Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 6 Oct 2026

What changed: Cache in, Overpass out (8 Jul 2026) · Dust II rows reviewed 6 Oct 2026 · wallbang rows still “verify in the current build”.

CS2 map guide · Dust 2 callouts, CT setup, retakes Dust II · Active Duty

Active Duty pool: Ancient · Anubis · Cache · Dust II · Inferno · Mirage · Nuke. Overpass is inactive (replaced by Cache — Valve update, 8 Jul 2026).

Show only
  • Bombsite / plant
  • CT role
  • Retake lane (numbered)
  • Rotation
  • Wallbang line
  • CT sight line
Callouts
CT
A
B
Rotation
MID
Rotation
T
original schematic · zones, not to scale · not a Valve radar
Situation
A anchorCT side · pre-plant

Hold Long from Pit with a teammate on A Short above the stairs. If Long Doors fall, fall back to Goose or CT Spawn instead of re-peeking.

A Default

● sourced
Also called: A Default Plant, A plant · A · both sides

Standard A plant on the edge of the raised platform.

Threatened by
Long A, A Short
Retake route
CT Spawn, A Short
Plant
standard plant on A — held from Long A, A Short
Wallbangs
Pit → A Default

Practice quiz

5 questions

Five questions from the calls on the map. The highlighted marker is the question.

A site detail

T entry: Long A through Long Doors, or Catwalk → A Short (often split)
#Clear in orderWhy
1crate facing Long Doors; first close angle
2beside the doors, checked on exit
3CT AWP spot at the end of Long
4cover on the right of Long A
5back corner of A; common AWP hideout
6beside Goose behind the site
7hidden nook on the Short side
8corner toward CT Spawn
9CTs can drop in from Short last

B site detail

T entry: Upper Tunnels (+ Mid Doors → CT Mid → B Doors split)
#Clear in orderWhy
1left corner right at the tunnel exit
2right of the tunnel exit
3nook by the car at the edge
4small hiding niche on site
5off-angle boxes mid-site
6cover between site and B Plat
7raised spot next to the plant
8deep anchor spot behind B Plat
9overlooks the site from the CT side
10CT entrance from CT Mid

Callout dictionary

CalloutAliasesSource
T Startsourced
CT Start, CTsourced
sourced
sourced
Blue Boxsourced
sourced
Long, A Longsourced
Carsourced
Crosssourced
sourced
A Default Plant, A plantsourced
sourced
sourced
Shortsourced
Catsourced
Mid Box, Boxsourced
Top of Midsourced
Doorssourced
Bottom Midsourced
Lower Tunnel, Lower B Tunnelssourced
Tunnels, Upper Tunnel, Upper B Tunnels, B Tunnelssourced
Close Leftsourced
Carsourced
sourced
sourced
Platformsourced
sourced
B Default Plant, B plantsourced
Windowsourced
Doorssourced

Counts differ by source. Names here are a canonical pick, aliases kept; “sourced” means two guides agree.

Plant → retake lanes

Plant spotCT entries that threaten it · post-plant
Retake lanes · numbered as on the map

Rotation timings

RouteApprox.Delayed by

No time measured on today’s version of this map is published, so none is shown — the routes and what delays them are what the sources agree on.

Common wallbangs

From → target · why · needsSide
CTearly pick on a T AWP at Suicide · AWP or other sniper; shoot in the first seconds
CTslow a Mid-to-B push · sniper or rifle spam; flash Xbox first
CTpre-fire before a B retake · automatic rifle
CTpre-fire before a B retake · automatic rifle; listen for the hurt sound
Tclear a CT tucked behind Mid Doors · rifle or Deagle spam
Tcheck Ninja without spending grenades · AK-47, Desert Eagle or AWP
Tcheck the default box for a hiding CT · AWP or SSG 08 for full penetration
Tspam the car windows for a hidden CT · rifle or Glock spam

Every row is community-reported — verify it in the current build before relying on it. Each row’s needs line links its source.

Alias collision resolver

Pick your team’s word once — saved on this device and used on the map.

“short” — Totalcsgo keeps A Short (walkway) separate from Catwalk; Winio and Profilerr use Short and Catwalk as one.
“car” — Two cars: A Car on Long A and B Car at the tunnel exit.
“doors” — Three sets of doors; Winio flags Mid Doors vs CT Mid as a common mix-up.
“tunnels” — Upper Tunnels exits onto B; Lower Tunnels links Mid to Upper. Winio flags the mix-up.
“default (B)” — Guides put B Default under B Window; Valve's retake file lists 'default' and 'under window' as separate spots.

Default CT setup · anchor angles

First contact
Long Doors
Fallback
A Car / Goose
Escape
CT Spawn
Utility
Pop-flash to reach Pit; molly Long Doors on a rush
Never expose
Long Doors to a T AWP without a flash

2-1-2 is the baseline: one each at Long (Pit), A Short, Mid (CT Mid) and B, with the fifth usually a second B player on B Window. Guides agree on the four fixed areas; the fifth flexes. A convention, not a rule.

Briefing mode (A anchor)

Dust II briefing card — A anchor
DUST II · A anchor (CT side · pre-plant)
Hold Long from Pit with a teammate on A Short above the stairs. If Long Doors fall, fall back to Goose or CT Spawn instead of re-peeking.
CT setup: 1 Long @ Pit · 2 A Short @ A Short · 3 Mid @ CT Mid · 4 B anchor @ B Plat · 5 B support @ B Window
Plants: A Default, B Default
Retake A: 1 CT Spawn/Elevator · 2 CT Spawn/Short Boost/A Short
Ask about this map

Enter from CT Spawn by Elevator first, then A Short via Short Boost or Catwalk. Clear Goose, Ninja and the Safe Plant before you defuse.

rows: A retake lanes · A site order · A plants
Takeaway · A anchor

Hold Long from Pit with a teammate on A Short above the stairs. If Long Doors fall, fall back to Goose or CT Spawn instead of re-peeking.

Official images

  • Counter-Strike 2, from the publisher's own gallery
  • Counter-Strike 2, from the publisher's own gallery
  • Counter-Strike 2, from the publisher's own gallery

Game data and media via IGDB · igdb.com