By GamGem ResearchLast updated 7 Oct 2026

Ancient smokes and lineupsAncient
Essential Ten
10 essentials of 12 lineups
Active Duty: 7 maps · Cache replaced Overpass (Valve update, 8 Jul 2026)What do you want to block, burn or flash?
10 essentials to learn first
our ranking from the rows — not a game fact10 of 10 essentials match
sorted: essential rank- Just outside Elbow, under the small window in the wall, slightly right of it.1 standLook up at the wooden beam where the rope binds it to its wall support.2 aim3 landMidSmoke plugs the Mid side of Donut so CTs there cannot contest Mid.from Elbow → DonutTArea controlExecutethrown from the groundLMBleft-click3 guides agreenewest guide 1 Jun 2026Older than Valve’s 22 Sept 2026 change — re-check in gameDifficulty easy
- Flush with the edge of a corner on the CT side of B, between Back Halls and the site.1 standTop of the tree branch ahead.2 aim3 landBSmoke caps the top of B Ramp, stalling a T rush or splitting attackers on a retake.from Back Halls → B RampCTAnti-rushRetakethrown from the groundLMBleft-clickIn Valve’s map guideOne guide onlyguides undatedDifficulty easy
- At the stone railing where the Outside path enters A Halls, in the middle of the diamond-carved section.1 standRight-middle edge of the dark carved diamond on the wall ahead.2 aim3 landASmoke fills the Donut exit onto A, removing the defender playing from Donut.from A Main → DonutTExecutejumpthrowJUMP+LMBjumpthrow + left-clickIn Valve’s map guide2 guides agreenewest guide 1 May 2025Older than Valve’s 22 Sept 2026 change — re-check in gameDifficulty medium
- Pushed into the corner in Ruins, on the way from Water to B Ramp.1 standLeft edge of the carved stone block on the building ahead.2 aim3 landBSmoke blocks the left side of B by the Cave/side-entrance exit, isolating that defender.from B Ramp → CaveTExecutejumpthrowJUMP+LMBjumpthrow + left-clickIn Valve’s map guide2 guides agreenewest guide 21 May 2024Older than Valve’s 22 Sept 2026 change — re-check in gameDifficulty medium
Why these ten
The 10 lineups on Ancient most guides agree on, covering 6 jobs a round needs — ranked by our rule, not the game’s.
- Execute ×7
- Anti-rush ×2
- Area control ×2
- Delay ×1
- Entry ×1
- Retake ×1
Sources
- ▸ csnades.gg8 of 10
- ▸ metabot.gg5 of 10
- ▸ refrag.gg2 of 10
- ▸ cs2pulse.com1 of 10
- ▸ tradeit.gg1 of 10
Changed since your last visitfirst visit here
- Adjusted door geometry and grenade clipping inside Jaguar.Valve · 22 Sept 2026this map
- Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.Valve · 18 May 2026all maps
- Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.Valve · 30 Apr 2026all maps
- Adjusted official map guides to match new surface smoothing.Valve · 24 Apr 2026all maps
- Adjusted ground smoothing at locations where the player can stand on very thin ledges.Valve · 22 Apr 2026all maps
Patch → you: 0 of your learned lineups here came before a Valve change to their map — re-check those first.
Name watch: 5 rows carry a note where guides call a spot differently — both names kept.
Practice
Start with Donut Smoke from Elbow — reveal mode hides the aim until you try.
Share
Share Donut Smoke from Elbow with your team.
Throw-method legend
- LMB
- Full throw — the longest, highest arc.
- RMB
- Underhand lob — short and low.
- L+R
- Medium throw — 50% strength, guaranteed since Valve’s 17 Feb 2024 update.
- JUMP
- Jumpthrow — jump and release together. One-key binds stopped 19 Aug 2024; Valve made it more consistent 18 May 2026.
- RUN · W
- Moving throw — the step adds distance; start from the same spot each time.
- SHIFT · CTRL
- Walk or crouch — a slower, lower release.
Lineups in our words from the guides each row cites · no console positions, no screenshots, no author names · the schematic is ours, not Valve’s radar.
