By GamGem ResearchLast updated 6 Oct 2026
CS2 map guide · Dust 2 callouts, CT setup, retakes Dust II · Active Duty
Active Duty pool: Ancient · Anubis · Cache · Dust II · Inferno · Mirage · Nuke. Overpass is inactive (replaced by Cache — Valve update, 8 Jul 2026).
- Bombsite / plant
- CT role
- Retake lane (numbered)
- Rotation
- Wallbang line
- CT sight line
Hold Long from Pit with a teammate on A Short above the stairs. If Long Doors fall, fall back to Goose or CT Spawn instead of re-peeking.
A Default
● sourcedStandard A plant on the edge of the raised platform.
- Threatened by
- Long A, A Short
- Retake route
- CT Spawn, A Short
- Plant
- standard plant on A — held from Long A, A Short
- Wallbangs
- Pit → A Default
Practice quiz
5 questionsFive questions from the calls on the map. The highlighted marker is the question.
A site detail

| # | Clear in order | Why |
|---|---|---|
| 1 | crate facing Long Doors; first close angle | |
| 2 | beside the doors, checked on exit | |
| 3 | CT AWP spot at the end of Long | |
| 4 | cover on the right of Long A | |
| 5 | back corner of A; common AWP hideout | |
| 6 | beside Goose behind the site | |
| 7 | hidden nook on the Short side | |
| 8 | corner toward CT Spawn | |
| 9 | CTs can drop in from Short last |
B site detail

| # | Clear in order | Why |
|---|---|---|
| 1 | left corner right at the tunnel exit | |
| 2 | right of the tunnel exit | |
| 3 | nook by the car at the edge | |
| 4 | small hiding niche on site | |
| 5 | off-angle boxes mid-site | |
| 6 | cover between site and B Plat | |
| 7 | raised spot next to the plant | |
| 8 | deep anchor spot behind B Plat | |
| 9 | overlooks the site from the CT side | |
| 10 | CT entrance from CT Mid |
Callout dictionary
| Callout | Aliases | Source |
|---|---|---|
| T Start | sourced | |
| CT Start, CT | sourced | |
| sourced | ||
| sourced | ||
| Blue Box | sourced | |
| sourced | ||
| Long, A Long | sourced | |
| Car | sourced | |
| Cross | sourced | |
| sourced | ||
| A Default Plant, A plant | sourced | |
| sourced | ||
| sourced | ||
| Short | sourced | |
| Cat | sourced | |
| Mid Box, Box | sourced | |
| Top of Mid | sourced | |
| Doors | sourced | |
| Bottom Mid | sourced | |
| Lower Tunnel, Lower B Tunnels | sourced | |
| Tunnels, Upper Tunnel, Upper B Tunnels, B Tunnels | sourced | |
| Close Left | sourced | |
| Car | sourced | |
| sourced | ||
| sourced | ||
| Platform | sourced | |
| sourced | ||
| B Default Plant, B plant | sourced | |
| Window | sourced | |
| Doors | sourced |
Counts differ by source. Names here are a canonical pick, aliases kept; “sourced” means two guides agree.
Plant → retake lanes
Rotation timings
No time measured on today’s version of this map is published, so none is shown — the routes and what delays them are what the sources agree on.
Common wallbangs
Every row is community-reported — verify it in the current build before relying on it. Each row’s needs line links its source.
Alias collision resolver
Pick your team’s word once — saved on this device and used on the map.
Default CT setup · anchor angles
- First contact
- Long Doors
- Fallback
- A Car / Goose
- Escape
- CT Spawn
- Utility
- Pop-flash to reach Pit; molly Long Doors on a rush
- Never expose
- Long Doors to a T AWP without a flash
2-1-2 is the baseline: one each at Long (Pit), A Short, Mid (CT Mid) and B, with the fifth usually a second B player on B Window. Guides agree on the four fixed areas; the fifth flexes. A convention, not a rule.
Briefing mode (A anchor)
DUST II · A anchor (CT side · pre-plant) Hold Long from Pit with a teammate on A Short above the stairs. If Long Doors fall, fall back to Goose or CT Spawn instead of re-peeking. CT setup: 1 Long @ Pit · 2 A Short @ A Short · 3 Mid @ CT Mid · 4 B anchor @ B Plat · 5 B support @ B Window Plants: A Default, B Default Retake A: 1 CT Spawn/Elevator · 2 CT Spawn/Short Boost/A Short
Enter from CT Spawn by Elevator first, then A Short via Short Boost or Catwalk. Clear Goose, Ninja and the Safe Plant before you defuse.
rows: A retake lanes · A site order · A plantsHold Long from Pit with a teammate on A Short above the stairs. If Long Doors fall, fall back to Goose or CT Spawn instead of re-peeking.
- TotalCS — Dust II callouts
- Profilerr — Dust II AWP spots and callouts
- Winio — Dust II callouts
- Valve's game files — Dust II plant spots (SteamDB mirror)
- Profilerr — Dust II CT setup
- PC Gamer — Dust II CT guide (CS:GO)
- Boostroom — Dust II positions and defaults
- Profilerr — Dust II wallbangs
- Sportskeeda — Dust II wallbangs
- skin.club — Dust II wallbangs
- Steam guide — rotation times (CS:GO, 2016)
- Wikipedia — Dust II (2017 remake)
Official images
Game data and media via IGDB · igdb.com



