Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 6 Oct 2026

What changed: Cache in, Overpass out (8 Jul 2026) · Cache rows reviewed 6 Oct 2026 · wallbang rows still “verify in the current build”.

CS2 map guide · Cache callouts, CT setup, retakes Cache · Active Duty

Active Duty pool: Ancient · Anubis · Cache · Dust II · Inferno · Mirage · Nuke. Overpass is inactive (replaced by Cache — Valve update, 8 Jul 2026).

Show only
  • Bombsite / plant
  • CT role
  • Retake lane (numbered)
  • Rotation
  • Wallbang line
  • CT sight line
Callouts
CT
A
B
Rotation
MID
Rotation
T
original schematic · zones, not to scale · not a Valve radar
Situation
A anchorCT side · pre-plant

Hold Quad and pre-aim the Squeaky exit; molly it and smoke deep A Main when they come. Let the Highway player cover A Main at range and rotate first if A is a fake.

A Default

● sourced
Also called: Default · A · both sides

Standard A plant behind the site boxes, watched from A Main after the plant.

Threatened by
Quad, A Main, Shroud
Retake route
Truck, Highway
Plant
standard plant on A — held from Quad, A Main, Shroud
Wallbangs
none listed

Practice quiz

5 questions

Five questions from the calls on the map. The highlighted marker is the question.

A site detail

T entry: A Main + Squeaky together, Highway and Truck smoked
#Clear in orderWhy
1first cover inside A Main; Valve: "Don't forget to clear Forklift"
2raised spot directly above Forklift
3boost boxes between Squeaky and A Main
4close corner between the Squeaky door and Quad
5classic anchor covering both doors from cover
6CT cover with a direct line into A Main
7ground a Truck or Highway CT crosses to reach site
8rotation lane from Mid — the last door to watch

B site detail

T entry: B Main from B Halls (+ Vents drop into Checkers)
#Clear in orderWhy
1Vents-side CT plays here, beside the B Main exit
2closest site cover on the B Halls side — the anchor's spot
3behind the boxes at the back of the site
4low Hell/Heaven-side spot; only the head shows
5tight corner at the Hell entrance
6elevated CT angle over the whole site
7CT ground entrance under Heaven
8CT fallback room behind Hell

Callout dictionary

CalloutAliasesSource
T Startsourced
CT Start, CTsourced
A Longsourced
sourced
Squeaky Room, Squeaky Doorsourced
sourced
Fork Lift, Forksourced
A Heavensourced
Cornersourced
sourced
Defaultsourced
CT Truck, Carsourced
Elektro, Electrical Box, Eboxsourced
sourced
sourced
Middlesourced
sourced
Sand Bagssourced
CT Connector, Z Connector, Zsourced
Ventsourced
sourced
sourced
sourced
sourced
sourced
sourced
Defaultsourced
Spray, Back Boxessourced
sourced
sourced
B Heavensourced
sourced
Treesourced

Counts differ by source. Names here are a canonical pick, aliases kept; “sourced” means two guides agree.

Plant → retake lanes

Plant spotCT entries that threaten it · post-plant
Retake lanes · numbered as on the map

Rotation timings

RouteApprox.Delayed by

No time measured on today’s version of this map is published, so none is shown — the routes and what delays them are what the sources agree on.

Common wallbangs

From → target · why · needsSide

Every row is community-reported — verify it in the current build before relying on it. Each row’s needs line links its source.

Alias collision resolver

Pick your team’s word once — saved on this device and used on the map.

“Heaven” — Heaven is the B platform, but GTM also calls the A Balcony "A Heaven" and TotalCS says some players call Rafters (the walkway Heaven leads onto) "Heaven". Say the site.
“Truck” — Two trucks: the CT one between Elektro and CT Halls on A, and T Truck between T Spawn and Long A.
“Toxic” — TotalCS and csdb put Toxic at the yellow barrel behind Sun Room (B side); Valve's own Retakes file labels an A-site spawn "Toxic".
“Boost” — Boost is the T-side mid roof; Shroud is also called Boost Boxes or A Boost; Valve removed a separate boost spot in Outside A on 2026-08-03.
“B Halls” — TotalCS and csdb use B Halls for the corridor behind B Main; GTM says the wiki radar labels the approach B Halls while Valve's notes say B Main.

Default CT setup · anchor angles

First contact
Squeaky / A Main
Fallback
Truck
Escape
CT Halls
Utility
Molly the Squeaky exit, smoke deep in A Main
Never expose
Squeaky and A Main in the same peek

2-1-2 is the common baseline (csdb.gg): Quad + Highway on A, a White Box/Sandbags AWP in Mid, New Boxes + Checkers on B. Eloking writes the same five as 1-2-2 by counting Highway as Mid; Profilerr describes a 1-3-1. A convention, not a rule.

Briefing mode (A anchor)

Cache briefing card — A anchor
CACHE · A anchor (CT side · pre-plant)
Hold Quad and pre-aim the Squeaky exit; molly it and smoke deep A Main when they come. Let the Highway player cover A Main at range and rotate first if A is a fake.
CT setup: 1 A anchor @ Quad · 2 A support · first rotator @ Highway · 3 Mid AWP @ White Box · 4 B Checkers · Vents @ Checkers · 5 B anchor @ New Boxes
Plants: A Default, B Default
Retake A: 1 CT Halls/Truck/E-box · 2 Mid/Highway
Ask about this map

Lane 1: CT Halls → Truck → E-box. Lane 2: Mid → Highway. Clear Quad, Shroud and A Main, where Ts hold A Default from, before you defuse.

rows: A retake lanes · A plants · A site order
Takeaway · A anchor

Hold Quad and pre-aim the Squeaky exit; molly it and smoke deep A Main when they come. Let the Highway player cover A Main at range and rotate first if A is a fake.

Official images

  • Counter-Strike 2, from the publisher's own gallery
  • Counter-Strike 2, from the publisher's own gallery
  • Counter-Strike 2, from the publisher's own gallery

Game data and media via IGDB · igdb.com