Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 6 Oct 2026

What changed: Cache in, Overpass out (8 Jul 2026) · Anubis rows reviewed 6 Oct 2026 · wallbang rows still “verify in the current build”.

CS2 map guide · Anubis callouts, CT setup, retakes Anubis · Active Duty

Active Duty pool: Ancient · Anubis · Cache · Dust II · Inferno · Mirage · Nuke. Overpass is inactive (replaced by Cache — Valve update, 8 Jul 2026).

Show only
  • Bombsite / plant
  • CT role
  • Retake lane (numbered)
  • Rotation
  • Wallbang line
  • CT sight line
Callouts
CT
A
B
Rotation
MID
Rotation
T
original schematic · zones, not to scale · not a Valve radar
Situation
A anchorCT side · pre-plant

Hold A Main from Heaven while the Connector player covers the split. Molotov Boat on movement, and fall back through Tunnel instead of facing Main and Connector alone.

A Default

● sourced
Also called: A plant, Default · A · both sides

Standard A plant spot on the open A plaza (Valve's 'default plant spot').

Sees
A Main
Threatened by
Heaven, Connector
Retake route
Tunnel, Connector
Plant
standard plant on A — held from A Main, Fountain
Wallbangs
none listed

Practice quiz

5 questions

Five questions from the calls on the map. The highlighted marker is the question.

A site detail

T entry: A Main + Connector split, Heaven and Tunnel smoked
#Clear in orderWhy
1first cover straight out of A Main
2raised CT platform over Main
3site crates sit up here since Jan 2026
4Connector-side CT spot
5CT hold on the Plateau side
6second entrance; split or late rotator
7CT rotation into Heaven

B site detail

T entry: B Main through Gate (+ Palace or E-Box split)
#Clear in orderWhy
1close left out of Gate
2close right out of Gate
3raised window over the entry
4out of sight from Gate
5hidden corner; check before planting
6side entrance by Pillar
7CT entry and split route
8CT entry from spawn

Callout dictionary

CalloutAliasesSource
T Startsourced
CT Start, CTsourced
Mainsourced
A Connectorsourced
B Long, Outside Longsourced
Middlesourced
A Heaven, Eight, Ninesourced
sourced
sourced
B Connector, Secret, Eboxsourced
sourced
sourced
sourced
A Stairssourced
Palace Interiorsourced
A plant, Defaultsourced
B plant, Defaultsourced
Platsourced
Tunnel Stairssourced
B Pillarsourced
B Entrancesourced
B Cornersourced
Back Site, B Back Sitesourced
Sniper, Sniper Nest, Snipers Nestsourced
Double Doorssourced
sourced

Counts differ by source. Names here are a canonical pick, aliases kept; “sourced” means two guides agree.

Plant → retake lanes

Plant spotCT entries that threaten it · post-plant
Retake lanes · numbered as on the map

Rotation timings

RouteApprox.Delayed by

No time measured on today’s version of this map is published, so none is shown — the routes and what delays them are what the sources agree on.

Common wallbangs

From → target · why · needsSide

No wallbang on this map is reported by a source we could check.

Every row is community-reported — verify it in the current build before relying on it. Each row’s needs line links its source.

Alias collision resolver

Pick your team’s word once — saved on this device and used on the map.

“connector” — TC, Profilerr and csdb: A Connector (Mid → Plateau). Valve's 2026-02-04 note says 'connector (e-box :P) hole'; Profilerr also has 'B Connector' and bo3.gg puts the new hole 'above the Connector (near the E-box)'.
“heaven” — A Heaven is the CT platform over A; TC and csdb also have a T-side Heaven in Ruins overlooking B Long.
“pillar” — Community 'Pillar' is the close-right pillar on B. Valve's Jan 2026 scaffolding went on a 'pillar on Bombsite A', and Valve does not say which one; Fountain also sits beside a pillar.
“water” — Canal is the whole waterway, Water its main stretch, and bo3.gg writes 'Canal (Water)'. Valve's retake file also labels a spot near Fountain 'water'.
“ninja” — The wiki plots both 'Ninja' and 'Dark/Ninja' near Back of B, and bo3.gg says 'Dark'; GTM advises treating them as one call.

Default CT setup · anchor angles

First contact
A Main
Fallback
Tunnel
Escape
CT Spawn
Utility
Molotov Boat on movement, smoke A Main to delay
Never expose
A Main and Connector at once

csdb: 2-1-2. bo3.gg (Jan 2026, after the rework): '2-1-2 or 1-1-3', often one A anchor, two on B and two floating between Mid and the sites. A convention, not a rule.

Briefing mode (A anchor)

Anubis briefing card — A anchor
ANUBIS · A anchor (CT side · pre-plant)
Hold A Main from Heaven while the Connector player covers the split. Molotov Boat on movement, and fall back through Tunnel instead of facing Main and Connector alone.
CT setup: 1 A anchor @ Heaven · 2 A support (Connector) @ Connector · 3 Mid @ Mid · 4 B anchor @ Pillar · 5 B support (E-Box) @ E-Box
Plants: A Default, B Default
Retake A: 1 CT Spawn/Tunnel/Heaven · 2 Mid/Connector/Camera
Ask about this map

Through Tunnel into Heaven and through Connector at the same time, with A Main smoked. Since Jan 2026, Walkway crates and new scaffolding make the Camera side safer.

rows: A retake lanes · A site order
Takeaway · A anchor

Hold A Main from Heaven while the Connector player covers the split. Molotov Boat on movement, and fall back through Tunnel instead of facing Main and Connector alone.

Official images

  • Counter-Strike 2, from the publisher's own gallery
  • Counter-Strike 2, from the publisher's own gallery
  • Counter-Strike 2, from the publisher's own gallery

Game data and media via IGDB · igdb.com