Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 6 Oct 2026

What changed: Cache in, Overpass out (8 Jul 2026) · Mirage rows reviewed 6 Oct 2026 · wallbang rows still “verify in the current build”.

CS2 map guide · Mirage callouts, CT setup, retakes Mirage · Active Duty

Active Duty pool: Ancient · Anubis · Cache · Dust II · Inferno · Mirage · Nuke. Overpass is inactive (replaced by Cache — Valve update, 8 Jul 2026).

Show only
  • Bombsite / plant
  • CT role
  • Retake lane (numbered)
  • Rotation
  • Wallbang line
  • CT sight line
Callouts
CT
A
B
Rotation
MID
T
original schematic · zones, not to scale · not a Valve radar
Situation
A anchorCT side · pre-plant

Hold Ticket Booth with Stairs as your trade partner. Flash A Ramp and Palace early, then give ground toward CT instead of dying alone.

A Default

● sourced
Also called: Default · A · both sides

Boxes marked 'A' at the standard A plant spot.

Threatened by
Ticket Booth, CT
Retake route
CT, Jungle
Plant
standard plant on A — held from Palace, A Ramp
Wallbangs
Ticket Booth → A Default; CT → A Default

Practice quiz

5 questions

Five questions from the calls on the map. The highlighted marker is the question.

A site detail

T entry: A Ramp + Palace (Connector split); Stairs, Jungle and CT smoked
#Clear in orderWhy
1Box stack directly in front of the A Ramp exit
2Alcove next to Tetris; a standard molotov spot in A executes
3Under Balcony; a standard molotov spot in A executes
4Cubby that is normally flushed with a molotov
5Central boxes and the plant spot itself
6Alcove that goes unchecked unless A is hit from Mid
7CT vantage by Connector; smoked in the standard execute
8Back-site boxes that see every T entrance
9CT link from Window; smoked in the standard execute
10Deepest CT hold; the CT smoke isolates it

B site detail

T entry: B Apartments (+ B Short split); B Short, Market Window and Market Door smoked
#Clear in orderWhy
1Faces the Apps exit; the standard Van molotov
2Back-wall cover against Apps; molotov target
3CTs hide under or jump-spot from the default boxes
4Anchor fallback; molotov target alongside Bench
5Cover between the site and Short
6Covers Apps and Short at once
7Smoked in the standard B execute
8Retake route and AWP spot; smoked in the execute
9Second Market retake route; smoked in the execute

Callout dictionary

CalloutAliasesSource
T Startsourced
CT Startsourced
Rampsourced
sourced
Palace Balconysourced
Under Balconysourced
sourced
sourced
sourced
Defaultsourced
Triple Boxsourced
sourced
Ticket, Boothsourced
CT Rampsourced
sourced
Sniper’s Nestsourced
Top of Midsourced
sourced
Catsourced
sourced
Shortsourced
sourced
B Apps, Apartmentssourced
sourced
Car, Trucksourced
sourced
Defaultsourced
community
Shopsourced
Doorsourced
B Window, Shop Windowsourced

Counts differ by source. Names here are a canonical pick, aliases kept; “sourced” means two guides agree.

Plant → retake lanes

Plant spotCT entries that threaten it · post-plant
Retake lanes · numbered as on the map

Rotation timings

RouteApprox.Delayed by

No time measured on today’s version of this map is published, so none is shown — the routes and what delays them are what the sources agree on.

Common wallbangs

From → target · why · needsSide
Tdefuse denial after an A plant · requires a sound cue (defuse)
CThit Ts hiding behind the default boxes · requires a sound cue
Tclear a CT under the balcony scaffolding · blind pre-fire; AWP per Valve
CThit Ts at the Apps exit through the Kitchen window · shoot the marked bangable section
CTstop Ts coming through Apartments · requires a sound cue
CTpunish Ts wallbanging or exiting via Kitchen · requires a sound cue
Tdeny the Market Window AWP · blind pre-fire
Tclear a CT on or beside Van · blind pre-fire
Tplant or defuse denial on B · requires a sound cue (defuse)
Tsurprise a Window AWPer · blind pre-fire; a flash helps

Every row is community-reported — verify it in the current build before relying on it. Each row’s needs line links its source.

Alias collision resolver

Pick your team’s word once — saved on this device and used on the map.

“kitchen” — Valve (2014 notes) and totalcsgo use Kitchen for the shuttered room at the B Apartments exit; Refrag says EU 'Kitchen' = NA 'Market', and Liquipedia uses it that way.
“short” — B Short is the entrance onto B from Mid; Winio says Short is 'also called Catwalk', while totalcsgo keeps Catwalk as the Mid walkway leading to it.
“window” — Bare 'Window' is the Mid CT window (in-game 'Sniper's Nest'); Market's window over B is also called 'Window' by totalcsgo and Profilerr.
“CT” — totalcsgo: 'CT' is CT Spawn's entrance onto A by Ticket Booth; Profilerr calls it the wide area near CT Spawn. totalcsgo notes the two get swapped.
“default” — totalcsgo's 'Default' is the A-site boxes; Winio and Valve's Retakes config use 'default' for both sites' standard plant. Say the site.

Default CT setup · anchor angles

First contact
A Ramp / Palace
Fallback
CT
Escape
CT Spawn
Utility
Flash A Ramp and Palace; HE Tetris
Never expose
A Ramp and Palace at the same time

2-1-2 is the common baseline on Mirage (two A, one Mid, two B incl. Short); 3-1-1 stacks A. A convention, not a rule.

Briefing mode (A anchor)

Mirage briefing card — A anchor
MIRAGE · A anchor (CT side · pre-plant)
Hold Ticket Booth with Stairs as your trade partner. Flash A Ramp and Palace early, then give ground toward CT instead of dying alone.
CT setup: 1 A anchor @ Ticket Booth · 2 A support @ Stairs · 3 Mid @ Window · 4 B Short @ B Short · 5 B anchor @ Bench
Plants: A Default, B Default
Retake A: 1 CT Spawn/CT/Ticket Booth · 2 Window/Jungle
Ask about this map

Enter through Market Door and Market Window together, plus B Short if alive; clear Van, Bench and Back Site before you defuse.

rows: B retake lanes · B site order
Takeaway · A anchor

Hold Ticket Booth with Stairs as your trade partner. Flash A Ramp and Palace early, then give ground toward CT instead of dying alone.

Official images

  • Counter-Strike 2, from the publisher's own gallery
  • Counter-Strike 2, from the publisher's own gallery
  • Counter-Strike 2, from the publisher's own gallery

Game data and media via IGDB · igdb.com