Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 6 Oct 2026

What changed: Cache in, Overpass out (8 Jul 2026) · Ancient rows reviewed 6 Oct 2026 · wallbang rows still “verify in the current build”.

CS2 map guide · Ancient callouts, CT setup, retakes Ancient · Active Duty

Active Duty pool: Ancient · Anubis · Cache · Dust II · Inferno · Mirage · Nuke. Overpass is inactive (replaced by Cache — Valve update, 8 Jul 2026).

Show only
  • Bombsite / plant
  • CT role
  • Retake lane (numbered)
  • Rotation
  • Wallbang line
  • CT sight line
Callouts
CT
A
B
Rotation
MID
Rotation
T
original schematic · zones, not to scale · not a Valve radar
Situation
A anchorCT side · pre-plant

Hold A Main from Plat or Temple while a partner covers Donut. Never face A Main and Donut alone; fall back to Temple when the flashes land.

A Default

● sourced
Also called: A plant, Default · A · both sides

Standard A plant spot (Valve's 'default A site').

Sees
A Main
Threatened by
Temple, CT Lane
Retake route
CT Lane, Temple, Donut
Plant
standard plant on A — held from A Main, Donut
Wallbangs
none listed

Practice quiz

5 questions

Five questions from the calls on the map. The highlighted marker is the question.

A site detail

T entry: A Main + Donut split, Temple and CT Lane smoked
#Clear in orderWhy
1first corner right of Long out of A Main
2big crate with a view into A Main
3raised corner beside the site
4small crate covering a Plat player
5anchor cover at the back of A
6CTs hold A Main from here
7CT entry from spawn
8side entrance; clear or smoke it on every A hit

B site detail

T entry: B Ramp (+ Cave split through Jaguar)
#Clear in orderWhy
1central cover facing the top of Ramp
2anchor holds Ramp from its corner
3CT ambush spot at the Cave side
4mid-side entrance and rotation
5CT entry from Alley
6second CT route behind Square

Callout dictionary

CalloutAliasesSource
T Startsourced
CT Startsourced
Main, Main Hall, Longsourced
Tunnels, A Shortsourced
Ramp, B Mainsourced
Middlesourced
B Cavesourced
A Templesourced
Cheetahsourced
sourced
sourced
Top of Midsourced
Snipers Nest, Nestsourced
B Back Hallssourced
A plant, Defaultsourced
Triple Boxsourced
sourced
A Platsourced
Lane, A CT Lanesourced
sourced
Back Squaresourced
B Pillarsourced
B plant, Defaultsourced
Catwalk, Catsourced

Counts differ by source. Names here are a canonical pick, aliases kept; “sourced” means two guides agree.

Plant → retake lanes

Plant spotCT entries that threaten it · post-plant
Retake lanes · numbered as on the map

Rotation timings

RouteApprox.Delayed by

No time measured on today’s version of this map is published, so none is shown — the routes and what delays them are what the sources agree on.

Common wallbangs

From → target · why · needsSide
CTplant and defuse denial through the Cave plywood · requires a sound cue

Every row is community-reported — verify it in the current build before relying on it. Each row’s needs line links its source.

Alias collision resolver

Pick your team’s word once — saved on this device and used on the map.

“short” — TC, Profilerr and skin.club use Short for Donut's exit onto A; Profilerr and Hotspawn use (B) Short for the CT entry to B nearest spawn.
“long” — TC and skin.club call A Main's exit onto A 'Long'; Profilerr and Hotspawn use (B) Long for the far CT entry to B.
“house” — TC, Prima and csdb: the corridor onto B that others call Cave. Hotspawn and Profilerr: a room by CT Spawn / Sniper’s Nest. Valve: 'red house top of mid', 'house' near CT spawn.
“alley” — TC and skin.club: CT Spawn → Back Halls. Hotspawn: the walkway between B Long and B Short. Profilerr: the House → B path, 'occasionally called the CT'.
“default” — Default is a plant spot on both sites (the wiki plots it twice); always say A or B first.

Default CT setup · anchor angles

First contact
A Main
Fallback
Temple
Escape
CT Spawn
Utility
Utility into A Main to slow an early rush
Never expose
A Main and Donut at once

2-1-2 is the usual baseline (csdb). Prima's version: B Ramp + Cave on B, Sniper’s Nest in Mid, A Main/Plat + Donut on A. A convention, not a rule.

Briefing mode (A anchor)

Ancient briefing card — A anchor
ANCIENT · A anchor (CT side · pre-plant)
Hold A Main from Plat or Temple while a partner covers Donut. Never face A Main and Donut alone; fall back to Temple when the flashes land.
CT setup: 1 A anchor @ Plat · 2 A support (Donut) @ Donut · 3 Mid @ Sniper’s Nest · 4 B anchor @ Square · 5 B support (Cave) @ Cave
Plants: A Default, B Default
Retake A: 1 CT Spawn/CT Lane · 2 CT Spawn/Temple
Ask about this map

Come in through CT and Back Halls (either side of Square) together, and add a mid player through Cave if it is free. Clear Pillar and Square first.

rows: B retake lanes · B site order
Takeaway · A anchor

Hold A Main from Plat or Temple while a partner covers Donut. Never face A Main and Donut alone; fall back to Temple when the flashes land.

Official images

  • Counter-Strike 2, from the publisher's own gallery
  • Counter-Strike 2, from the publisher's own gallery
  • Counter-Strike 2, from the publisher's own gallery

Game data and media via IGDB · igdb.com