP+LMBjumpthrow + left-clickIn Valve’s map guide2 guides agreenewest guide 23 Jan 2024Older than Valve’s 4 Feb 2026 change — re-check in gameDifficulty medium
- Corner along Outside Long before the B gate, ivy-covered wall on your left.1 standBottom of the third carved decoration on the columned building ahead.2 aim3 landBSmoke drops on B site so Ts can cross from the gate onto site unseen.from B Main → B MainTExecutejumpthrowJUMP+LMBjumpthrow + left-click2 guides agreenewest guide 12 Feb 2025Older than Valve’s 4 Feb 2026 change — re-check in gameDifficulty medium
- In the corner by the locked gate on the B (Ruins) side of T Spawn.1 standJust above the top of the vines/plant growing on the roof ahead.2 aim3 landBSmoke blocks the left side of B site to stop early defender peeks before Ts arrive.from B Main → B MainTExecuteArea controljumpthrowJUMP+LMBjumpthrow + left-clickIn Valve’s map guide2 guides agreenewest guide 8 Jul 2025Older than Valve’s 4 Feb 2026 change — re-check in gameDifficulty medium
Why these ten
The 10 lineups on Anubis most guides agree on, covering 5 jobs a round needs — ranked by our rule, not the game’s.
- Execute ×6
- Area control ×3
- Anti-rush ×2
- Delay ×2
- Entry ×1
Sources
- ▸ csnades.gg6 of 10
- ▸ metabot.gg5 of 10
- ▸ refrag.gg4 of 10
- ▸ cs2pulse.com1 of 10
Changed since your last visitfirst visit here
- Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.Valve · 18 May 2026all maps
- Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.Valve · 30 Apr 2026all maps
- Adjusted official map guides to match new surface smoothing.Valve · 24 Apr 2026all maps
- Adjusted ground smoothing at locations where the player can stand on very thin ledges.Valve · 22 Apr 2026all maps
- All changes from the animgraph_2_beta build are now live.Valve · 20 Apr 2026all maps
Patch → you: 0 of your learned lineups here came before a Valve change to their map — re-check those first.
Name watch: 4 rows carry a note where guides call a spot differently — both names kept.
Practice
Start with Heaven Smoke from Canal — reveal mode hides the aim until you try.
Share
Share Heaven Smoke from Canal with your team.
Throw-method legend
- LMB
- Full throw — the longest, highest arc.
- RMB
- Underhand lob — short and low.
- L+R
- Medium throw — 50% strength, guaranteed since Valve’s 17 Feb 2024 update.
- JUMP
- Jumpthrow — jump and release together. One-key binds stopped 19 Aug 2024; Valve made it more consistent 18 May 2026.
- RUN · W
- Moving throw — the step adds distance; start from the same spot each time.
- SHIFT · CTRL
- Walk or crouch — a slower, lower release.
Lineups in our words from the guides each row cites · no console positions, no screenshots, no author names · the schematic is ours, not Valve’s radar.
